News Posts matching "Tomb Raider"

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Shadow of the Tomb Raider Announced: Lara Croft Returns on September 14th

Square Enix today announced that the final installment in the Tomb Raider origins trilogy is being released on September 14th this year. Moving on from their previous "timed exclusive" contract with Microsoft, which saw Rise of the Tomb Raider be first published on the Xbox family of devices, the latest game will be available for all platforms - PC, PS4 and Xbox - on release date.

The new game in the Tomb Raider series has moved hands, though, leaving Crystal Dynamics' studios (who is now working on an Avengers video game with Marvel), and was taken upon by Eidos Montreal - the studio best known for the latest (way better than they're given credit, by the way) Deus Ex games (Human Revolution and Mankind Divided). A full reveal of the game is expected next month, on April 27th - just two months before E3, which will certainly pave the way for even more content on the game. Square Enix is promising users they'll "Experience Lara Croft's defining moment as she becomes the Tomb Raider". Interesting, no? Look after the break for a preview teaser.

Intel "Hades Canyon" NUC Armed with Vega M Plays Anything at 1080p

Intel's upcoming "Hades Canyon" NUC, the spiritual successor to the company's "Skull Canyon" NUC; will be one of the first commercial implementations of the "Kaby Lake-G" multi-chip module, which puts an AMD Radeon Vega M graphics part and a quad-core "Kaby Lake" die together on a package, along with 4 GB of HBM2 memory for the GPU, when they start shipping in Spring 2018, priced between $799-$999. Korean tech publication Playwares got its hands on one of these, and its testing suggests that it achieves the key design goal of Kaby Lake-G: to be able to play any of today's games at 1080p (with acceptable levels of eye-candy.)

Playwares put "Hades Canyon" through three of today's AAA game titles that take advantage of DirectX 12: "Rise of the Tomb Raider," "Tom Clancy's The Division," and "Total War: Warhammer 2." At default clocks, and 1080p resolution, "Rise of the Tomb Raider" puts out around 53 fps, with 45.36 fps (minimum, 99th percentile). When overclocked, the chip averages 59.11 fps, with 50.5 fps (minimum, 99th percentile). "The Division" averages 41.5 fps at default clocks, and 46.8 fps when overclocked. "Warhammer 2" is a lot more taxing on the chip - 27.3 fps average and 23 fps minimum at default clocks, and 30.1 average with 26 fps minimum, when overclocked. One has to take into account that the "Vega M" chip on the Core i7-8709G is significantly more powerful than the iGPU of AMD's Ryzen "Raven Ridge" APUs - 1536 stream processors, 96 TMUs, 32 ROPs, and 1024-bit HBM2 memory; versus 704 stream processors, 44 TMUs, 16 ROPs, and system memory share.

Rise of the Tomb Raider: 20 Year Celebration Comes to macOS & Linux This Spring

Feral Interactive announced today that Rise of the Tomb Raider: 20 Year Celebration, the definitive edition of the acclaimed action-adventure, will be coming to macOS and Linux this spring. Developed by Crystal Dynamics and published by Square Enix for Windows and consoles, Rise of the Tomb Raider is the breathtaking follow-up to Tomb Raider, the 2013 series reboot.

Players will become the young archaeologist Lara Croft as she seeks the lost city of Kitezh to recover the Divine Source, an ancient artifact with the power to grant immortality. When Lara's quest puts her in the crosshairs of Trinity, a secret global organization, she must use all her wits and daring to reach the Divine Source first.

Intel Core i7-8705G with Vega M Obliterates 8th Gen Core + GeForce MX 150

It looks like Intel has achieved the design goals of its new Core i7-8705G multi-chip module, built in collaboration with AMD. Combining a 4-core/8-thread "Kaby Lake" CPU die with an AMD "Vega" GPU die that has its own 4 GB HBM2 memory stack, the ruthless duo put similarly-priced discrete GPU setups to rest, such as the combination of an 8th generation Core processor + NVIDIA GeForce MX 150. More importantly, entry-level discrete GPU combinations with high-end mobile CPUs have a similar power/thermal envelope as the i7-8705G MCM, but at significantly higher PCB footprint.

