News Posts matching #DirectX 12 Ultimate

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PowerColor Website Lists Radeon RX 6600 XT and RX 6600

AMD board partner PowerColor's website briefly showed product categories for graphics cards based on the upcoming Radeon RX 6600 XT and Radeon RX 6600 graphics processors. This would mean that a formal launch of the two is just around the corner. Both SKUs are reportedly based on the 7 nm "Navi 23" silicon. The RX 6600 XT maxes it out, featuring 2,048 stream processors, while the RX 6600 is slightly cut down, in featuring 1,792 of them. The "Navi 23" silcon is based on the same RDNA2 graphics architecture as the rest of the RX 6000 series, which means DirectX 12 Ultimate support, including raytracing. Both feature 8 GB of video memory, whereas the RX 6600 also comes in 4 GB. Both memory options use 16 Gbps GDDR6 memory, over a 128-bit wide memory bus. PowerColor is expected to design a variety of custom-design products based on the two.

Microsoft DirectStorage Walled Off from Windows 10, Now Needs Windows 11 and DirectX 12 Ultimate GPU

Microsoft's ambitious DirectStorage API, which attempts to solve the storage bottleneck in games, facilitating faster game load times, has been walled off from Windows 10. To use it, games now require the new Windows 11 operating system, and a GPU that supports the DirectX 12 Ultimate API. This limits the GPU choices to NVIDIA's GeForce RTX 20-series, RTX 30-series, and AMD's Radeon RX 6000 series.

The other hardware requirement intrinsic to DirectStorage is for you to use an NVMe SSD that uses Microsoft's "Standard NVM Express Controller" driver that's included with Windows. Another hardware requirement that's baffling is that the SSD should be at least 1 TB in capacity. DirectStorage facilitates compressed game asset data to be transferred directly to the GPU from the storage device, and for it to be uncompressed by the GPU (using compute shaders), so there is a significant reduction in storage sub-system latency, and CPU utilization, impacting game load times.

AMD Debuts Radeon RX 6000M Series Mobile Graphics Solutions

AMD today released the Radeon RX 6000M series mobile graphics lineup, based on the RDNA2 graphics architecture. These GPUs offer full DirectX 12 Ultimate readiness, including real-time raytracing capability. The lineup is led by the Radeon RX 6800M, followed by the RX 6700M, and the RX 6600M. The RX 6800M and RX 6700M are based on the 7 nm "Navi 22" silicon, while the RX 6600M debuts the "Navi 23" silicon. The RX 6800M appears to be maxing out the "Navi 22" silicon, much like the desktop RX 6700 XT. It features 40 RDNA2 compute units, amounting to 2,560 stream processors; game clocks of up to 2.30 GHz, 12 GB of GDDR6 memory across a 192-bit wide memory interface, and 96 MB of Infinity Cache. The RX 6700M is slightly cut down, with 36 compute units (2,304 stream processors), the same 2.30 GHz game clocks, 10 GB of video memory possibly across a 160-bit wide memory bus, and 80 MB of Infinity Cache.

The new RX 6600M debuts the 7 nm "Navi 23" silicon, with 28 RDNA2 compute units, game clocks of 2177 MHz, 8 GB of GDDR6 memory across a 128-bit wide memory bus, and 32 MB of Infinity Cache. All three chips feature Smart Access Memory (resizable BAR), and support for AMD SmartShift, a feature that load-balances the discrete GPU with an AMD iGPU. AMD claims that the RX 6800M and RX 6700M are fit for 1440p gaming, with the RX 6800M beating the RTX 2070 Notebook by anywhere between 40-70%, and 120 FPS in a large selection of e-sports titles. The company also claims that the RX 6800M beats the GeForce RTX 3080 8 GB by 14-39%. The RX 6600M, meanwhile is shown matching the RTX 3060 6 GB, in AMD's tests. Notebooks powered by AMD Radeon RX 6000M discrete graphics are shipping now.
The graphics press-deck follows.

