News Posts matching #Godfall

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AMD Announces FidelityFX Super Resolution (FSR), its DLSS-rival

AMD finally made a big announcement on its ambitious FidelityFX Super Resolution (FSR) technology, the company's rival to NVIDIA's popular DLSS. Much like it, FSR aims to significantly improve gaming performance with minimal loss in image quality, through a sophisticated supersampling algorithm. At this point, AMD did not detail the nuts and bolts of the feature, but mentioned how the feature could look to gamers.

There are four FSR presets typically available to a supported game—Ultra Quality, Quality, Balanced, and Performance, which AMD claims offer performance gains of 59% for "Ultra Quality," 102% for "Quality," 153% for "Balanced," and 206% for "Performance." These should come particularly handy when playing games with raytracing on; and were measured on "Godfall" with RX 6800 XT, with 4K "epic" preset, and raytracing enabled. As of now, the company is working with over 10 game studios and game engine developers to integrate FSR, and the technology is expected to support "over 100 CPUs and GPUs."
The FSR slide-deck follows.

NVIDIA Releases GeForce 457.30 WHQL Drivers

NVIDIA today released the GeForce 457.30 WHQL drivers. The drivers come "game ready" (optimized) for Call of Duty: Black Ops Cold War, Assassin's Creed Valhalla, and Godfall. The SLI profile for Black Desert has also been updated. The drivers also add G-Sync support for the Acer CP3271U V, Asus XG27AQ, MSI MAG274QR and Xiaomi Mi 245 HF monitors.

Among the bugs fixed with this release are a drop in performance during gameplay for Warzone; a laptop-only error where the internal panel flashes upon resume from sleep mode or from display off; and a bug specific for Ampere, in a G-SYNC, HDR, Dual-head 8K display environment where the display screen goes black. Get the drivers from the link below.
DOWNLOAD: NVIDIA GeForce 457.30 WHQL

Godfall System Requirements List 12 GB VRAM for 4K and Ultra HD Textures

Godfall, the RPG looter-slasher that's being developed by Counterplay Games in close collaboration with AMD, will require 12 GB VRAM for maxed-out settings at 4K resolution. As part of AMD's partner videos the company announced when it revealed the RX 6000 series of graphics cards, Godfall is being built with DirectX 12 Ultimate and DXR in mind, and takes advantage of a number of rendering technologies that are part of the DXR 1.1 feature-set, alongside AMD's Fidelity FX technologies. Counterplay Games will make a 4X x 4X Ultra HD texture pack available for maxed-out settings - well within the 16 GB of VRAM AMD has settled on for its RX 6900 XT, RX 6800 XT, and RX 6800 graphics cards.

Godfall features Variable Rate Shading (VRS) for increased performance with no discernible loss of visual quality, as well as raytraced shadows (platform agnostic) and makes use of AMD's Fidelity FX Contrast Adaptive Sharpening. This technology has shown great results in improving both performance (it has been benchmarked as offering performance levels similar to that of DLSS 2.0 in Death Stranding, for instance, compared to a full 4K render) and image quality.

AMD to Bundle Godfall and WoW: Shadowlands with Radeon RX 5000 Series

Hot on the heels of reports of AMD bundling "Assassin's Creed Valhalla" with its 3rd gen Ryzen 7 and Ryzen 9 desktop processors, we're hearing of AMD preparing another game bundle, this time for its Radeon RX 5000 series desktop graphics cards. The "Raise the Game" bundle sees AMD include coupons for "Godfall" and "World of Warcraft: Shadowlands" with Radeon RX 5700 XT, RX 5700, and RX 5600 XT graphics cards in the retail channel. The RX 5500 XT will come with just "Godfall." The bundle is slated for sometime in Q3-2020, although it's likely to go live on July 7, when AMD releases its Ryzen 3000XT processors. As with every AMD game bundle before, "Raise the Game" will only be available in select markets, and through participating retailers.
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