Dell implemented the Core i7-8705G on one of its latest XPS 15 2-in-1 models. The device was compared to an Acer Swift 3 (SF314-51), which combines a Core i5-8250U processor with GeForce MX 150 discrete graphics; and a Dell XPS 13 9370, which implements an 8th generation Core processor that has Intel's workhorse graphics core, the HD 620. The three devices squared off against each other at "Rise of the Tomb Raider" game benchmark. The i7-8705G averaged 35 frames per second (fps), while the MX 150 barely managed 24 fps. The HD 620 ran a bored intern's PowerPoint slideshow at 9 fps.

AMD Announces Radeon Vega Frontier Edition - Not for Gamers

Where is Vega? When is it launching? On AMD's Financial Analyst Day 2017, Raja Koduri spoke about the speculation in the past few weeks, and brought us an answer: Radeon Vega Frontier Edition is the first iteration of Vega, aimed at data scientists, immersion engineers and product designers. It will be released in the second half of June for AMD's "pioneers". The wording, that Vega Frontier Edition will be released in the second half of June, makes it so that AMD still technically releases Vega in the 2H 2017... It's just not the consumer, gaming Vega version of the chip. This could unfortunately signify an after-June release time-frame for consumer GPUs based on the Vega micro-architecture.

This news comes as a disappointment to all gamers who have been hoping for Vega for gaming, because it reminds of what happened with dual Fiji. A promising design which ended up unsuitable for gaming and was thus marketed for content creators as Radeon Pro Duo, with little success. But there is still hope: it just looks like we really will have to wait for Computex 2017 to see some measure of details on Vega's gaming prowess.

AMD's Ryzen 5 1400 Gaming Performance Leaked by Early Adopter

Even though the NDA still isn't up on AMD's second volley of Ryzen-based CPUs, some lucky buyers are already running some of the upcoming Ryzen 5 processors after some sellers jumped the gun. Now, a YouTube video by user "Santiago Santiago." is making the rounds in which he compares gaming performance between the Ryzen 5 1400 (4-core, 8-thread part @ 3.2 GHz base, 3.4 GHz boost), Intel's i5 7400 (4-cores @ 3.0 GHz base, 3.5 GHz boost), and the Pentium G4560, a Kaby Lake dual-core CPU with Hyper Threading @ 3.5 GHz base clocks. The user even snapped a picture proving he has his hands on this chip.

Is DirectX 12 Worth the Trouble?

We are at the 2017 Game Developers Conference, and were invited to one of the many enlightening tech sessions, titled "Is DirectX 12 Worth it," by Jurjen Katsman, CEO of Nixxes, a company credited with several successful PC ports of console games (Rise of the Tomb Raider, Deus Ex Mankind Divided). Over the past 18 months, DirectX 12 has become the selling point to PC gamers, of everything from Windows 10 (free upgrade) to new graphics cards, and even games, with the lack of DirectX 12 support even denting the PR of certain new AAA game launches, until the developers hashed out support for the new API through patches. Game developers are asking the dev community at large to manage their expectations from DirectX 12, with the underlying point being that it isn't a silver-bullet to all the tech limitations developers have to cope with, and that to reap all its performance rewards, a proportionate amount of effort has to be put in by developers.

The presentation begins with the speaker talking about the disillusionment consumers have about DirectX 12, and how they're yet to see the kind of console-rivaling performance gains DirectX 12 was purported to bring. Besides lack of huge performance gains, consumers eagerly await the multi-GPU utopia that was promised to them, in which not only can you mix and match GPUs of your choice across models and brands, but also have them stack up their video memory - a theoretical possibility with by DirectX 12, but which developers argue is easier said than done, in the real world. One of the key areas where DirectX 12 is designed to improve performance is by distributing rendering overhead evenly among many CPU cores, in a multi-core CPU. For high-performance desktop users with reasonably fast CPUs, the gains are negligible. This also goes for people gaming on higher resolutions, such as 1440p and 4K Ultra HD, where the frame-rates are low, and the performance tends to be more GPU-limited.

