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Intel to Bundle Star Wars Outlaws with 14th Gen Core Processors

Intel is collaborating with Ubisoft to bundle Star Wars Outlaws with select 14th Gen Core processors—this would include desktop 14th Gen Core processors in retail, pre-built desktops powered by these processors; as well as notebooks powered by 14th Gen Core HX-series mobile processors. The bundle offer is open now, in select markets, and through participating retailers, and will be open till July 31, 2024. Game redemption codes issued with purchases in this time frame, can be redeemed until September 15. The game itself is releasing on August 30, and so redemptions done before the release date will be treated like pre-orders by Ubisoft, you'll be eligible to play from the release date.

Qualifying Intel 14th Gen Core processor models include: Intel Core i5-14400, Intel Core i5-14400F, Intel Core i5-14450HX, Intel Core i5-14500, Intel Core i5-14500HX, Intel Core i5-14600, Intel Core i5-14600K, Intel Core i5-14600KF, Intel Core i7-14650HX, Intel Core i7-14700, Intel Core i7-14700F, Intel Core i7-14700HX, Intel Core i7-14700K, Intel Core i7-14700KF, Intel Core i9-14900, Intel Core i9-14900F, Intel Core i9-14900HX, Intel Core i9-14900K, Intel Core i9-14900KF, and Intel Core i9-14900KS.
You can catch the trailer of Star Wars Outlaws after the break.

"The Settlers: New Allies" Expanded with Free Content Pack

Gears of Prosperity, the new free content update for The Settlers: New Allies, is out now. The update adds new buildings, gameplay features, and balancing updates to the real-time settlement building strategy game. True to its almost 30 years legacy, the latest entry in the series combines in-depth build-up experience with real-time strategic battles. Choose among 3 unique factions and explore this whole-new world powered by state-of-the-art graphics. Your settlement has never looked so lively.

The Settlers: New Allies is available now on Xbox, PlayStation, Nintendo Switch, Amazon Luna, and PC through Ubisoft Connect. A Ubisoft+ Premium subscription includes access to the Deluxe Edition, which includes the Deluxe and Explorer packs as well as the main game. Read on for a full list of all the new features

Ubisoft at GDC: How "Assassin's Creed Mirage" Grew from DLC to Full Game

Assassin's Creed Mirage was envisioned as an homage to its franchise—a celebration of how it began and what it accomplished between 2007's Assassin's Creed and 2023's Mirage. Beginning as an idea for a DLC expansion that would take Eivor to the Middle East, it grew into a standalone prequel starring Basim, the enigmatic Hidden One from Valhalla. Developed as a shorter experience by Ubisoft Bordeaux, the return-to-roots game presented a distinctive set of challenges, which are explored in the March 22 GDC talk "Between Legacy and Modernity: Creating an Homage Game to the 15-Year-Old Assassin's Creed Franchise."

During the talk, Creative Director Stéphane Boudon and Lead Producer Fabian Salomon discuss the game's beginnings, its growth into a "remoot"—that is, something between a remake and a reboot - and how a streamlined approach helped them make tough choices and focus the game on the Assassin experience. To find out more, we spoke with Boudon and Salomon about some of the early concepts behind the game, a few features that didn't make the cut, and how Mirage re-introduced and redefined stealth as a gameplay pillar.

Ubisoft Exploring Generative AI, Could Revolutionize NPC Narratives

Have you ever dreamed of having a real conversation with an NPC in a video game? Not just one gated within a dialogue tree of pre-determined answers, but an actual conversation, conducted through spontaneous action and reaction? Lately, a small R&D team at Ubisoft's Paris studio, in collaboration with Nvidia's Audio2Face application and Inworld's Large Language Model (LLM), have been experimenting with generative AI in an attempt to turn this dream into a reality. Their project, NEO NPC, uses GenAI to prod at the limits of how a player can interact with an NPC without breaking the authenticity of the situation they are in, or the character of the NPC itself.

