Video Game Workers and AI: 40% Use It, but 55% Think It's Bad News
We have repeatedly seen generative AI divide the gaming industry in game industry worker surveys and in comments by game developers, and this is apparently still the case, according to the latest GDC State of the Game Industry: November 2026 survey. The organization surveyed over 2,600 game workers across different disciplines in the video game industry about a variety of topics, including the ongoing layoffs, hiring rates after being laid off, and the future of the gaming industry. When it comes to generative AI, 40% of game workers reported that they used AI in their work, with a more granular look revealing that 63% of workers in business operations or services used AI, while 51% of marketing and PR employees, and 48% of programmers used generative AI in their daily work.
Workers at "older indie studios" were less likely to use AI, with only 29% of respondents confirming AI use, while workers working on premium games also showed lower rates of AI use, at 32% of respondents. The inverse was true for free-to-play games, with 58% using AI, and mobile studios, where 70% of workers reported using AI. Company AI policies are also interesting, with as many as 23% of respondents reporting that AI was banned at their studios, while only 1% were required to use them, 12% were allowed to use them at their own discretion, 11% were discouraged from using them, and 17% were encouraged to use AI tools.
Workers at "older indie studios" were less likely to use AI, with only 29% of respondents confirming AI use, while workers working on premium games also showed lower rates of AI use, at 32% of respondents. The inverse was true for free-to-play games, with 58% using AI, and mobile studios, where 70% of workers reported using AI. Company AI policies are also interesting, with as many as 23% of respondents reporting that AI was banned at their studios, while only 1% were required to use them, 12% were allowed to use them at their own discretion, 11% were discouraged from using them, and 17% were encouraged to use AI tools.