AMD Releases Radeon Software Crimson Edition 16.7.3

AMD signed off July with the month's third Radeon Software Crimson Edition release. Version 16.7.3 features performance optimization for "Rise of the Tomb Raider." The drivers improve performance of the game by up to 10 percent over 16.7.2 drivers. The drivers also address a large amount of game-specific bugs; Radeon Settings UI improvements, and bugs related to task-switching in multi-display setups. Grab them from the links below.
DOWNLOAD: AMD Radeon Software Crimson Edition 16.7.3 for Windows 10 64-bit | Windows 10 32-bit | Windows 8.1 64-bit | Windows 8.1 32-bit | Windows 7 64-bit | Windows 7 32-bit

AMD Releases Radeon Software Crimson Edition 16.3

AMD released the latest version of Radeon Software Crimson Edition, its software suite which provides drivers and system software for Radeon GPUs and IGPs. Version 16.3 improves performance for "Rise of the Tomb Raider" on Radeon R9 Fury X series GPUs by up to 16 percent (compared to version 16.2), and for "Gears of War Ultimate Edition," by as high as 60 percent on the R9 Fury X series (compared to version 16.2.1), and by up to 44 percent on Radeon R9 380 series (compared to version 16.2.1).

Radeon Software Crimson Edition 16.3 also adds official support for the Vulkan API; 2-display Eyefinity, an accessible CrossFire status indicator, a new power-efficiency toggle for Radeon R9 300 series and R9 Fury series GPUs. With version 16.3, AMD is introducing the XConnect Technology, a new standard for external graphics enclosures over not just high-bandwidth interfaces such as Thunderbolt 3, but also the more accessible USB 3.1 interface. AMD is providing the software ecosystem that lets you plug-and-play external GPUs for instant boosts in performance and functionality. AMD is also adding/updating CrossFire profiles for "Hitman (2016)", and "The Park."

DOWNLOAD: AMD Radeon Software Crimson Edition 16.3 for Windows 10/8.1/7 64-bit | Windows 10/8.1/7 32-bit

Windows Store Games won't have VSync, SLI/CrossFire, Fullscreen or Modding

Microsoft is looking to cut itself a lion's share of the game digital downloads pie, by making Microsoft Store (which comes included with Windows 10), sell contemporary AAA games, such as "Rise of the Tomb Raider." Unlike other cross-DRM transactions (eg: purchasing a Steam DLC game through UPlay store), Microsoft Store will serve both sales and DRM roles. You must be thinking "it's a free world, always room for more competition," right? Think again. There are several pitfallls to buying "Rise of the Tomb Raider" or any other AAA game through Microsoft Store, as users on Reddit found out.

To begin with, games purchased through Windows Store are built on Microsoft's Universal Apps Platform, and not the conventional desktop-based executable. The game is essentially a "modern UI" app, and not a conventional Windows application. This has great limitations - no NVIDIA SLI or AMD CrossFire support; no real fullscreen mode (just borderless windowed mode or pseudo-fullscreen); and V-sync being always-on. Other major downsides of UAP apps include no support for modding, and mouse macros. What's more, since UAP apps don't have *.exe extensions, you can't add them to Steam, and so no Steam Controller support. The Store in itself doesn't have a good refund policy along the lines of Steam and Origin limited full-refund policies; and you'll never be able to play your games on Windows versions older than Windows 10.

Rise of the Tomb Raider to Get DirectX 12 Eye Candy Soon?

Rise of Tomb Raider could be among the first AAA games that take advantage of DirectX 12, with developer Crystal Dynamics planning a massive update that adds a new renderer, and new content (VFX, geometry, textures). The latest version of the game features an ominously named "DX12.dll" library in its folder, and while it doesn't support DirectX 12 at the moment, a renderer selection has appeared in the game's launcher. DirectX 12 is currently only offered on Windows 10, with hardware support on NVIDIA "Kepler" and "Maxwell" GPUs, and on AMD Graphics CoreNext 1.1 and 1.2 GPUs.