DirectStorage API Works Even with PCIe Gen3 NVMe SSDs

Microsoft on Tuesday, in a developer presentation, confirmed that the DirectStorage API, designed to speed up the storage sub-system, is compatible even with NVMe SSDs that use the PCI-Express Gen 3 host interface. It also confirmed that all GPUs compatible with DirectX 12 support the feature. A feature making its way to the PC from consoles, DirectStorage enables the GPU to directly access an NVMe storage device, paving the way for GPU-accelerated decompression of game assets.

This works to reduce latencies at the storage sub-system level, and offload the CPU. Any DirectX 12-compatible GPU technically supports DirectStorage, according to Microsoft. The company however recommends DirectX 12 Ultimate GPUs "for the best experience." The GPU-accelerated game asset decompression is handled via compute shaders. In addition to reducing latencies; DirectStorage is said to accelerate the Sampler Feedback feature in DirectX 12 Ultimate.
More slides from the presentation follow.

Intel Teases Xe HPG Gaming Graphics Architecture

Intel Graphics tweeted a marketing splash screen of its upcoming Xe HPG gaming discrete graphics architecture. There's not much to the video, except announcing the Xe HPG logo. It starts off with a depiction of the Xe LP architecture, on which the company's Gen12 iGPUs and Iris Xe MAX entry-level discrete GPUs are based; and swells into a larger silicon that grows in all directions. The animation could be a hint that Xe HPG chips will be an order of magnitude faster than the Iris Xe MAX, target serious gaming, and take the fight to both NVIDIA and AMD.

Intel is designing the Xe HPG graphics architecture for third-party silicon fabrication nodes, such as TSMC and Samsung, and could leverage a sub-10 nm node to significantly scale up from the Xe LP. A recent report pointed to the likelihood of 512 execution units on a certain Xe HPG variant (4,096 unified shaders) and contemporary GDDR6 memory, while Intel has the necessary IP to pull off DirectX 12 Ultimate logo readiness, including raytracing. Intel is likely eyeing a slice of the e-sports hardware segment, although a high-end GPU cannot be completely ruled out. Watch the video from the source link below.

UL Benchmarks Announces DirectX 12 3DMark Mesh Shader Test

DirectX 12 Ultimate adds powerful new features and capabilities to DirectX 12 including DirectX Raytracing Tier 1.1, Mesh Shaders, Sampler Feedback, and Variable Rate Shading (VRS). After DirectX 12 Ultimate was announced, we started adding new tests to 3DMark to show how games can benefit from these new features. Our latest addition is the 3DMark Mesh Shader feature test, a new test that shows how game developers can boost frame rates by using mesh shaders in the graphics pipeline.

Intel's Raja Koduri Teases Xe HPG Mesh Shading in Action, A Hint at DirectX 12 Ultimate Readiness?

Intel's head for architecture, software, and graphics divisions, Raja Koduri, on Wednesday (10/02) teased a Xe HPG discrete GPU prototype running the upcoming 3DMark DirectX 12 Mesh Shaders feature test. Mesh Shaders are one of the four key features for graphics solutions to achieve the DirectX 12 Ultimate logo readiness, the other three being Real-time raytracing, Variable Rate Shading, and Sampler Feedback. Intel has already been supporting VRS tier-1 since Gen11, and the new Gen12 Xe LP carries forward VRS support.

The Xe HPG architecture is being pushed by Intel as the company's first high-performance gaming discrete graphics architecture. The company earlier released entry-level dGPUs based on the same Xe LP architecture as the Gen12 iGPU found in its "Tiger Lake" processors. The presence of VRS and Mesh Shader support, along with foundational work Intel has done in the area of real-time raytracing, hints at the likelihood of Intel gunning for DirectX 12 Ultimate readiness for the Xe HPG.

MSI Releases Radeon RX 6900 XT Gaming X Trio Graphics Card

MSI is proud to officially announce the Radeon RX 6900 XT GAMING X TRIO graphics card, powered by the groundbreaking AMD RDNA2 gaming architecture. AMD Radeon RX 6900 XT graphics cards provide new levels of performance, incredible visual fidelity and advanced features to power amazing 4K gaming experiences.

