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CD Projekt Red Believes Cyberpunk 2077 Switch 2 Version is Superior to Past-gen Builds

Charles Tremblay, CD Projekt RED's Technology Vice President, has been fielding questions from members of the press—regarding the forthcoming Switch 2 version of Cyberpunk 2077: Ultimate Edition. Large portions of the company's Polish and North American/Canadian teams are concentrating on next-gen projects (respectively, Witcher 4 and "Cyberpunk 2"), but a smaller group has worked on porting a current sci-fi title onto Nintendo's NVIDIA Custom SoC-powered hybrid console. Despite arriving almost five years ago, Cyberpunk 2077 has remained a firm favorite—especially as a gauge of hardware capabilities, across PC and home console platforms. Since then, the developer's in-house REDengine has been dropped from primary activities. Epic's ubiquitous Unreal Engine 5 will serve as the technological foundation for future CD Projekt RED IPs.

In an interview conducted by IGN, Tremblay outlined the challenges his team faced when dealing with REDengine 4 and Switch 2: "we have very key people in here that know exactly how to make Cyberpunk run. Cyberpunk is built for x86 with old PC architecture. So, from the beginning this was completely different. Lots of changes had to be done at the engine level, all the shaders (are in a) different language. We had to convert everything, some HLSL to GLSL. (The Switch 2 utilizes) a very, very different architecture." In another Q&A session (with NintendoLife), the Tech VP mentioned a roping in of external assistance (from Hungary and Japan): "all development is being done in-house, with support from Yigsoft when it comes to incorporating the Nintendo Switch 2 specific features, and support from Nintendo when it comes to overcoming all the fun challenges that come with creating for new hardware."

The Molasses Flood Absorbed into CD Projekt Group, Studio Co-founder Confirms His Departure

CD Projekt acquired The Molasses Flood—a Boston, Massachusetts-based video game developer—back in 2021. The New England studio was best known for making two indie titles: Drake Hollow (2020) and Flame in the Flood (2016). Under Polish ownership, the team embarked on a new "Project Sirius" adventure—several veteran members had spent time pumping out Bioshock, Halo, Guitar Hero and Rock Band franchise entries at previous workplaces. Earlier in the week, an official statement popped up on the company's official site: "dear all, we want to let you know that on April 1, 2025, The Molasses Flood LLC ("TMF") merged with CD PROJEKT RED Inc. ("CDPR Inc."), a company being a part of the CD PROJEKT Group. As a result of the merger TMF, in its former legal state (of a separate legal entity) ceased its operations, while CDPR Inc. assumed the rights and obligations of TMF. The merger will not affect the availability or distribution of 'The Flame in The Flood' and 'Drake Hollow' video games, which will continue to be published by CD PROJEKT Group."

In a LinkedIn post, Damian Isla provided an extra couple of tidbits and confirmed his exit from operations. The Molasses Flood (TMF) co-founder commented on recent reshuffles: "the studio I co-founded with some of my ex-Irrational friends, was to be absorbed into CDPR proper. To be ultra clear: this is a GOOD AND HEALTHY thing for the studio, and it was long-expected. It breaks down some organizational barriers, and better integrates the TMF team with the rest of the amazing CDPR org. Overall, it shows a very bright future for Project Sirius (aka "the multiplayer Witcher game," of which I was the Design Director for three years). It's going to be an amazing game, one for the books, and I cannot wait until the rest of the world learns about what we've been working on...On the sadder side—not to bury the lede—I've decided not to follow TMF on this transition. So last Monday—the last day of TMF's legal existence!—was also my last day at the studio."

CD Projekt Red Hack: Red Engine, Multiple Games' Source Code Sold by Hackers

As if CD Projekt Red needed any more problems on their plate that weren't of their own creation, it seems that the hackers who recently infiltrated the company's infrastructure have turned out a profit on sensitive data. After source code for CD Projekt Red's Red Engine, Cyberpunk 2077, The Witcher 3, and Gwent were stolen from the company's servers, the company announced they had gone to the relevant authorities, and that they wouldn't negotiate with the data terrorists. Now, according to Cybersecurity company Kela, the hackers have de-listed their auction for the data - after requiring a starting bid of $1 million, and expecting $7 million for the entire package.

The deal apparently went through, with a condition that bars the hackers from re-selling the data to any other parties. It remains to be seen whether or not the thieves will abide by their word and the conditions reportedly set upon the sale. Of course, it is in the realm of possibility that CD Projekt Red themselves acquired the data anonymously so as to protect their corporate and technology interests - one can only imagine the repercussions of the company's efforts being exposed this way. And despite any ill sentiment that can be levied at the company for the state of Cyberpunk 2077's last-gen versions, I'd say that respect for the company's developers and team should have us all on their side on this one.
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