AMD Outs RSCE 16.1.1 Hotfix, Improves Fallout 4 CrossFire Support

AMD released a quick follow up to Tuesday's (02/02) Radeon Software Crimson Edition (RSCE) 16.1.1 Beta release; with a Hotfix release. Version 16.1.1 Hotfix includes AMD CrossFire profiles for "Fallout 4," in addition to "Rise of the Tomb Raider," and in particular a flickering issue which was noticed on CrossFire machines running "Fallout 4." The rest of its feature-set is identical to that of the 16.1.1 Beta. Grab the driver for your OS from the link below.
DOWNLOAD: AMD Radeon Software Crimson Edition 16.1.1 Hotfix

AMD Rolls Out Radeon Software Crimson Edition 16.1.1 Beta

AMD rolled out the latest version of its Radeon Software Crimson Edition drivers. Version 16.1.1 Beta adds optimizations for "Rise of the Tomb Raider." This includes performance/quality optimizations for the game. In addition to this, the company added a long overdue CrossFireX profile for "Fallout 4." A number of GPU- and game-specific bugs were fixed. Grab the drivers from the links below.

DOWNLOAD: AMD Radeon Software Crimson Edition 16.1.1 Beta for Windows 10/8.1/7 64-bit | Windows 10/8.1/7 32-bit

NVIDIA Unveils GeForce 361.75 WHQL Game Ready Drivers

Following a month without any driver releases (the last one being dated December 21), NVIDIA released its latest GeForce drivers. Version 361.75 WHQL drivers are "Game Ready" for Rise of the Tomb Raider, and Tom Clancy's The Division (beta). This includes performance optimization, SLI profiles, and GeForce Experience optimal settings. The drivers also come with early (beta) support for GeForce GTX GPUs installed in external graphics solutions over the Thunderbolt 3 (40 Gb/s) interface. Grab them from the links below.
DOWNLOAD: NVIDIA GeForce 361.75 WHQL for Windows 10 64-bit | Windows 10 32-bit | Windows 8.1/7 64-bit | Windows 8.1/7 32-bit

NVIDIA Announces Rise of the Tomb Raider Bundle

The turnaround in developer relations for NVIDIA, propelled by its GameWorks software and a refreshed "The Way It's Meant to be Played" (TWIMTBP) program is best exemplified with the upcoming "Rise of the Tomb Raider." A sequel to the 2013 franchise reboot by Square Enix, which brandished the "AMD Game!" logo, and even bundled with certain AMD Radeon graphics cards; the new Tomb Raider not only features the NVIDIA logo, but will also be bundled with select GeForce graphics cards under the new "Discover the Legend Within" bundle.

NVIDIA is giving away "Rise of the Tomb Raider" with GeForce GTX 980 Ti, GTX 980, and GTX 970 graphics cards. This includes cards sold in the retail channel, as well as gaming desktops that come with those cards pre-installed. On the notebook front, select notebooks running the GTX 980, GTX 980M, and GTX 970M will also give you a key to the game. The bundle extends to participating retailers and OEMs only.

ASUS Introduces the Radeon HD 7990 Dual-GPU Graphics Card

ASUS today announced the Radeon HD 7990 graphics card, a dual-GPU offering derived from 28nm AMD Radeon graphics processors. With twin GPUs based on AMD Graphics Core Next technology and 6GB GDDR5 video memory, the ASUS Radeon HD 7990 easily handles the most demanding DirectX 11.1 PC games in ultra settings and resolutions above 1920 x 1080.

It is also ready for ultra HD 4K video, delivering the finest graphics performance and the convenience of a standard 2-slot height. With two GPUs factory-paired on the board, customers only require one free PCI Express 3.0 slot without needing to use AMD CrossFireX multi-GPU bridging.

NVIDIA Posts GeForce 314.22 WHQL Drivers

NVIDIA posted GeForce 314.22 driver-suite, just in time for Bioshock: Infinite. The WHQL-signed drivers offer performance increments as high as 41 percent in Bioshock: Infinite; and up to 60 percent in Tomb Raider (2013), up to 23 percent in Sniper Elite V2, and up to 13 percent in Sleeping Dogs. These results were produced using a GeForce GTX 680, and NVIDIA claims the gains "will be seen on other GPUs also, though to varying degrees." The results are in comparison to the previous GeForce 314.07 WHQL drivers.

