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Seasonic Embraces New Cybenetics Ratings

In the wake of many years of getting comfortable with 80 plus efficiency ratings of PC power supplies, in the past year a new company has emerged with the aim to take the testing of power supplies to the next level. Cybenetics has devised a revolutionary testing system where power supplies are examined under even more stringent circumstances than previously. This rating system renders all power supplies easily comparable and it also has added a crucial element to the process - the testing of the sound output of the power supplies.

Seasonic was glad to jump on board to assess the performance of their PRIME units to see how they fare against the new Cybenetics test parameters. Seasonic was even happier to receive back the first test results of its flagship units, which without exception have demonstrated that they have passed the highest level of certifications with flying colors.

Microsoft Rolls Out 2012 Xbox LIVE Update

Today we’re starting to roll out the official release of the update to Xbox LIVE subscribers around the world. To ensure a stable release, this will be a gradual deployment across subscribers and regions over the course of the next week. Our initial deployment will reach approximately three million consoles worldwide, with additional users being updated over the course of a couple weeks. Don’t panic if you don’t see an immediate update, just keep checking back in.

Rep. Baca Introduces Legislation to Make Violent Video Games Sold With Health Warning

Today, Congressman Joe Baca (D-Rialto) introduced legislation that mandates all video games with an Electronics Software Ratings Board (ESRB) rating of Teen (T) or higher be sold with a health warning label. The Video Game Health Labeling Act of 2009 creates a new rule within the Consumer Product Safety Commission (CPSC), which forces games with a T rating or higher to be sold with a simple warning label, reading: “WARNING: Excessive exposure to violent video games and other violent media has been linked to aggressive behavior.”

“The video game industry has a responsibility to parents, families, and to consumers – to inform them of the potentially damaging content that is often found in their products,” said Rep. Baca. “They have repeatedly failed to live up to this responsibility. Meanwhile research continues to show a proven link between playing violent games and increased aggression in young people. American families deserve to know the truth about these potentially dangerous products.”

Industry Trend: 'M-Rated' Games on the Decline

2007 was an epic year for games, as over 1500 were submitted to the ESRB for rating. The ESRB recently released all the ratings they have given games in a pretty pie chart. According to the pretty pie chart, a lot more games than you'd think were actually E-rated. 59% were for "everyone", 15% were for "everyone 10+", 20% were for "teen", and only 6% were for "mature". It should be noted that this chart includes all games, not just blockbusters. It should also be noted that this chart includes all games released on all platforms, even "edutainment" platforms designed specifically around little kids.

Source: DailyTech
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