The AMD RDNA2 gaming architecture at the core of the AMD Radeon RX 6900 XT Series is designed to deliver the optimal combination of performance and efficiency. It features a breakthrough high-speed design and enhanced power efficiency, designed to deliver higher performance with lower power consumption, and a new cache hierarchy designed to minimize data movement, latency and power usage. In addition, support for DirectX 12 Ultimate provides gamers with a powerful blend of raytracing, compute and rasterized effects to elevate games to a new level of realism.

ASRock Announces the Radeon RX 6900 XT Phantom Gaming D 16G OC Graphics Card

ASRock, the leading global motherboard manufacturer, has launched the ASRock Radeon RX 6900 XT Phantom Gaming D 16G OC graphics card. The new graphics card is built upon the groundbreaking AMD RDNA 2 gaming architecture and 7 nm process technology, and features 80 compute units, 5120 stream processors, hardware-accelerated raytracing, 16 GB 256-bit GDDR6 memory and an HDMI 2.1 video port. It also supports the DirectX 12 Ultimate API and the PCI Express 4.0 bus standard, and provides a host of additional features to deliver the ultimate 4K gaming experiences.

Far Cry 6 Features DirectX Ray Tracing, FidelityFX CAS and Variable Rate Shading

Not to be outdone in comparison to almost all other AAA game releases in recent times, Far Cry 6 has recently been delayed from its February 18th release to May 25th 2021. However, that extra time may come to serve the game nicely, in that it may allow for all the planned features to be integrated. As part of AMD's partner showcase, Ubisoft has revealed that Far Cry 6 will make extensive use of DirectX 12 Ultimate features, featuring raytracing, AMD's Contrast Adaptive Sharpening (CAS), Variable Rate Shading (VRS), as well as Hybrid SSR (Stochastic Screen Space Reflections).

Ubisoft's head of 3D programming Oleksandr Polishchuk had this to say: "We were very impressed with the latest AMD technologies and joined forces to bring FidelityFX CAS, DXR raytracing and Variable Rate Shading to Far Cry 6. We are working together to ensure a smooth 4K viewing experience. This requires a lot of bandwidth, memory, and a Radeon RX 6000 with Infinity Cache that can handle it easily while maintaining high FPS rates." Check out the AMD partner showcase video below.

AMD Teases RDNA 2 "Hangar 21" Raytracing Tech Demo

AMD is launching their next-generation RX 6800 series of graphics cards on November 18th, these will be the first cards from AMD featuring the new RDNA 2 architecture. To coincide with the launch of RDNA 2 in consumer graphics cards AMD is launching a new tech demo titled "Hangar 21", the new demonstration will highlight the power of RDNA 2 with real-time raytracing effects enabled by AMD FidelityFX and Microsoft DirectX 12 Ultimate. The "Hangar 21" tech demo will be launching on November 19th and you can view a short trailer of the tech demo down below.
AMDComing November 19, the "Hangar 21" Technology Demo Video will let you see the breakthrough AMD RDNA 2 gaming architecture in action, the foundation of the AMD Radeon RX 6000 Series graphics cards that power the next generation of gaming with mind-blowing visuals featuring realistic lighting, shadows, and reflections enabled by AMD FidelityFX and Microsoft DirectX 12 Ultimate.

ASRock Announces its Radeon RX 6800 XT and RX 6800 Series Custom-design Graphics Cards

The global leading motherboard manufacturer, ASRock, launched its AMD Radeon RX 6800 series graphics cards, including Taichi, Phantom Gaming, and the Challenger product series. From the high-end Radeon RX 6800 XT Taichi X 16G OC, the mid-level Radeon RX 6800 XT Phantom Gaming D 16G OC and Radeon RX 6800 Phantom Gaming D 16G OC, to the mainstream Radeon RX 6800 Challenger Pro 16G OC, the complete product line gives users the most variety of choices.