Considering that word—authenticity—the project has had to be a hugely collaborative effort across artistic and scientific disciplines. Generative AI is a hot topic of conversation in the videogame industry, and Senior Vice President of Production Technology Guillemette Picard is keen to stress that the goal behind all genAI projects at Ubisoft is to bring value to the player; and that means continuing to focus on human creativity behind the scenes. "The way we worked on this project, is always with our players and our developers in mind," says Picard. "With the player in mind, we know that developers and their creativity must still drive our projects. Generative AI is only of value if it has value for them."

Ubisoft Roadmaps Prince of Persia: The Lost Crown Post-Launch Content

Prince of Persia: The Lost Crown is beckoning players back to Mount Qaf starting on March 20, when a free content update will bring new modes and other content to the critically acclaimed, Metroidvania-inspired action-adventure. More updates will follow in spring, summer, and beyond, introducing more modes, challenges, and paid story-driven DLC.

The March 20 update, titled Warrior's Path, will add speedrun and permadeath modes, as well as four new outfits for Sargon. Later this spring, it'll be followed by the Boss Attack update, which adds a boss rush challenge in addition to more outfits. The Divine Trials update will follow this summer, adding new combat, platform, and puzzle challenges, along with new Amulets, outfits, and more. The new storyline will debut later this year as paid DLC, and will introduce new environments and enemies for Sargon to confront.

Avatar: Frontiers of Pandora's Latest Patch Claims Fixing of FSR 3 Artefacts & FPS Tracking

A new patch for Avatar: Frontiers of Pandora deployed on March 1, bringing more than 150 fixes and adjustments to the game. Title Update 3 includes technical, UI, balancing, main quest, and side quest improvements, plus additional bug fixes. To provide players with an improved experience, the development team, led by Massive Entertainment, listened to feedback from the community while working on Title Update 3.

An additional patch, Title Update 3.1, was deployed on March 7, adding additional fixes to the game. Check out the full list of improvements included in Title Update 3 & 3.1 here, and read on for the most notable improvements now available in Avatar: Frontiers of Pandora.

Update Mar 14th: TPU has received alerts regarding player feedbackMassive Entertainment's "Title Update 3" has reportedly broken their implementation of FSR 3 in Avatar: Frontiers of Pandora. We will keep an eye on official Ubisoft channels—so far they have not addressed these FSR-related problems.

Ubisoft Releases Valiant Hearts: Coming Home & Valiant Hearts: The Collection

Valiant Hearts: Coming Home and Valiant Hearts: The Collection, which includes Valiant Hearts: The Great War and Valiant Hearts: Coming Home, is now available on Xbox, PlayStation, Nintendo Switch, and PC through Ubisoft Connect. Valiant Hearts: The Great War, the first installment of the duology, interweaves the stories of five characters as they experience the horrors of World War I. Karl, who was expelled from France and drafted to the German army; his father-in-law Emile, who has been drafted into the French army; Freddie, an American volunteer in the French Foreign Legion; Anna, a French combat nurse; and Walt, a medic's casualty dog - who also helps players sneak into areas inaccessible to humans.

Valiant Hearts: Coming Home, previously an exclusive Netflix mobile game developed by Ubisoft Montpellier in partnership with Old Skull Games, continues a dramatic narrative during World War I, once again focusing on four interconnected stories. James is a member of the historic Harlem Hellfighters looking for his older brother Freddie; the nurse Anna's returns to her work tending the wounded; Ernst is a German diver; and George is a British aviator. And, of course, the good dog Walt returns to help players with puzzles and exploration. Music plays an important role in the game as well, as the Harlem Hellfighters played a key role in introducing jazz music to Europe, and players can listen to the game's jazz soundtrack by Jason Moran on music streaming platforms.

