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Xbit found IQ differences in Metro 2033 during video card review

EastCoasthandle

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Does anyone have any info on Analytical AA?
 
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I couldn't remember it's called Analytical AA. I know what that is. It's a selective AA that isn't applied to everything but to only selective range of objects and the ones that are more prone to aliasing (long straight objects, thin objects etc). At least that's how selective AA works in Source Engine powered games.

Btw, DOF looks like crap, it makes everything blurry. 4x MSAA works only on HD5850 while i couldn't enable it on HD4870. Doesn't matter if you use DX10 or DX11.
 

InnocentCriminal

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HardOCP have revisited this issue after reviewing the game.

We proceeded to attempt to verify the problem on our equipment, and we were successful. It certainly appears that there is a problem on the GTX 480/470 that causes diminished visual quality in Metro 2033 in certain rendering modes. Consider the following screenshot:



nVIDIA's response...

Apparently this is an app bug. It is visible in AAA mode only on GTX480/470. And in MSAA mode on both GTX480/470 and Radeon 5000 series. 4A Games are working to address this bug. I would guess the ETA is about 2 weeks or so.
 
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Is nvidia cheating again?
 

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