ASRock's AMD Radeon RX 6800 series graphics cards leverage 7 nm process technology and AMD RDNA 2 gaming architecture, and support the DirectX 12 Ultimate software standard and hardware-accelerated raytracing. The product line features 16 GB of 256-bit GDDR6 memory, and also supports the latest PCI Express 4.0 bus standard. It adopts ASRock's custom "Striped Axial Fan" and Polychrome SYNC ARGB LEDs, with outstanding pre-overclocked GPU clock settings and rich additional features. The performance of ASRock's AMD Radeon RX 6800 series graphics cards provide gamers with an excellent 4K gaming experience.

Godfall System Requirements List 12 GB VRAM for 4K and Ultra HD Textures

Godfall, the RPG looter-slasher that's being developed by Counterplay Games in close collaboration with AMD, will require 12 GB VRAM for maxed-out settings at 4K resolution. As part of AMD's partner videos the company announced when it revealed the RX 6000 series of graphics cards, Godfall is being built with DirectX 12 Ultimate and DXR in mind, and takes advantage of a number of rendering technologies that are part of the DXR 1.1 feature-set, alongside AMD's Fidelity FX technologies. Counterplay Games will make a 4X x 4X Ultra HD texture pack available for maxed-out settings - well within the 16 GB of VRAM AMD has settled on for its RX 6900 XT, RX 6800 XT, and RX 6800 graphics cards.

Godfall features Variable Rate Shading (VRS) for increased performance with no discernible loss of visual quality, as well as raytraced shadows (platform agnostic) and makes use of AMD's Fidelity FX Contrast Adaptive Sharpening. This technology has shown great results in improving both performance (it has been benchmarked as offering performance levels similar to that of DLSS 2.0 in Death Stranding, for instance, compared to a full 4K render) and image quality.

EVGA GeForce RTX 3070 Series Available Now

The EVGA GeForce RTX 3070 is powered by the NVIDIA Ampere architecture. Built with enhanced RT Cores and Tensor Cores, new streaming multiprocessors, and high-speed G6 memory, it gives you the power you need to rip through the most demanding games at 1440p resolution. Combined with the next generation of design, cooling, and overclocking with EVGA Precision X1, the EVGA GeForce RTX 3070 Series creates a definition for ultimate performance.

The new NVIDIA GeForce RTX 30 Series GPUs, the 2nd generation of RTX, features new RT Cores, Tensor Cores and streaming multiprocessors, bringing stunning visuals, amazingly fast frame rates, and AI acceleration to games and creative applications. Powered by the NVIDIA Ampere architecture, which delivers increases of up to 1.9X performance-per-watt over the previous generation, the RTX 30 Series effortlessly powers graphics experiences at all resolutions, even up to 8K at the top end. The GeForce RTX 3090, 3080, and 3070 represent the greatest GPU generational leap in the history of NVIDIA.

AMD Radeon RX 6000 "Big Navi" RDNA2 Graphics Card Launch Liveblog

After thoroughly appetizing us with its "Where Gaming Begins: Episode 1" event announcing the Ryzen 5000 series "Zen 3" processors that offer up to 19% IPC gains, in the second Episode, we see the company announcing its next-generation Radeon RX 6000 "Big Navi" graphics cards based on the RDNA2 graphics architecture that introduce full DirectX 12 Ultimate readiness, including real-time raytracing hardware. In the run up to the RX 6000, NVIDIA is already reportedly preparing product-stack updates. In this liveblog, we uncover what has NVIDIA riled up, and whether AMD can pull off better pricing and availbility than the RTX 30-series.

Update 15:59 UTC: It is time! Welcome to the Radeon RX 6000 Series live blog.
Update 16:01 UTC: AMD CEO Dr Lisa Su takes centerstage, fresh off a good quarterly results announcement, and that big Xilinx acquisition announcement.

