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A Peek Under the Hood of Intel IGCC Game Capture (beta) Feature

Late last week, Intel released a public beta of its own low-'cost' game capture and streaming feature that's part of Intel Graphics Command Center (IGCC) application that's distributed through Microsoft Store. At the time, Intel claimed that those gaming on Intel Graphics can yet record or stream their games with negligible performance impact. We now have a couple of under the hood details on how this feature works. The Game Capture and Streaming feature lets people record their gameplay or stream it to popular social networks such as Twitch, YouTube, etc.

Intel's game capture and streaming feature leverages the VDEnc hardware AVC encoder featured in the company's Gen9 (and later) iGPUs, found on "Skylake" (or later) microarchitectures. At default quality settings, the feature only needs VDEnc, and hence offers practically zero iGPU performance impact when rendering 3D. At higher quality settings by the user, however, the feature switches to a dual-pipe encoder that taps into the compute power of the iGPU's execution units (EUs). These hence come with a performance impact on the iGPU when rendering 3D. We've also learned that IGCC game capture tech does not leverage discrete GPUs of other brands.

Intel Adds Game Capture and Broadcasting Features to Graphics Command Center

Intel updated its Graphics Command Center app to feature game video capture and broadcasting features rivaling AMD ReLive and NVIDIA GeForce Experience Share. The feature lets you record your screen or gameplay and either save the recording to disk or stream to various game streaming sites and social networks. You get control over the resolution, format, bit-rate, etc. The Graphics Command Center is unbundled from Intel's Graphics drivers that have switched to the new DCH driver model. It is currently distributed through Microsoft Store as a beta.

DOWNLOAD: Intel Graphics Command Center (beta)

Intel Releases Graphics Drivers with Integer Upscaling - Only Available on Ice Lake

Intel over the weekend posted Graphics Software 25.20.100.7155, which delivers the much touted integer upscaling feature, branded as "Retro Scaling" by the company. The feature is a global toggle in the Graphics Command Center, which when enabled, upscales low-resolution retro games in a nearest-neighbor pixel multiplication model that looks better, when compared to classic bilinear upscaling, which alters the color data of multiplied pixels, causing the upscaled image to look blurry. This is a godsend for those playing old games on emulators, or even some of the newer indie games that retain a retro aesthetic.

Here's the catch - the feature is only available for Intel's Gen11 iGPU, found in the company's 10 nm "Ice Lake" processors. Intel currently ships "Ice Lake" only in its low-voltage and very low z-height packages, targeting notebooks and convertibles. The older Gen9.5 GPUs don't get access to the feature. The only other company with such a feature is NVIDIA, and even it restricts integer upscaling to only its latest "Turing" GPUs. Both NVIDIA and Intel leverage programmable scaling filters, instead of taking the programmable shader route. Intel is marking the feature as "beta" for now. Grab the drivers from the link below.

DOWNLOAD: Intel Graphics Software 25.20.100.7155 DCH

Several Gen11 GPU Variants Referenced in Latest Intel Drivers

The latest version of Intel Graphics drivers which introduce the company's latest UWP-based Graphics Command Center app, hide another secret in their INF. The file has pointers to dozens of variants and implementations of the company's next-generation Gen11 integrated graphics architecture, which we detailed in a recent article. Intel will implement Gen11 on two key processor microarchitectures, "Ice Lake" and "Lakefield," although later down the line, the graphics technology could trickle down to low-power Pentium Silver and Celeron SoC lines, too, with chips based on the "Elkhart Lake" silicon.

There are 13 variants of Gen11 on "Ice Lake," carved using execution unit (EU) count, and LP (low-power) aggressive power management. The mainstream desktop processors based on "Ice Lake," which are least restrained in power-management, get the most powerful variants of Gen11 under the Iris Plus brand. Iris Plus Graphics 950 is the most powerful implementation, with all 64 EUs enabled, and the highest GPU clock speeds. This variant could feature on Core i7 and Core i9 brands derived from "Ice Lake." Next up, is the Iris Plus Graphics 940, with the same EU count, but likely lower clock speeds, which could feature across the vast lineup of Core i5 SKUs. The Iris Plus 930 comes in two trims based on EU count, of 64 and 48, and could likely be spread across the Core i3 lineup. Lastly, there's the Iris Plus 920 with 32 EUs, which could be found in Pentium Gold SKUs. There are various SKUs branded "UHD Graphics Gen11 LP," with EU counts ranging from 32 to 64.

Intel Introduces its New Graphics Command Center App, Paving the Way For Intel Xe

Intel has revealed the layout and overall look (as well as functionality, though that one is always changing) of their new Graphics Command Center app, which showcases the company's vision for a graphics control hub. The design is thematically coherent (read: it's blue), and is, for now, of a simple layout. Enthusiast options are expectedly going to be added closer to or upon release of the company's discrete-level graphics architecture with Intel Xe, but the Command Center as it is showcases Intel's overall spirit to their graphics push. For now, features keep the minimalist approach of Intel's integrated graphics - this is more of a new coat of paint than a new enthusiast-grade Command Center.

Intel made a video available on its Twitter account, and announced an early access program for users that want to partake i the feature and usability development of the new Command Center. The new app is available through Microsoft's App Store on Windows.
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