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Alan Wake 2 GPU Spec Requirements Lowered: GeForce GTX 1070 & Radeon RX 5600 XT

Remedy Entertainment has revealed that patch 1.0.16.1—for Alan Wake 2—will optimize graphics card performance on older architectures. Digital Foundry's Video Producer, Alex Battaglia, previewed these improvements earlier in the week—he noted that Remedy's Northlight Engine-powered 2023 visual masterpiece was: "one of the most demanding for older hardware. Owing to its use of DX12 Ultimate mesh shaders, the game could run on older hardware but often delivered an unplayable experience, especially on Nvidia's GTX 10-series GPUs built on the Pascal architecture." That generation's lack of mesh shader support is observed as its main "undoing in Alan Wake 2," where a substantial portion of visual delivery is reliant on said technologies. Battaglia observed that: "the game does function on GPUs that don't support mesh shaders, but poor performance and visual errors are the problem: the GTX 1060 at 1080p on FSR 2 quality mode, married up with PS5's performance mode quality presets delivers a game typically running under 60 FPS, more usually hitting circa 15 FPS. Game frame-rate is so low, even game speed and audio playback are compromised."

Today, Remedy's Alan Wake social media account announced the release of the game's latest update: "We've been optimizing the PC version of Alan Wake 2, and as a result the minimum PC system requirements have been lowered. Please check the updated image (below)! These changes take effect with update 1.0.16.1, out on PC now." Certain owners of Team Green Pascal-era hardware, as well as Team Red RDNA 1.0/Navi 10 preservationists will be pleased to find out that Alan Wake 2's minimum specification tier now accommodates NVIDIA GeForce GTX 1070 and AMD Radeon RX 5600 XT graphics cards. Digital Foundry's preview piece did mention incremental improvements for Vega-based GPUs, albeit with optimizations introduced within earlier Alan Wake 2 patches.

Remedy Entertainment Acquires Full Rights to the Control Franchise from 505 Games

Yesterday, Remedy Entertainment Plc ("Remedy") and 505 Games S.p.A. ("505 Games") announce a transaction upon which all publishing, distribution, marketing and other rights to Control, codename Condor, Control 2, and all future Control products will revert to Remedy. The Control franchise is in the core of Remedy. Having acquired the full rights to Control, Condor and Control 2, Remedy is now in a position to make the right product and business decisions focusing on long-term franchise growth.

The transaction has no immediate effect on the income statement, while we see attractive growth opportunities arising in the mid-to-long term. This transaction will enable us to negotiate better deals for current and future Control games. We can now weigh up the options between self-publishing and a new publishing partner for Condor and Control 2. At the same time, we are in a better negotiating position than before as Control is an established brand and Alan Wake 2 has been successful. We are confident that these factors combined will enable us to get the right partner, deal structure and risk-reward profile that benefit Remedy and are the best fit for the Control franchise. We will evaluate and negotiate with potential future partners over the coming months.

Alan Wake 2 Will be a Digital-Only Release, Gives Remedy More Time for "Polish"

Remedy Entertainment announced last month, via a FAQ, that it plans to keep Alan Wake 2 exclusive to digital platforms for an October 17 (this year) release, with no consideration given to customers demanding physical copies. Eurogamer questioned the game's creative director Sam Lake, and director Kyle Rowley at Summer Games Fest (earlier this month)—the site's reporter demanded a more detailed explanation regarding the long-anticipated sequel's eschewing of physical media. Lake responded first: "Yeah, it is digital only, and kind of coming to this idea, both from Remedy and Epic's perspective, that's our current thinking. It just felt it makes sense for this, and the timing felt right." His colleague, Rowley added further insight: "As creatives obviously, by going digital-only it does allow us more time to polish the game. Like, a significant number of weeks actually. Because otherwise, the game that goes on the disc, obviously it has to be playable without a patch. We didn't want to release something that we weren't proud of basically, and that we didn't want players to play. So hopefully this way we can give you a better version of the game."

The gaming community has debated at length about the temporary nature of digital releases—termination of online services and changes in ownership rights have resulted in certain titles becoming completely inaccessible to players/fans. Preservationists have fought hard for the continued release of physical media, but some publishers have resorted to bundling a download code in a disc-less retail box. Remedy Entertainment's FAQ proposes that digital platforms provide a more cost effective option for customers: "There are many reasons for this. For one, a large number of players have shifted to digital only. You can buy a Sony PlayStation 5 without a disc drive and Microsoft's Xbox Series S is a digital only console. It is not uncommon to release modern games as digital-only...Secondly, not releasing a disc helps keep the price of the game at $59.99 / €59.99 and the PC version at $49.99 / €49.99...Finally, we did not want to ship a disc product and have it require a download for the game - we do not think this would make for a great experience either."
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