NVIDIA Readies New GeForce RTX 30-series SKU Positioned Between RTX 3070 and RTX 3080

Possibly unsure of the GeForce RTX 3070 tackling AMD's Radeon RX 6000 series parts, NVIDIA is designing a new RTX 30-series SKU positioned between the RTX 3070 and RTX 3080. This is not a 16 GB variant of the RTX 3070, but rather a new SKU based on the 8 nm "GA102" silicon, according to a reliable source with NVIDIA leaks, kopite7kimi. The SKU is based on the GA102 with the ASIC code "GA102-150-KD-A1." The silicon is configured with 7,424 CUDA cores across 58 streaming multiprocessors (29 TPCs), 232 tensor cores, 232 TMUs, 58 RT cores, and an unknown number of ROPs. According to kopite7kimi, the card is configured with a 320-bit wide memory interface, although it's not known if this is conventional GDDR6, like the RTX 3070 has, or faster GDDR6X, like that on the RTX 3080.

NVIDIA recently "cancelled" a future 16 GB variant of the RTX 3070, and 20 GB variant of the RTX 3080, which is possibly the company calibrating its response to the Radeon RX 6000 series. We theorize that doubling in memory amounts may not have hit the desired cost-performance targets; and the company probably believes the competitive outlook of the RTX 3080 10 GB is secure. This explains the need for a SKU with performance halfway between that of the RTX 3070 and RTX 3080. As for pricing, with the RTX 3070 positioned at $500 and the RTX 3080 at $700, the new SKU could be priced somewhere in between. AMD's RDNA2-based Radeon RX 6000 series GPUs are expected to feature DirectX 12 Ultimate logo compliance, meaning that there is a level playing ground between AMD and NVIDIA in the performance segment.

AMD Radeon RX 6000 Series Specs Leak: RX 6900 XT, RX 6800 XT, RX 6700 Series

AMD's Radeon RX 6000 series graphics cards, based on the RDNA2 graphics architecture, will see the introduction of the company's first DirectX 12 Ultimate graphics cards (featuring features such as real-time raytracing). A VideoCardz report sheds light on the specifications. The 7 nm "Navi 21" and "Navi 22" chips will power the top-end of the lineup. The flagship part is the Radeon RX 6900 XT, followed by the RX 6800 XT and RX 6800; which are all based on the "Navi 21." These are followed by the RX 6700 XT and RX 6700, which are based on the "Navi 22" silicon.

The "Navi 21" silicon physically features 80 RDNA2 compute units, working out to 5,120 stream processors. The RX 6900 XT maxes the chip out, enabling all 80 CUs, and is internally referred to as the "Navi 21 XTX." Besides these, the RX 6900 XT features 16 GB of GDDR6 memory across a 256-bit wide memory interface, and engine clocks boosting beyond 2.30 GHz. The next SKU in AMD's product stack is the RX 6800 XT (Navi 21 XT), featuring 72 out of 80 CUs, working out to 4,608 stream processors, the same 16 GB 256-bit GDDR6 memory configuration as the flagship, while its engine clocks go up to 2.25 GHz.

AMD "Big Navi" GPU Die Pictured? Allegedly Measures 536mm²

Coreteks, in a video presentation on Sunday, released what is possibly the very first picture of the AMD "Big Navi" GPU silicon, which could power the company's next-generation Radeon RX 6000 series flagship graphics card. The grainy, blurry-cam picture reveals a mostly square package with a large, rectangular die at its center, which Coreteks estimates to be 536 mm² in die-area, with 29 mm x 18.5 mm (LxW) dimensions. The channel used an unusual method for measuring the die size. The chip is rumored to feature around 80 compute units based on the RDNA2 graphics architecture, which includes fixed-function hardware for real-time raytracing, as RDNA2 is designed to meet DirectX 12 Ultimate logo requirements. We'll know more about the chip in the run up to its October 28 unveiling.

Alleged AMD Radeon "Big Navi" Prototype Pictured

Following Wednesday's announcement of the Radeon RX 6000 series with product launches on October 28, the rumor mill started rolling full steam ahead. The RX 6000 series GPUs by AMD will be based on the RDNA2 graphics architecture, the same exact architecture powering the Xbox Series X and PlayStation 5, and will feature DirectX 12 Ultimate support, including hardware raytracing. A PC enthusiast on Chinese microblogging site Bilibili posted a picture of an alleged "Big Navi" prototype. Since its July 2019 debut, there have been rumors of AMD working on a new high-end GPU to take on the upper-segment of NVIDIA, given that the RX 5700 series offered competitive performance to NVIDIA's breadwinning products, such as the RTX 2070 series and RTX 2060 series.