GeForce 314.22 WHQL is also claimed to improve SLI performance (tested using GTX 680), for Sniper Elite V2 by up to 21 percent, up to 14 percent in Sleeping Dogs, up to 10 percent in StarCraft II, and up to 15 percent in Civilization V. SLI support is added/improved for Sniper Elite: Nazi Zombie Army, Dungeons and Dragons: Neverwinter, and BioShock Infinite.

DOWNLOAD: NVIDIA GeForce 314.22 WHQL for Windows 8/7/Vista 64-bit, Windows 8/7/Vista 32-bit, Windows XP, and Windows XP 64-bit

NVIDIA Outs GeForce 314.21 Beta Drivers, Improves Tomb Raider Performance

Late last week, NVIDIA rolled out GeForce 314.21 Beta software suite with the single intention of improving performance and stability (eliminating artefacts) on Tomb Raider (2013). When it was released, enthusiasts observed a performance gap between comparable NVIDIA and AMD GPUs on running the game, particularly with features such as TressFX enabled. The new driver works to close the gap. In addition, NVIDIA added some new SLI and 3D Vision profiles.

DOWNLOAD: NVIDIA GeForce 314.21 Beta

AMD Posts Catalyst 13.3 Beta 2 Driver

AMD posted a performance-enhancing beta version of its Catalyst driver suite, version 13.3 Beta 2. The driver provides across the board performance improvements of up to 5 percent in Far Cry 3, up to 16 percent in Sim City 5, reduces frame-time latencies noted in Tomb Raider (2013), and Hitman Absolution; and corrects a slight display corruption issue noted with TressFX enabled in Tomb Raider (2013), on both CrossFire and single-GPU setups.

DOWNLOAD: AMD Catalyst 13.3 Beta 2

AMD and Crystal Dynamics Collaboration Delivers "Tomb Raider" with TressFX

AMD today announced a collaboration with Crystal Dynamics following the launch of "Tomb Raider," one of the most highly anticipated PC games of 2013, and part of the AMD Gaming Evolved program. AMD and Crystal Dynamics worked together extensively on the development of "Tomb Raider," most notably with TressFX Hair, the world's first in-game implementation of a real-time, per-strand hair physics system. This leading-edge technology imparts one of the most iconic video game characters, Lara Croft, with an astonishingly lifelike appearance. With AMD Radeon graphics, gamers can unleash the full potential of this next-generation technology.

"With the launch of 'Tomb Raider' and TressFX Hair, AMD and Crystal Dynamics have radically pushed the boundaries of realism in the PC gaming experience," said Matt Skynner, corporate vice president and general manager, AMD Graphics. "Over the past several months, AMD has proven that the Gaming Evolved program is set to full throttle, and today's launch is a testament to AMD's ingenuity and innovation. Our team is working with the finest game developers in the world to ensure AMD Radeon HD 7000 Series graphics deliver the ultimate PC gaming experience."

AMD TressFX Technology Detailed

AMD unveiled the new TressFX technology it teased us with, earlier this week. The technology, as predicted, works to create realistic hair rendering and physics; but we imagine it could be applied to foliage and hopefully, furry donuts as well. It will be first implemented in the 2013 reboot title of the Tomb Raider franchise, in which Lara Croft finally parted with her braid. TressFX helps accurately render Croft's hair, drawing finer locks of hair than pre-rendered hair textures plastered on bigger hair polygons that look unnatural. The free and fluid nature of these locks can then be used to accurately draw the effects of wind and water onto the hair. Below are a few before-after instances of TressFX.

Technically, TressFX is a toolset co-developed by AMD and Crystal Dynamics, which taps into DirectCompute to unlock the number-crunching prowess of the GPU (specifically Graphics CoreNext ones), to render individual strands of hair. It is built on the foundation laid by AMD's work on Order Independent Transparency (OIT), and uses Per-Pixel Linked-List (PPLL) data structures to manage rendering complexity and memory usage. DirectCompute is additionally used to process the physics of these strands of hair, which are affected by the character's motion, and elements such as wind and water/rain. TressFX will be implemented at least on the PC version of the upcoming Tomb Raider.

