News Posts matching #Digital Platform

Return to Keyword Browsing

Low-res Images Show Off Rumored "All-Digital" White Xbox Series X Refresh

There has been plenty of leaked activity on the Xbox front lately—late last month a couple of extra details emerged regarding the oft-rumored physical media-less Xbox Series S refresh. Exputer's exclusive follow-up piece included a set of very low resolution shots—an insider managed to capture an apparent "white-colored Xbox Series X that features a digital-only format" out in an unknown environment/context. The images were sent via email according to the Exputer report. As expected, the less than adequate photos showcase a white device that shares the existing black Xbox Series X's overall design language, albeit minus a slot for optical media.

Exputer believes that: "peripherals and ports remain pretty much the same," when analyzing the unit's rear section. Many folks were expecting Microsoft to roll out the cylindrical "Project Brooklin" design (leaked in FTC court case documentation), but reports from last month indicated that the refresh would recycle the standard elongated cube aesthetic. Exputer has reiterated a rumored price point of "$50 to $100" below the standard Xbox Series X MSRP of $499. Internal upgrades are speculated to include an improved heatsink and a modernized wireless network card.

Alan Wake 2 Will be a Digital-Only Release, Gives Remedy More Time for "Polish"

Remedy Entertainment announced last month, via a FAQ, that it plans to keep Alan Wake 2 exclusive to digital platforms for an October 17 (this year) release, with no consideration given to customers demanding physical copies. Eurogamer questioned the game's creative director Sam Lake, and director Kyle Rowley at Summer Games Fest (earlier this month)—the site's reporter demanded a more detailed explanation regarding the long-anticipated sequel's eschewing of physical media. Lake responded first: "Yeah, it is digital only, and kind of coming to this idea, both from Remedy and Epic's perspective, that's our current thinking. It just felt it makes sense for this, and the timing felt right." His colleague, Rowley added further insight: "As creatives obviously, by going digital-only it does allow us more time to polish the game. Like, a significant number of weeks actually. Because otherwise, the game that goes on the disc, obviously it has to be playable without a patch. We didn't want to release something that we weren't proud of basically, and that we didn't want players to play. So hopefully this way we can give you a better version of the game."

The gaming community has debated at length about the temporary nature of digital releases—termination of online services and changes in ownership rights have resulted in certain titles becoming completely inaccessible to players/fans. Preservationists have fought hard for the continued release of physical media, but some publishers have resorted to bundling a download code in a disc-less retail box. Remedy Entertainment's FAQ proposes that digital platforms provide a more cost effective option for customers: "There are many reasons for this. For one, a large number of players have shifted to digital only. You can buy a Sony PlayStation 5 without a disc drive and Microsoft's Xbox Series S is a digital only console. It is not uncommon to release modern games as digital-only...Secondly, not releasing a disc helps keep the price of the game at $59.99 / €59.99 and the PC version at $49.99 / €49.99...Finally, we did not want to ship a disc product and have it require a download for the game - we do not think this would make for a great experience either."

Discord Dips its Toes in Games Distribution

Discord is currently (maybe not so arguably as that) the most popular social gaming platform there is, and counts with millions upon millions of players (it counts some 150 million users) using its services daily. Of course, after a userbase has been defined and taken a hold of, new opportunities and ways of increasing the bottom line - while simultaneously, if possible, adding more value to that same userbase - becomes paramount to growth.

Discord thus has decided to dip its toes in the games delivery service. On the one hand, it's yet another platform for game splintering across multiple accounts and services, thus vying for app attention in our systems. On the other, it's another competitor to the juggernaut that is Steam, but comes loaded with already-implemented social features which the latter will take a long time - if at all - to correctly implement. Discord is choosing to take this time at first, with just 50,000 users enrolling in their store interface, and offering a drum-roll selection of games - which they aim to be more of a curated service than a "rolling snowstorm of titles" affair. Besides directly selling games, they'll be adding free games accessible to subscribers of Discord's Nitro service.
Return to Keyword Browsing
Apr 19th, 2024 03:53 EDT change timezone

New Forum Posts

Popular Reviews

Controversial News Posts