The picture reveals the reverse side of the alleged "Big Navi" prototype's PCB, showing a larger cluster of GPU ancillaries than those behind a "Navi 10," and eight memory pads with the paper labels "Typical XT ASIC" references for a "16 Gb Samsung GDDR6 memory." Over a 256-bit wide memory interface, the chip should hence have 16 GB of GDDR6 memory. Since this is a prototype, several headers are sticking out of the PCB for the design and prototyping of the product. A tower-type CPU cooler has been MacGyvered onto the GPU (which isn't uncommon for VGA prototypes). We'll hear a lot more about this product in the run up to its October 28 launch.

Microsoft Reveals Final Pricing and Availability of Xbox Series X and Xbox Series S

Microsoft today finalized the pricing and announced availability dates of its next-generation Xbox entertainment systems. The company has segmented its console lineup to target two price points, with the mighty Xbox Series X being priced at USD $499 (ERP), and the newly announced Xbox Series S at $299 (ERP). Both models will be available from November 10, 2020, but pre-orders for both begin from September 22. The Xbox Series X covers the complete next-generation hardware feature-set of Microsoft's next-gen console, offering 4K UHD gaming, and an optical disc drive for physical media.

The Xbox Series S, on the other hand, is an all-digital console, meaning that the games you own are downloaded onto its local storage to play, there's no optical disc drive. The Xbox Series S further offers 1440p gameplay at frame-rates of up to 120 FPS, or 4K UHD gameplay upscaled from a lower resolution, or high refresh-rate 1440p/1080p gameplay. You still do get the full DirectX 12 Ultimate feature-set. The NVMe SSD-based local storage for the Xbox Series S is 512 GB, half that of the Xbox Series X.

Introducing the EVGA GeForce RTX 30 Series Graphics Cards

An undeniable force is here. The planets align as the next evolution of the ultimate gaming experience has emerged. The EVGA GeForce RTX 30 Series Graphics Cards have arrived. These new cards are colossally powerful in every way, giving you a whole new tier of performance. They are powered by the NVIDIA Ampere architecture, which doubles down on ray tracing and AI performance with enhanced RT Cores, Tensor Cores, and new streaming multiprocessors. The EVGA GeForce RTX 30 Series are the absolute definition of ultimate performance.

The new NVIDIA GeForce RTX 30 Series GPUs, the 2nd generation of RTX, features new RT Cores, Tensor Cores and streaming multiprocessors, bringing stunning visuals, amazingly fast frame rates, and AI acceleration to games and creative applications. Powered by the NVIDIA Ampere architecture, which delivers increases of up to 1.9X performance-per-watt over the previous generation, the RTX 30 Series effortlessly powers graphics experiences at all resolutions, even up to 8K at the top end. The GeForce RTX 3090, 3080, and 3070 represent the greatest GPU generational leap in the history of NVIDIA.

Microsoft Rolls Out DirectX 12 Feature-level 12_2: Turing and RDNA2 Support it

Microsoft on Thursday rolled out the DirectX 12 feature-level 12_2 specification. This adds a set of new API-level features to DirectX 12 feature-level 12_1. It's important to understand that 12_2 is not DirectX 12 Ultimate, even though Microsoft explains in its developer blog that the four key features that make up DirectX 12 Ultimate logo requirements were important enough to be bundled into a new feature-level. At the same time, Ultimate isn't feature-level 12_1, either. The DirectX 12 Ultimate logo requirement consists of DirectX Raytracing, Mesh Shaders, Sampler Feedback, and Variable Rate Shading. These four, combined with an assortment of new features make up feature-level 12_2.

