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Strange Scaffold Announces Narrative Tactics Game Gods With Badges

Today during the Triple-I Initiative showcase, indie developer Strange Scaffold (I Am Your Beast, CLICKOLDING, Space Warlord Baby Trading Simulator) unveiled Gods With Badges, a narrative tactics game examining the power, social dynamics, and institutional pressures of law enforcement through narrative consequence and brutal turn-based battles.

Originally conceived by acclaimed strategy studio Artificer under the name Hard Justice, Gods With Badges builds upon the foundations and development materials of an ambitious, previously unrealized project, reinterpreting them through Strange Scaffold's distinctive creative lens.

Airship Syndicate Announces "DUST: Origins" Sci-Fi Game on Kickstarter

Airship Syndicate, the indie game studio behind Wayfinder, Darksiders: Genesis, and Battlechasers, has officially announced its next project, a sci-fi game called Dust: Origins (stylized as "DUST: Origins"), with a Kickstarter crowdfunding campaign to fund the game slated to start on July 28. Not much has been revealed about the upcoming game aside from a brief teaser and the tidbits on the game's Kickstarter page. The game is set on an orbital prison station in a state of disrepair, and players will take the role of a character recently freed from cryo-prison and have to "fight their way through a murderer's row of violent criminals and horrifying monsters before the station tears itself apart."

The game is touted as a "handcrafted sci-fi action game," while the catchphrase "there are no saints—only survivors," teases that choices matter and suggests that there will be a morality system that will affect how players experience the game's story. Some of the other hints of the game's content on the Kickstarter page include that it will be a "dark and immersive isometric action title." Its visuals and atmosphere appear to be largely inspired by Dead Space, which means we're likely to see some horror elements and claustrophobic fights. The official Dust: Origins teaser follows.

ARC Team and Krafton Kill PUBG: Blindspot Mere Months After Launch

PUBG: Blindspot launched at the beginning of February as a new 5v5 top-down shooter from the same studio and publisher as the original PUBG, but now, less than two months after the launch of the game, the developer, ARC Team, has announced that the new free-to-play tactical shooter will be shutting down on March 30, 2026. ARC Team says that, although the developers had tried to explore ways to improve the game based on player feedback, the studio is "no longer able to sustainably provide the level of experience we set out to deliver through Early Access."

PUBG: Blindspot has a fairly acceptable 72% positive rating on Steam, but player counts are rather low, with an all-time peak of just 3,251 concurrent players and a 24-hour peak of just 236 at the time of writing. PUBG: Blindspot is already delisted from Steam, and players will no longer be able to access the game. This is only one of a number of recent game closures, with other notable additions including Highguard and a number of other games that were in development, like those that recently got caught up in the Ubisoft reshuffle. Further, Riot recently laid off a number of staff from its 2XKO fighting game due to sustainability reasons, all of which seem to suggest that game studios are fighting for revenue more than ever and are unable to make it work long-term if their games aren't immediately successful.

Windblown: New Action-Roguelike From Dead Cells Dev Gets Release Date, Playable Demo

Motion Twin, of Dead Cells fame, has announced the early access release date for its next roguelite, Windblown, which looks to be a much more cheerful affair than the grim-dark Dead Cells, and it's designed for multiplayer, too. Windblown will feature many of the same gameplay elements as Dead Cells, though, including fast-paced hack-and-slash combat, platforming, and permanent death. This time, though, Motion Twin has gone for an isometric perspective, instead of the side-scroller style, and the pixel graphics are swapped out for a cutesy cartoon style and color palette somewhat reminiscent of the likes of Paladins. There also appear to be some nifty bullet-hell-style battles thrown into the mix.

As for the release date and playable demo, Motion Twin has not yet announced when the game will fully release, but a Windblown demo will launch on October 14 during the upcoming Steam Next Fest, and Steam Early Access for the full game arrives on October 24. Motion Twin also says that any progress and unlocks achieved during the playable demo will carry over once the full game launches, which is a nice touch.

