News Posts matching #Demon's Souls

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Marvel's Wolverine Hits 20 FPS on PS5 Emulator KytyPS5, Just Days After First Boot

Marvel's Wolverine is now touching 20 FPS on the KytyPS5 emulator, only days after it first booted to its main menu at around 2 FPS. X user @MizoChris shared a 10-second clip of Logan clawing around at roughly that frame rate, and the numbers match a longer test by YouTuber Unreal Gaming PC on a Ryzen 7 9800X3D and RTX 4080. That run apparently used Senaxx's September 30 build of the emulator, and it ate up nearly all of the card's 16 GB of VRAM. The 20 FPS figure, however, is a peak. Most gameplay reportedly sits closer to 6 to 9 FPS, but occasionally spikes to 15-20 FPS, especially during scenes with less action. The important bit here is the speed at which the game is progressing toward playability. Apparently, the game was peaking at 3 to 7 FPS just a day earlier, though the earlier tests ran on different PCs, so I wouldn't compare them directly.

KytyPS5 has done this before. Last month, it took Demon's Souls Remake from 1 to 2 FPS to 30 FPS in a matter of days, and it also got the PS5 version of GTA 5 running at up to 60 FPS. Wolverine only launched on September 15, which makes its progress even more surprising. The game being a Sony PlayStation exclusive also matters, since Sony has stepped away from PC ports for the foreseeable future. Of course, this doesn't mean GTA 6 will be coming to PC through emulation any time soon. Wolverine is still far from playable, and other KytyPS5 games still deal with crashes and performance issues. It's an impressive technical feat regardless, and PS5 emulation seems to be moving much faster than most people, maybe even Sony, expected.

PS5 Emulator SharpEmu Reaches Gameplay In 17 Games, 8 Run at 60 FPS

SharpEmu, an experimental PS5 emulator, now lists eight games as playable at 60 FPS. Developer Scarecrow (@CursedIfElse) said on X that 12 of 55 tested games can reach gameplay and six of those run at 60 FPS, but ever since their tweet, the compatibility page has been updated. The post came with v0.0.4-release.2, released September 25, but now the number has risen from 12 to 17, with eight being listed as "playable." The eight are Quake, DOOM + DOOM II, Castlevania Dominus Collection, Dead Cells, Dreaming Sarah, Void Terrarium, New Joe & Mac: Caveman Ninja, and Tomb Raider IV-VI Remastered. According to the developer, none of these titles have been tested from start to finish, and minor graphical or audio issues may remain. It looks like most are small indie or retro-style games, with Tomb Raider IV-VI Remastered the biggest name.

While the progress is certainly commendable, SharpEmu appears to be far from running demanding 3D titles, and eight games is a small slice of a PS5 library of more than 9,000. Another PS5 emulator, KytyPS5, has shown more progress on heavier 3D games. It ran the PS5 version of GTA 5 at up to 60 FPS on a Ryzen 9 9950X3D and Radeon RX 7900 XT, however, it only held that for a few minutes before crashing. It also got Astro's Playroom into gameplay, and showed rapid progress in Demon's Souls Remake. SharpEmu says it prioritizes accuracy and infrastructure over game-specific compatibility, while KytyPS5 says it targets wider compatibility and boot reliability. That could partly explain the gap in progress, but things could certainly change quickly. Nonetheless, it's certainly nice to see great progress in the emulator space in such a short time.

Astro's Playroom Joins KytyPS5's Growing List of Supported PS5 Exclusives

PS5 emulator KytyPS5 has added another PlayStation 5 exclusive to its compatibility list, with Astro's Playroom now booting into gameplay. YouTuber Unreal Gaming shared footage of the pack-in platformer running on a Ryzen 7 9800X3D and RTX 4080, the same rig used in KytyPS5's earlier tests. Astro's Playroom ships pre-installed on every PS5 and serves as an interactive intro to the DualSense controller, so getting it running is a solid emulation milestone, even if performance is still lagging. Apparently the game drops below 30 FPS fairly often, though the clip shows no crashes, which puts it slightly ahead of some other recent KytyPS5 tests.

The emulator has previously gotten the PS5 build of GTA 5 running at up to 60 FPS, and separately showed rapid progress with Demon's Souls Remake. Both titles, however, along with Astro Bot, have their own performance and crashing issues. Given that PS5 emulation is still in its early days, performance across these titles will probably keep climbing. Hardware demands remain steep either way. A Ryzen 7 9800X3D has become something of a baseline for these PS5 emulation runs, given how CPU-bound the process is. Still, the pace with which these updates are coming out suggests development isn't slowing down.

Demon's Souls Remake Goes From Unplayable to 30 FPS on PS5 Emulator in Days

PS5 emulator KyTyPS5 just hit 30 FPS running Demon's Souls Remake, and the speed of progress is incredibly impressive. Just two days ago the game was crawling along at 10 to 18 FPS, which was itself an 800% jump from the 1 to 2 FPS it managed a day before that. Now, YouTuber PSXTech has posted new footage showing the Bluepoint remake hitting a genuine 30 FPS in at least one area, though the framerate drops back to around 18 FPS as soon as the camera starts moving. This isn't a stable 30 FPS experience yet, and there's noticeable frame pacing trouble on top of the drops. PSXTech didn't share the hardware used to capture the footage, so there's no telling what kind of PC it takes to get there. Still, the pace of progress is hard to ignore.

KyTyPS5 only managed to boot Demon's Souls Remake past its character creation screen a little over a week ago, and hitting anywhere near 30 FPS was expected to take until sometime in 2027. Some people online are chalking up the sudden gains to AI-assisted code, though nothing confirms that either way. Demon's Souls Remake isn't the only PS5 game making moves on the emulator. The same project recently got the PS5 version of GTA 5 running at up to 60 FPS, and Astro Bot has booted into gameplay too, though at a rougher 11 FPS. All of it is still far from playable, but the pace at which these emulators are catching up is impressive.
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