Among the updates introduced with feature-level 12_2 are DXR 1.1, Shader Model 6.5, Variable Rate Shading tier-2, Resource Binding tier-3, Tiled Resources tier-3, Conservative Rasterization tier-3, Root Signature tier-1.1, WriteBufferImmediateSupportFlags, GPU Virtual Address Bits resource expansion, among several other Direct3D raster rendering features. Feature-level 12_2 requires a WDDM 2.0 driver, and a compatible GPU. Currently, NVIDIA's "Turing" based GeForce RTX 20-series are the only GPUs capable of feature-level 12_2. Microsoft announced that AMD's upcoming RDNA2 architecture supports 12_2, too. NVIDIA's upcoming "Ampere" (RTX 20-series successors) may support it, too.

Xe HPG is Real, Intel's Gaming GPU Releases in 2021, without HBM

Intel on Thursday at its 2020 Architecture Day event announced a high performance gaming variant of its Xe graphics architecture, which it calls Xe HPG. The Xe architecture is designed to scale between tiny iGPUs and mobile discrete GPUs as Xe LP, up to scalar compute processors under Xe HP, and beyond to HPCs and supercomputers, under Xe HPC. The combination of the client graphics feature-set of Xe LP, with the scale of Xe HP, results in Xe HPG. Intel is designing Xe HPG for a third-party semiconductor foundry, and hopes to debut it in 2021.

In our older graphics detailing the Xe LP, we tried to explain just how easy it is for Intel scale up the iGPU to a discrete GPU SoC. This is done by simply dialing up the Xe slices, and dropping in dGPU ancillaries such as a PCI-Express host interface and memory controllers for the prevalent client-segment discrete graphics, namely GDDR6. There will be additional components, such as ray-tracing hardware. Intel is gunning for DirectX 12 Ultimate logo compliance, and ray-tracing forms a big part of that.

Xe-HPG is the Performance Gaming Graphics Architecture to Look Out for from Intel

Intel appears to have every intention of addressing the performance gaming segment with its Xe graphics architecture. According to information leaked to the web by VideoCardz, Xe-HPG (high performance gaming?) represents a product vertical dedicated to the gaming segment. Among the other verticals are Xe-HPC (high performance compute). The Xe-HPG graphics architecture is being developed for a 2021 market launch. It will feature all the client-segment staples, including a conventional PCI-Express interface, and GDDR6 memory instead of HBM. Intel may also eye DirectX 12 Ultimate logo compliance. Intel's Xe discrete GPU and scalar processor development is already de-coupled with Intel's foundry business development, and so the company could contract external foundries to manufacture these chips.

As for specs, it is learned that each Xe-HP "tile" (a silicon die sub-unit that adds up in MCMs for higher tiers of Xe scalar processors), features 512 execution units (EUs). Compare this to the Xe-LP iGPU solution found in the upcoming "Tiger Lake" processor, which has 96. Intel has been able to design scalar processors with up to four tiles, adding up to 2,048 EUs. It remains to be seen if each tile on the scalar processors also include the raster hardware needed for the silicon to function as a GPU. The number of tiles on Xe-HPG are not known, but it reportedly features GDDR6 memory, and so the tile could be a variation of the Xe-HP. Intel SVP and technology head Raja Koduri is expected to detail the near-future of Intel architectures at a virtual event later today, and Xe-HPG is expected to come up.

Custom-design NVIDIA Ampere Cards to Launch Alongside Founders Edition Cards

In signs of NVIDIA's upcoming GeForce Ampere graphics cards getting a brisk market launch across several SKUs, a Tweaktown report predicts that custom-design graphics cards based on the chips will launch alongside Founders Edition (de facto reference-design) cards. NVIDIA's add-in card partners are believed to be ready with their next-generation original designs that will debut with the new chips, with renders of the ASUS ROG Strix 3000-series cards having leaked in early June. Tweaktown predicts series reveal by September 9, followed by SKU announcements on September 17. AIC partners tell them that custom-design products can be expected within the month. The first major teaser could come out by August 31.

NVIDIA on Monday tweeted its very first web teaser of the new series, under the hashtag #UltimateCountdown. We predict DirectX 12 Ultimate to be central to NVIDIA's marketing, especially a play on the word "ultimate," (eg: the "ultimate ray-tracing performance"). It wouldn't surprise us if "Ultimate" is somehow integrated into the product branding itself (à la "RTX").
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