MSI & Ubisoft Sail Together, "Skull and Bones" Hardware Bundles Announced

MSI, a prominent gaming hardware brand, is excited to reveal its renewed collaboration with Ubisoft, a distinguished game publisher. Anticipation builds as MSI and Ubisoft join forces to bring gamers an unparalleled experience in the highly anticipated game—Skull and Bones. Navigate Treacherous Waters, Unleash Pirate Fury! Embark on a thrilling maritime journey with Skull and Bones, a captivating co-op pirate open world action-RPG experience. Sail through treacherous seas, engage in epic ship battles, and become the legendary pirate you were destined to be. Beware of every wave, for the open world awaits with dangers and opportunities alike. Are you ready to rule the sea?

Let's begin your private journey with MSI's advanced technologies!
Embark on an exciting adventure with MSI's special offer—buy selected MSI products and a complimentary Skull and Bones for free. Elevate your gaming rig with MSI's cutting-edge motherboards, PC cases, power supplies, liquid coolers, and graphics card. Dive into the thrilling world of Skull and Bones for an immersive gaming experience.

Ubisoft Highlights "Skull and Bones" Accessibility Features

Skull and Bones, launching on February 16, will transport players to the Indian Ocean during the Golden Age of Piracy, where they'll battle ships in fast-paced naval combat, plunder ports, and take on contracts to grow their Infamy and eventually rise to the top as a pirate kingpin. It's a co-op open world pirate action RPG, where players can do everything from hunting crocodiles and harvesting jute fiber to battling ghost ships and sea monsters. In a multiplayer game of this size and scope, it's especially important to make sure that it can be experienced by as many players as possible. To find out more about Skull and Bones' accessibility, we spoke with Project Manager Samuel Soh at Ubisoft Singapore and Production Manager Yurii Martynchyk at Ubisoft Kyiv.

Skull and Bones is a huge PvE open world with PvP activities and lots to do. What kinds of considerations go into ensuring that it's accessible to a broad spectrum of players? Has it presented any specific challenges?
Yurii Martynchyk: In addition to "classic" accessibility features - remapping, colorblind options, subtitles, etc. - Skull and Bones also includes gameplay-related accessibility options, like the ability to disable camera shakes when you're sailing, and to automate the harvesting minigames and QTE sequences. In my opinion, it is very important to keep an eye on possible balancing issues when introducing accessibility features, and our team is working closely with colleagues from Singapore to ensure an equitable playing field for all players.

Ubisoft Roadmaps "Skull and Bones" Seasonal Content

Skull and Bones sets sail on February 16, welcoming players to the cutthroat world of the Indian Ocean during the Golden Age of Piracy. While you start off as a shipwrecked outcast, you'll fight, forge alliances, and make enemies as you build your empire and become a kingpin of the seas. And the adventure doesn't stop once you've reached the top. As a kingpin, you'll have the power to take on difficult endgame events and challenges to earn more riches and unlock new items, but that's just the start. Skull and Bones' first year will bring four seasons of new enemies to the Indian Ocean, starting with a pestilent pirate lord who rains poison from the sky.

In a recent co-op gameplay session, we had the opportunity to play around in Skull and Bones' endgame. Playing at the Kingpin level, the highest Infamy ranking, we had a fleet of ships and an arsenal of weapons at our disposal to plunder outposts and seize their means of production, hunt down a devastating sea monster, and sail into battle against the aforementioned pirate lord. Skull and Bones endgame is full of opportunities to take on legendary challenges, cement yourself as a powerhouse in different regions of the Indian Ocean, and even change up a few game mechanics.

"Prince of Persia: The Lost Crown" Out Now on PC & Consoles

Prince of Persia: The Lost Crown is out now on Nintendo Switch, Sony PlayStation 4|5, Xbox Series X|S, Xbox One, PC (via Epic Games Store & the Ubisoft Store), and Amazon Luna. An all-new adventure set in a milieu of Persian mythology and history, Prince of Persia: The Lost Crown is a 2.5D action-adventure that casts players as Sargon, youngest member of the elite, superhero-like Immortals. Armed with acrobatic combat skills and an ever-growing arsenal of time powers, Sargon explores the mythical Mount Qaf in search of the kidnapped Prince Ghassan, and gradually unravels the dark secret at the heart of the mountain's time curse.

