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NVIDIA GeForce2 MX + nForce 220

Graphics Processor
Crush11
Pixel Shaders
2
Vertex Shaders
N/A
TMUs
4
ROPs
2
Memory Size
System Shared
Memory Type
System Shared
Bus Width
System Shared
GPU Chip
GPU
The GeForce2 MX + nForce 220 was an integrated graphics solution by NVIDIA, launched on June 4th, 2001. Built on the 180 nm process, and based on the Crush11 graphics processor, the device supports DirectX 7.0. Since GeForce2 MX + nForce 220 does not support DirectX 11 or DirectX 12, it might not be able to run all the latest games. It features 2 pixel shaders and 0 vertex shaders, 4 texture mapping units, and 2 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support). The GPU is operating at a frequency of 175 MHz.
Its power draw is not exactly known. GeForce2 MX + nForce 220 is connected to the rest of the system using an AGP 4x interface.

Graphics Processor

GPU Name
Crush11
Architecture
Celsius
Process Size
180 nm
Transistors
20 million
Density
307.7K / mm²
Die Size
65 mm²

Integrated Graphics

Release Date
Jun 4th, 2001
Generation
GeForce 2 MX IGP
Successor
GeForce 4 MX IGP
Production
End-of-life
Bus Interface
AGP 4x

Clock Speeds

GPU Clock
175 MHz
Memory Clock
System Shared

Memory

Memory Size
System Shared
Memory Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

Render Config

Pixel Shaders
2
Vertex Shaders
0
TMUs
4
ROPs
2

Theoretical Performance

Pixel Rate
350.0 MPixel/s
Texture Rate
700.0 MTexel/s

Board Design

Slot Width
IGP
TDP
unknown
Outputs
Motherboard Dependent

Graphics Features

DirectX
7.0
OpenGL
1.2
OpenCL
N/A
Vulkan
N/A
Pixel Shader
Vertex Shader
May 12th, 2024 03:21 EDT change timezone

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