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NVIDIA Playstation 3 GPU 90nm

Graphics Processor
RSX-90nm
Pixel Shaders
24
Vertex Shaders
8
TMUs
24
ROPs
8
Memory Size
256 MB
Memory Type
GDDR3
Bus Width
128 bit
GPU Chip
GPU
Front 2
Front 2
Front 3
Front 3
Back
Back
The Playstation 3 GPU 90nm was a high-end gaming console graphics solution by NVIDIA, launched on November 11th, 2006. Built on the 90 nm process, and based on the RSX-90nm graphics processor, in its RSX-CXD2971 variant, the device does not support DirectX. The RSX-90nm graphics processor is an average sized chip with a die area of 258 mm² and 300 million transistors. It features 24 pixel shaders and 8 vertex shaders, 24 texture mapping units, and 8 ROPs. NVIDIA includes 256 MB GDDR3 memory, which are connected using a 128-bit memory interface. The GPU is operating at a frequency of 550 MHz, memory is running at 650 MHz.
Its power draw is rated at 80 W maximum. The console's dimensions are 325 mm x 98 mm x 274 mm, and it features a igp cooling solution. Its price at launch was 599 US Dollars.

Graphics Processor

GPU Name
RSX-90nm
GPU Variant
RSX-CXD2971
Architecture
Curie
Foundry
Sony
Process Size
90 nm
Transistors
300 million
Density
1.2M / mm²
Die Size
258 mm²

Graphics Card

Release Date
Nov 11th, 2006
Generation
Console GPU
(Sony)
Production
End-of-life
Launch Price
599 USD

Clock Speeds

GPU Clock
550 MHz
Memory Clock
650 MHz
1300 Mbps effective

Memory

Memory Size
256 MB
Memory Type
GDDR3
Memory Bus
128 bit
Bandwidth
20.80 GB/s

Render Config

Pixel Shaders
24
Vertex Shaders
8
TMUs
24
ROPs
8

Theoretical Performance

Pixel Rate
4.400 GPixel/s
Vertex Rate
1.100 GVertices/s
Texture Rate
13.20 GTexel/s

Board Design

Length
325 mm
12.8 inches
Width
98 mm
3.9 inches
Height
274 mm
10.8 inches
Weight
5.0 kg (11.0 lbs)
TDP
80 W
Outputs
1x HDMI 1.3

Graphics Features

DirectX
N/A
OpenGL
ES 1.1
OpenCL
N/A
Vulkan
N/A
Pixel Shader
3.0
Vertex Shader
3.0

Console Notes

Playstation 3 (1st Generation)
60GB CECHAxx = November 11th, 2006
20GB CECHBxx = November 11th, 2006

Playstation 3 (2nd Generation)
60GB CECHCxx = March 23rd, 2007
80GB CECHExx = August, 2007

Playstation 3 (3rd Generation)
40GB CECHGxx = October, 2007
40GB CECHHxx = October, 2007

RSX-90nm GPU Notes

Multi-way programmable parallel floating-point shader pipelines
Independent pixel/vertex shader architecture

24 parallel pixel-shader ALU pipes clocked @ 550 MHz
5 ALU operations per pipeline, per cycle
- 2 vector4
- 2 scalar/dual/co-issue and fog ALU
- 1 Texture ALU
16 floating-point operations per pipeline, per cycle

Pixel Floating Point Operations:
211.2 GFLOPS
(550MHz x 24 Shaders x 16 ops per clock per cycle)

8 parallel vertex pipelines @ 500 MHz
2 ALU operations per pipeline, per cycle
- 1 vector4
- 1 scalar, dual issue
10 floating-point operations per pipeline, per cycle

Vertex Floating Point Operations:
40.0 GFLOPS
(500MHz x 8 Shaders x 10 ops per clock per cycle)

Total Floating Point Operations:
251.2 GFLOPS
(550MHz x 24 Shaders x 16 ops per clock per cycle)
+(500MHz x 8 Shaders x 10 ops per clock per cycle)

74.0 billion shader operations/s
(24 Pixel Shader Pipelines x 5 ALUs x 550 MHz)
+(8 Vertex Shader Pipelines x 2 ALUs x 500 MHz)

24 texture filtering units (TF)
8 vertex texture addressing units (TA)
24 filtered samples per clock

Peak texel fillrate:
13.2 GTexel/s
(24 textures x 550 MHz)

32 unfiltered texture samples per clock
(8 TA x 4 texture samples)

8 Render Output units / pixel rendering pipelines

Peak pixel fillrate:
4.4 GPixel/s
(8 ROPs x 550 MHz)

Peak Z sample rate:
8.8 GSamples/s
(2 Z-samples x 8 ROPs x 550 MHz)

Peak Dot product operations:
56 billion/s (combined with Cell CPU)

128-bit pixel precision offers rendering of scenes with High dynamic range rendering (HDR)

Cell FlexIO bus interface
20 GB/s read to the Cell and XDR memory
15 GB/s write to the Cell and XDR memory

Support for PSGL (OpenGL ES 1.1 + Nvidia Cg)
Support for S3TC texture compression
May 8th, 2024 01:39 EDT change timezone

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