Inspired by Metroidvanias, Prince of Persia: The Lost Crown invites players to explore a vast citadel complex and its outlying biomes, including forests, caves, snowy peaks, and much more. Developed by Ubisoft Montpellier - the studio that also produced Rayman Origins and Rayman Legends - the game builds on the ultra-responsive, highly varied platforming action that the Rayman games established - as well as their tradition of spike- and trap-filled pathways that sometimes leave little room for error. Demanding quick reflexes, it delivers performance to match, with all platforms targeting at least 60 frames per second.

GeForce NOW Adds Exoprimal & Prince of Persia: The Lost Crown

Hold on to your seats—this week's GFN update is unleashing dinosaurs, crowns and more in the cloud. Catch it all on Capcom's Exoprimal and Ubisoft's Prince of Persia: The Lost Crown, leading 10 new games joining the GeForce NOW library this week.

Suit Up, Adapt, Survive
Don cutting-edge exosuit technology and battle ferocious dinosaurs on an Earth overrun with waves of prehistoric predators. Capcom's online team-based action game Exoprimal is now supported in the cloud. Face velociraptors, T. rex and mutated variants called Neosaurs using the exosuit's unique weapons and abilities. Join other players in the game's main mode, Dino Survival, to unlock snippets and special missions from the original story, piecing together the origins of the dinosaur outbreak. Change exosuits on the fly, switching between Assault, Tank and Support roles to suit the situation. Catch the game in the cloud this week alongside the release of Title Update 3, which brings a new mission and special Monster Hunter collaboration content, a new map, new rigs, plus the start of the third season. Ultimate members can enjoy it all at up to 4K resolution and 120 frames per second, and new players can purchase the game on Steam at 50% off for a limited time.

Larian CEO Rails Against Game Subscription Models

Swen Vincke, the co-founder and CEO of Larian Studios, has reacted to Ubisoft's recent declarations about customers becoming increasingly comfortable with games subscription models. The discussion revolved around the French publisher's "evolved" tiers of Ubisoft+ services, but Vincke took great issue with (Director of Subscription) Philippe Tremblay's musings on the topic. Larian's leader has made it abundantly clear in the past that Baldur's Gate 3 will not be released outside of his preferred traditional distribution systems; he doubled down on this viewpoint with a barrage of Tweets: "Whatever the future of games looks like, content will always be king...But it's going to be a lot harder to get good content if subscription becomes the dominant model and a select group gets to decide what goes to market and what not. Direct from developer to players is the way."

Baldur's Gate 3 was a top seller in late 2023, and a critical darling in terms of reviews and awards—but Vincke is not prepared to compromise on his stance. It would be quite easy to reach a larger audience with BG3 getting an additional release on subscription platforms (e.g via Game Pass). He elaborated on this matter: "Getting a board to okay a project fueled by idealism is almost impossible and idealism needs room to exist, even if it can lead to disaster. Subscription models will always end up being cost/benefit analysis exercises intended to maximize profit."

Prince of Persia: The Lost Crown Influenced by Rayman

Prince of Persia: The Lost Crown launches tomorrow, January 18, for modern consoles and PC, and is available now with a Ubisoft+ subscription or for purchasers of the Digital Deluxe Edition. Prince of Persia: The Lost Crown is an adventure inspired by Persian mythology and the Metroidvania genre, in which players step into the boots of Sargon - the youngest member of Persia's most elite warriors, the Immortals - and brave the dangers of the mysterious Mount Qaf on a journey to save the kidnapped Prince Ghassan. Wielding acrobatic parkour abilities, mystical time powers, and fluid, combo-driven sword skills, Sargon discovers a world shattered by a time curse, where he'll battle sand zombies, screen-filling monsters, and even alternate versions of himself.