City Builder Meets Puzzle Game: TerraScape Full Version Available Now

After one year of Early Access, the full version of TerraScape is now available on Steam and GOG. Developer Bitfall Studios has teamed up with Stray Fawn Publishing and INSTINCT3 to get more players excited.

In TerraScape, the mission is simple: transform a small settlement into a flourishing empire. Unlike classic city-building games, TerraScape involves strategically placing game cards onto a procedurally generated world map to earn points. Each building is represented by a card, which is part of a themed deck. The placement and order of building cards significantly impact the amount of points earned. Accumulated points can be used to acquire new decks, helping players advance their settlement's development. Players can combine their cards to create impressive structures that influence their surroundings and instantly change the game's dynamics.

"Twinsen's Little Big Adventure" Development Transferred to Unity Engine

2:21, a French development team is well versed in Unreal Engine 5-based games development—as of last year they were in the process of utilizing Epic's tech to remake Adeline Software's classic duo of Little Big Adventure (1994) and Little Big Adventure 2 (1997), as well as a now cancelled series reboot. Following on from recent-ish good news—regarding a new publication deal—CEO Ben Limare has announced that his team is moving away from UE5: "In June 2023, you experienced an initial prototype on Proxima Island, developed in a short time by a small team. Despite its imperfections, this prototype was a crucial springboard for engaging with you and understanding your expectations. This prototype was built using Unreal Engine 5, with an almost manual reconstruction of the island. Faced with the challenge of replicating this method for a larger world in a limited time, we opted for a complete overhaul of the game, based on new foundations."

Limare revealed to long-term fans that development of "Twinsen's Little Big Adventure" has already quietly transferred over to the Unity Engine—a strange choice given last year's fallout over "Runtime Fees." Unity Technologies is not winning any popularity contests in modern times—CEO John Riccitiello resigned last October, during payment plan upheavals. 2.21 developers did their very best to carry on with UE5, but legacy code demanded a pivot to a compatible foundation. Limare has roped in another Adeline Software veteran: "The answer lies in the work of Sébastien Viannay, a developer on the original games, as well as the mobile port. It was during the work on the latter that Seb developed a small tool to setup the pathfinding—that is, the ability to tap a point on the screen and have Twinsen follow that direction. This tool interprets the original game's data to reconstruct the level and identify obstacles."

Disgaea 7: Vows of the Virtueless - Steam Version Showcased

Hello, Doods! We're very excited that Disgaea 7: Vows of the Virtueless is out now! For console as well as PC players, the development team has worked hard to provide a version that can be enjoyed by everyone. Unique considerations have been made for playing the game on PC so that it works on decked-out rigs, the portable Steam Deck, and everything else in between.

Celebrate the launch of Disgaea 7: Vows of the Virtueless with exclusive launch savings for a limited time! Take advantage of discounts up to 30% as well as exclusive giveaway items now through October 16, 2023. Save an additional 5% on the Disgaea 7: Vows of the Virtueless Deluxe Edition, and an additional 10% on the Disgaea 7: Vows of the Virtueless Ultimate Edition which comes with loads of added bonuses including cosmetic and weapon DLC, Bonus Stories, a digital soundtrack and Art Book, and more!

Twinsen's Little Big Adventure 1 and 2 to Receive Remaster Treatment, Third Game Delayed Indefinitely

French developer 2:21 this week announced its intentions to produce remastered versions of its Twinsen's Little Big Adventure games. A planned third game has been delayed beyond 2024, the original intention was to release this sequel in time for the 30th Anniversary of the series, but development has only reached a prototype phase. The remasters will serve as an interim proof of potential to prospective publishers of the third game. These updated versions have been assembled by a small team, with the Unreal Engine 5 serving as the technological base.

The original Little Big Adventure was released and published by Electronic Arts in 1994, and the second in 1997. Activision dealt with the latter's distribution in North America. Certain territories received retitled versions - Relentless: Twinsen's Adventure (1) and Twinsen's Odyssey (2) - this inconsistent branding by market departments caused much confusion during the nascent days of gaming discussion online. The 2:21 team has sought to hybridize the different titles, but the 'Relentless' moniker is no longer part of its new naming system, thankfully.
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