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AMD Releases Radeon Software Adrenalin 18.3.3 Beta Drivers

AMD today released the latest version Radeon Software Adrenalin Edition. Version 18.3.3 beta is the third release for this month, and features a major API update, in addition to game optimization. The drivers introduce support for the Vulkan 1.1 API. In addition, the drivers provide optimization for "Sea of Thieves," and "A Way Out." An intermittent stuttering issue was fixed with "Forza Motorsport 7." A system hang seen on "Star Wars Battlefront 2," on multi-GPU systems, was fixed. Also fixed are flickering and objects disappearing from the scene, with "Final Fantasy XV."
DOWNLOAD: AMD Radeon Software Adrenalin 18.3.3 Beta

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Denuvo's Latest Version Resists Piracy's Attempts Entering 2018

Denuvo may be one of the most controversial DRM systems out there - even though all of them are, in some level. However, the Austria-based company has developed that which is likely the most successful anti-piracy measure in recent times - despite news of its death. As we covered almost two months ago, piracy scene groups were claiming to have already figured out Denuvo, and hailed their cracking routines as being developing in such a way that (...) Denuvo protected games will continue to get cracked faster and faster." The new methods no longer involve reverse-engineering a game's executable to strip a game of its DRM software; now "[piracy] scene groups have found a way to get past [Denuvo's] encryption and keygen files in just a day. They do not crack Denuvo, they simply keygen it, so Denuvo thinks nothing is wrong on the pirated version."

However, news of Denuvo's death were an exaggeration, it would seem. The company's latest DRM version, launched with Ubisoft's Assassin's Creed origins, has eluded circumvention of its protection mechanisms - though in this case, there's an added layer of security, VMProtect, that works in conjunction with Denuvo's solution to make life harder for would-be crackers. Perhaps more telling, then, are the other games that make sole use of Denuvo's tech and still haven't been cracked. Such is the case for Sonic Forces, Injustice 2, Football Manager 2018, Need for Speed Payback and Star Wars Battlefront 2. After all is said and done, it's always just a matter of time before protection mechanisms get bypassed. But Denuvo always has just aimed for a "protection window", anyway, and it seems the company is back to guaranteeing it.

Under Fire, EA Backs Down on Star Wars Battlefront II Microtransactions

In an announcement on EA's website, Oskar Gabrielson, General Manager at DICE, came forward to respond in no uncertain terms to the issues looming over Star Wars Battlefront 2. In the post, Gabrielson vows that EA and Dice have "(...) an ongoing commitment to constantly listen, tune and evolve the experience as it grows. But as we approach the worldwide launch, it's clear that many of you feel there are still challenges in the design. We've heard the concerns about potentially giving players unfair advantages. And we've heard that this is overshadowing an otherwise great game. This was never our intention. Sorry we didn't get this right."

This culminates on a decision to abandon all microtransactions as they were coded into the final version of the game, or, as Gabrielson puts it: "(...) we're turning off all in-game purchases. We will now spend more time listening, adjusting, balancing and tuning. This means that the option to purchase crystals in the game is now offline, and all progression will be earned through gameplay. The ability to purchase crystals in-game will become available at a later date, only after we've made changes to the game." So, it's not a total, definitive cut as it is; it's more of a "back to the drawing board" kind of approach. which only makes sense, as EA has been loud and clear in saying that they consider these microtransactions as essential components of a given games' development.

Overwatch, Star Wars Battlefront II Loot Crates Under Gambling Scrutiny

According to Belgium's VTM Nieuws, the Chancellor Commission from that country has opened an investigation into both Overwatch and Star Wars Battlefront II loot crates, so as to rule whether or not these constitute gambling. Loot boxes being compared to gambling isn't a new debate, but up until now, a clear ruling that characterizes loot crates as such still hasn't made its way onto the courts or commissions that have been looking into these issues. That loot crates and other microtransactions are resounding successes in ever increasing monetization of game experiences is no secret: Digital River has released a report that stated microtransactions and the whole "Games as a Service" model has tripled the industry's value.

EA has been receiving a lot of flak for the way they implemented their loot boxing mechanics in Star Wars Battlefront II, which has led to repeated cycles of posturing, bullying, and ultimately some small steps backward for the company, regarding its initial stance on Battlefront II's specific implementation. Already has the company decreased costs for unlocking characters in-game, though some are reporting that for players to unlock everything the $60 game supposedly offers, they'd have to play it for at least 4,528 hours - or pony-up $2,100 to unlock all the base content.
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