Prince of Persia: The Lost Crown was developed by Ubisoft Montpellier, the studio behind Rayman Origins and Rayman Legends - and some of those games' DNA persists in Sargon's adventure, particularly when it comes to platforming. Like Rayman and crew, Sargon has a certain rhythm and bounce to his movements that helps make exploration a blast, and a lot of his time is spent navigating deviously designed platforming sequences that dare players to thread their way through gauntlets of spikes and traps with increasingly less room for error. To find out more about this connection, and how Ubisoft Montpellier's experience on the Rayman games helped shape Prince of Persia: The Lost Crown, we spoke with Game Director Mounir Radi.

Ubisoft Introduces BattleCore Arena, Formerly an Indie Dev Project

Today, Ubisoft announced that BattleCore Arena, a free-to-play competitive platform shooter, is under development at Ubisoft Bordeaux and coming to PC via Ubisoft Connect and Steam. Playing as a spherical core, players will enter multi-tiered maps and contend with gravitational forces as they roll, dash, jump, and double-jump to outmaneuver their opponents with physics-based movement. Players will also be able to eject (or be ejected by) their opponents as they wield a multi-faceted arsenal, featuring ranged weapons for close-range impact or mid-distance power, as well as perks to help them evade danger, knock out enemies, or aid their allies.

BattleCore Arena is a PvP game with competitive modes including Backup, a 3v3 team deathmatch; Golden Core, in which possession of the eponymous Core is the path to victory; and Free-for-all, a fast-paced way to test your solo skills or warm up before climbing the ladder in ranked matches. Players can customize their core with cosmetic options for armor, lights, banners, elimination explosions, and more so they can show off their style while zipping around the arenas. If you live in Europe, you can register to participate in the BattleCore Arena tech test running from February 1 through February 5. Stay tuned to Ubisoft News for more on BattleCore Arena.

Ubisoft+ Evolves - "Classics" Selection Introduced on PC

Today, alongside the Early Access launch of Prince of Persia: The Lost Crown on Ubisoft+, Ubisoft is renaming its subscription plans. Ubisoft+ Multi-Access and PC Access will now become Ubisoft+ Premium, offering day-one new releases and early access where applicable, alongside premium editions, monthly rewards, and more. Ubisoft is also introducing a new offer: Ubisoft+ Classics on PC, a curated selection of popular back-catalog and live games. We sat down with Director of Subscription, Philippe Tremblay, to discuss the changes and reflect on the past four years of of Ubisoft+.

What are the core differences between Ubisoft+ Premium and Ubisoft+ Classics?
Philippe Tremblay: Premium means day one access to new releases and in some cases, like Prince of Persia: The Lost Crown, early access to upcoming new releases. This is on top of our extensive back catalog, where you'll have access to premium editions, DLC, and monthly rewards. All of this is offered on Xbox, PC, and Amazon Luna, and you'll only need to subscribe once to have access to these games across all these platforms. Players can subscribe to Ubisoft+ Premium for a monthly fee of $17.99.

The Crew Motorfest Season 2 Content Shaped by Hoonigan Partnership

The Crew Motorfest Season 2 kicked off on December 6, marking the start of the game's partnership with Hoonigan, a brand focused on building custom cars capable of performing difficult and precise driving - and looking cool while doing it. Hoonigan is known for their series of Gymkhana films, which feature rally driver and Hoonigan co-founder Ken Block performing incredible stunts in major cities like San Francisco, Los Angeles, Mexico City, and more. They also created a YouTube series called This vs. That, which pits two customized cars against one another in a best-of-three drag race, and will frequently post new videos highlighting new and upcoming car builds. According to Hoonigan co-founder Brian Scotto, the company's mission statement (other than not to have a mission statement) is to be nimble and have fun, all in service of entertaining their audience (and themselves).

