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So it seems our best friends over at Valve haven't had time to actually make games because they have been doing the important work of making loot boxes better!
https://arstechnica.com/gaming/2019...ng-your-brainwaves-to-tailor-in-game-rewards/
https://arstechnica.com/gaming/2019...ng-your-brainwaves-to-tailor-in-game-rewards/
But one suggestion in particular raised our alarms: adjusting virtual goodies in a game on the fly. "We can figure out what kinds of rewards you like, and the kinds you don't," Ambinder suggested, potentially based on the physiological responses a player might have from getting loot. He didn't talk to the very severe privacy implications of this feedback loop, however, nor about the abuse potential for having a game pump players with loot-driven endorphins at the moment they might start getting bored. (Slot machine and loot box mechanics are already decried for artificially toying with player expectations to hook them longer.)