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NVIDIA GeForce4 MX 460

NV17 A3
Graphics Processor
2
Pixel Shaders
0
Vertex Shaders
4
TMUs
2
ROPs
64 MB
Memory Size
DDR
Memory Type
128 bit
Bus Width
NVIDIA GeForce4 MX 460 Photo NVIDIA NV17 A3 Photo
The GeForce4 MX 460 was a graphics card by NVIDIA, launched in February 2002. Built on the 150 nm process, and based on the NV17 A3 graphics processor, in its MX460 variant, the card supports DirectX 8.0. The NV17 A3 graphics processor is a relatively small chip with a die area of only 65 mm² and 29 million transistors. It features 2 pixel shaders and 0 vertex shaders, 4 texture mapping units and 2 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support). NVIDIA has placed 64 MB DDR memory on the card, which are connected using a 128-bit memory interface. The GPU is operating at a frequency of 300 MHz, memory is running at 225 MHz.
Being a single-slot card, the NVIDIA GeForce4 MX 460 does not require any additional power connector, its power draw is not exactly known. Display outputs include: 1x DVI, 1x VGA, 1x S-Video. GeForce4 MX 460 is connected to the rest of the system using an AGP 4x interface.

Graphics Processor

GPU Name
NV17 A3
GPU Variant
MX460
Architecture
Celsius
Process Size
150 nm
Transistors
29 million
Die Size
65 mm²

Graphics Card

Released
Feb 6th, 2002
Production Status
End-of-life
Bus Interface
AGP 4x

Clock Speeds

GPU Clock
300 MHz
Memory Clock
225 MHz
450 MHz effective

Memory

Memory Size
64 MB
Memory Type
DDR
Memory Bus
128 bit
Bandwidth
7.200 GB/s

Render Config

Pixel Shaders
2
Vertex Shaders
0
TMUs
4
ROPs
2

Theoretical Performance

Pixel Rate
600.0 MPixel/s
Texture Rate
1.200 GTexel/s

Board Design

Slot Width
Single-slot
TDP
unknown
Outputs
1x DVI
1x VGA
1x S-Video
Power Connectors
None

Graphics Features

DirectX
8.0
OpenGL
1.3
OpenCL
N/A
Vulkan
N/A
Pixel Shader
1.1
Vertex Shader
1.1

Card Notes

Variant Memory: 128 MB