For Season 2, Hoonigan has completely taken over The Crew Motorfest, bringing a new Playlist, Gymkhaha Grid Masters, as well as curated weekly events on the Main Stage, monthly challenges, a car playground just offshore of the main island, and, of course, bespoke Hoonigan cars that can be earned by completing challenges or purchased from the in-game store. Some of the vehicles include Scotto's 1993 Porsche 911 Turbo TWB, Scotto's 1990 Audi Coupé Quattro, the 1965 Ford Hoonicorn Mustang, the 1988 Chevrolet Big Block ZZ632 Camaro, and the Audi S1 E-Tron Quattro Hoonitron 2021, among many others.

Ubisoft Delves into Prince of Persia: The Lost Crown Accessibility Features

Prince of Persia: The Lost Crown launches on January 18 (or on January 15 for Ubisoft+ subscribers and owners of the Digital Deluxe Edition), whether you're playing on PC, Nintendo Switch, PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, or Amazon Luna. The game offers up challenging combat and platforming, but the development team at Ubisoft Montpellier want to ensure that as many people as possible are able to play.

About Prince of Persia The Lost Crown:
Dash into a stylish and thrilling action-adventure platformer set in a mythological Persian world where the boundaries of time and space are yours to manipulate.
Play as Sargon and evolve from sword-wielding prodigy to extraordinary legend as you master acrobatic combat and unlock new Time Powers and unique super abilities.

Ubisoft Reveals Prince of Persia: The Lost Crown PC Specs

Prince of Persia: The Lost Crown is a fast-paced action-adventure that challenges players with a wide variety of lethal monsters and traps, most of which take speed and precision to conquer—which means that smooth, responsive performance is especially important. To that end, Sargon's adventure through Mount Qaf will target at least 60 frames per second on all platforms when it launches on January 18 (or on January 15 for Ubisoft+ subscribers and owners of the Digital Deluxe Edition), whether you're playing on PC, Nintendo Switch, PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, or Amazon Luna. First, let's take a look at the PC specs below.

The Story of Prince of Persia: The Lost Crown
Sargon, trained as a weapon to serve Persia, is on a mission to save its heir to the throne, Prince Ghassan. This perilous journey is sending him to Mount Qaf, where time no longer flows swift and sure in one direction. Sargon along with the other Immortals head to Mount Qaf to save the Prince, but it doesn't take long before he finds himself splitting paths, with some of the Immortals on a conflicting trajectory. Maybe that's because time seems to be mysteriously intertwined here and sometimes the past can happen after the present. No matter the cost, Sargon continues to strive when all odds are against him, gaining strength along the way.

MSI and Ubisoft Join Forces! Unlock Avatar: Frontiers of Pandora for Free with MSI Product Purchase

MSI, a leading gaming hardware brand, is thrilled to announce the partnership with Ubisoft, a renowned game publisher. Excitement abounds as MSI and Ubisoft collaborate once again to present gamers with an unmatched experience in the highly anticipated game - Avatar: Frontiers of Pandora.

Avatar: Frontiers of Pandora - Immerse Yourself in a World of Wonders and Dangers
Unfold the epic wonders of Avatar: Frontiers of Pandora, a first-person action-adventure game that will allow you to journey through beautiful yet unpredictable open world regions, where lowering your guard can lead to deadly mistakes.

Ubisoft Publishes Avatar: Frontiers of Pandora PC Specs

In Avatar: Frontiers of Pandora, you play as a Na'vi learning to reconnect with your own homeland while reckoning with the human militaristic corporation known as the RDA. Ahead of launch, check out the recently unveiled PC specs, and catch up on some of the PC-specific features you can expect when Avatar: Frontiers of Pandora drops on December 7.

Ray tracing and Extended Graphic Settings
Avatar: Frontiers of Pandora will include raytraced reflections and shadows for more immersive environmental exploration, and extended graphic settings that allow for granular tweaks to a multitude of visuals such as environment reflection quality, and distant shadows.

