News Posts matching #Adaptive Shading

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NVIDIA to Offer "Super Fast. Supernatural" Bundle for RTX SUPER: Wolfenstein: Young Blood and Control

NVIDIA is reportedly going to introduce a new gaming bundle come the release of their new SUPER, Turing-refreshed graphics cards come July 2nd. The new bundle picks up RTX-enabled titles that were developed with NVIDIA's support, and will include access to MachineGames' Wolfenstein: Young Blood, as well as Remedy's Control.

MSI Unveils its GeForce GTX 1650 Series Graphics Cards

As the world's most popular GAMING graphics card vendor, MSI is proud to announce its new graphics card line-up based on the new GeForce GTX 1650 GPU, the latest addition to the NVIDIA Turing GTX family. The GeForce GTX 1650 has been carefully architected to balance performance, power, and cost, and includes all of the new Turing Shader innovations that improve performance and efficiency, such as Concurrent Floating Point and Integer Operations, a Unified Cache Architecture with larger L1 cache, and Adaptive Shading.

Equipped with excellent thermal solutions, the MSI GeForce GTX 1650 series is designed to provide higher core and memory clock speeds for increased performance in games. MSI's GAMING series delivers the top notch in-game and thermal performance that gamers have come to expect from MSI. With solid and sharp designs, ARMOR and VENTUS provide a great balance with strong dual fan cooling and outstanding performance. The AERO ITX is a great option for gamers looking to include Turing power into a small form factor build. With this comprehensive line-up there is plenty of choice for any build.

Wolfenstein II: The New Colossus Getting Support for NVIDIA Turing's Adaptive Shading

You may remember that we covered in detail the new technologies being implemented on NVIDIA's new brainchild, Turing, back when the architecture and its whitepaper were initially announced. One of the pieces of technology we talked about back then was Content Adaptive Shading, a new technique that would allow for smart trade-offs in image quality for added performance - potentially allowing for increased overall rendering resolutions at a much lesser impact cost.

The tech is now simply known as Adaptive Shading, and it basically works as a post-process step that looks at previous frames to calculate which determine quality conditions for the next one - lowered detail areas such as skies, flat walls, or even shadowed portions of objects require lesser amounts of shading detail, and thus, their shading rates can be reduced from a per-pixel shading to four pixels per shading ratio. And this new feature, which was originally showcased on MachineGames' Wolfenstein II: The New Colossus, will finally be implemented in working form on that particular game, via a patch that's being released on November 19th. This is the first title to make use of this technology - and hopefully, it isn't the last.
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