EVE Online Dev Goes Independent After Pearl Abyss Sale to Studio Directors and Google DeepMind Investment
CCP Games, the developer of EVE Online, just announced that it has been bought out by its board of directors, meaning it will no longer operate as a subsidiary of Pearl Abyss. As the announcement highlights, the studio is "returning to a model similar to how the company operated before 2018, and one designed to support strategic decision-making for persistent live games and long-running virtual worlds." The company was sold by Pearl Abyss for $120 million, and the transaction was executed using both cash and non-cash assets. Following the sale, CCP Games will also rebrand to Fenris Creations, and it has also forged a new partnership with Google DeepMind, who owns a minority stake in the company.
Hilmar Veigar Pétursson, CEO of Fenris Creations, says that "EVE Online exists today because of pioneering thinking, patience, and trust between developers and players," and that the DeepMind partnership will "enable us to carry that legacy forward—continuously evolving a living universe and actively exploring what it can become, with forever in mind." The collaboration with DeepMind will also see Google's AI project develop an offline version of EVE Online running in a local server in order to "test and evaluate models in a controlled setting" and "explore new gameplay experiences enabled by these technologies." It remains to be seen how the studio and EVE Online will change with the new strategy and alongside the DeepMind partnership, but there don't seem to be any real structural changes at the time of writing.
Hilmar Veigar Pétursson, CEO of Fenris Creations, says that "EVE Online exists today because of pioneering thinking, patience, and trust between developers and players," and that the DeepMind partnership will "enable us to carry that legacy forward—continuously evolving a living universe and actively exploring what it can become, with forever in mind." The collaboration with DeepMind will also see Google's AI project develop an offline version of EVE Online running in a local server in order to "test and evaluate models in a controlled setting" and "explore new gameplay experiences enabled by these technologies." It remains to be seen how the studio and EVE Online will change with the new strategy and alongside the DeepMind partnership, but there don't seem to be any real structural changes at the time of writing.

