AMD Teases New TressFX Technology

In our last teleconference with AMD's graphics team, the company briefly touched upon a new feature it was working with Square Enix to ship with the upcoming Tomb Raider franchise reboot game. It turns out AMD has a name for it, TressFX. The company is said to detail the technology tomorrow (26/02), but signed its teaser off with a catchphrase: "Render, Rinse, Repeat." To us, it sounds like a technology that helps GPUs render elements such as hair and foliage more accurately. Then again, we wonder how it would make Lara Croft look any hotter (who ties her hair into a French Braid). Something to look forward to 26th for.

Current State and Future of AMD Radeon Graphics: Teleconference Transcript

You may have read our report from earlier today, covering the main points that AMD was trying to make in its recent teleconference with the European press (which includes us). While in the call, we were a little jolted by the choices of words some of AMD's executives used to describe their company's consumer graphics outlook for 2013, how they believe they can hold out for almost the entire year with little or no major updates to their product stack, and more interestingly, a few above-the-belt jabs at NVIDIA and its upcoming GeForce GTX Titan product.

The crux of AMD's emergency meeting with the press was to bust some misconceptions spread in the press over the last couple of weeks, to tell them a Graham's Number of times that they still hold the fastest single GPU on the planet, which powers the fastest graphics card there is (ASUS ARES II). The most ironic part of AMD's emergency meeting with the press was the one in which they called GeForce Titan NVIDIA's emergency/knee-jerk reaction to AMD's getting cozy with game developers, and netting some of the biggest PC game launches of the season for its Never Settle Reloaded bundle.

New Radeon HD 7000 Series Products in 1H-2013

Over the last weekend, AMD hosted a teleconference with the press in which it charted out its strategy for 2013. Older reports led us to believe that the company's next-generation GPU lineup won't launch any time before Q4, but the press overlooked another possibility, that AMD could make additions to its existing HD 7000 series product family, before Q4.

The current Radeon HD 7000 appears "complete," due to the fact that there are products covering nearly every competitive price point. With the introduction of the GeForce GTX Titan, NVIDIA could gain two products in the price-range of $900-$1200, the other being GTX 690. AMD's various board partners, lead by TUL-affiliated ones, and HIS, launched the HD 7990 around the $800 mark, and ASUS topped things up with the Republic of Gamers ARES II at an unreal $1,600 point, which AMD claims is the fastest graphics card money can buy.

AMD Never Settle Reloaded Bundles Now Live, Region-Specific Details Released

AMD (NYSE: AMD) today announced the arrival of its "Never Settle: Reloaded" game bundle, the sequel to last year's monumental "Never Settle" bundle. "Never Settle: Reloaded" delivers by bundling up to four of this year's most anticipated PC games -- "BioShock Infinite" by 2K Games and Irrational Games, "Crysis 3" by Electronic Arts, "DmC Devil May Cry" by Capcom and "Tomb Raider" by Square Enix -- with select AMD Radeon HD 7900 and HD 7800 Series graphics cards. The bundle highlights the continued commitment by AMD to ensure an incredible gaming experience on the world's top PC titles optimized for AMD Radeon graphics cards

"AMD knows gaming and in 2013 we plan to make a huge mark on the industry. Today we begin that journey by showing the world that the best PC game developers are AMD Gaming Evolved partners," said Matt Skynner, corporate vice president and general manager of AMD Graphics. "The 'Never Settle: Reloaded' bundle clearly stands apart from anything else in the market. Gaming has always been, and will remain, the core of the AMD Graphics strategy and success. In 2013, we plan to forge greater inroads into the gaming industry and it begins with packaging this year's biggest games with the best graphics hardware from AMD." The "Never Settle: Reloaded" bundle offers the following games when purchased with select AMD Radeon HD 7900 and HD 7800 Series graphics cards:
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