Ubisoft to Decommission Online Services for Several Older Games in January 2024

Last year, we posted an article on decommissioning online services for some older games. Today we have an update for you, as some additional online services will be decommissioned across several platforms on January 25, 2024. Decommissioning such services for older games is not something we take lightly, but is a necessity as the technology that drove those services has grown obsolete.

Below, you can find a list of the games and platforms affected. For a detailed breakdown of the effects of this decommissioning, please refer to our updated self-help article. Rest assured that the decommissioning of online services will only affect certain online functionalities; if you purchased these games, you will still be able to play them.

NVIDIA GeForce NOW Gets 29 New Games This Week, Including Assassin's Creed Mirage

October brings more than falling leaves and pumpkin spice lattes for GeForce NOW members. Get ready for nearly 60 new games to stream, including Forza Motorsport and 16 more PC Game Pass titles.Assassin's Creed Mirage leads 29 new games to hit the GeForce NOW library this week. In addition, catch a challenge to earn in-game rewards for World of Warship players.

It's not an illusion - Ubisoft's Assassin's Creed Mirage launches in the cloud this week. Mirage was created as an homage to the first Assassin's Creed games and pays tribute to the series' well-loved roots. Join the powerful proto-Assassin order - the Hidden Ones - as a 17-year-old street thief named Basim Ibn Is'haq as he learns to become a master assassin. Stalk the streets of a bustling and historically accurate ninth-century Baghdad - the perfect urban setting to seamlessly parkour across rooftops, scale tall towers and flee guards while uncovering a conspiracy that threatens the city and Basim's future destiny.Take a Leap of Faith into a GeForce NOW Ultimate membership and explore this new open world at up to 4K resolution and 120 frames per second. Ultimate members get exclusive access to GeForce RTX 4080 servers in the cloud, making it the easiest upgrade around.

Assassin's Creed Mirage - Accessibility Features in the Spotlight

Assassin's Creed Mirage launches on October 5, when players will be able to dive into the adventure of Basim Ibn Is'haq, a young street thief who grows into a Master Assassin, and explore the vibrant city of Baghdad circa the ninth century. Assassin's Creed Mirage is intended to evoke the feel of early games in the series, with an emphasis on stealth and the return of many familiar gameplay and thematic elements - but it's firmly modern in its approach to accessibility, with a number of features to ensure that as many people can play as possible.

"Our philosophy was to create a game that goes back to its roots while retaining the modern accessibility options and feedback elements found in later Assassin's Creed titles, like Valhalla," says Antony Marques, UX designer at Ubisoft Bordeaux. "To achieve this, we collaborated with teams in Montreal, Kyiv, Odesa, and Bordeaux. For the new core gameplay, the focus was to design with accessibility in mind, seamlessly incorporating it into the gameplay itself rather than relying solely on options."

Ubisoft Built an Authentic City within Assassin's Creed Mirage

Launching on October 5, Assassin's Creed Mirage takes place in ninth-century Baghdad during the Abbasid Caliphate, a golden age not only for Islam, but for art, science, culture, poetry, architecture, and so much more. To help the development team at Ubisoft Bordeaux make Mirage as culturally, religiously, and historically authentic as possible, three Ubisoft employees brought their local and global expertise: Mohammed Alemam, localization and social media manager at Ubisoft MENA (Middle East and North Africa); Malek Teffaha, Diversity, Inclusion, and Accessibility Senior Manager of Project Management; and Maya Loréal, Senior Manager, Inclusive Games and Content.

The three joined forces with Ubisoft's Humanities & Inspiration taskforce, led by Thierry Noël, in-house historians Dr. Raphaël Weyland and Maxime Durand, and Strategic Alliances director Amy Jenkins. Loréal managed relationships, and Alemam and Teffaha served as cultural, religious, and linguistic consultants. The three were integral to helping build the game from the ground up.
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