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Assassin's Creed Hexe Reportedly Delayed Internally to 2028

Assassin's Creed Hexe probably won't be out before 2028. Insider Gaming's Tom Henderson says sources told him as recently as October that the game had run into issues and was pushed back internally by another year. The claim was tucked into a larger report about two unannounced Assassin's Creed projects, including the Ancient Rome game codenamed Mars, though the Hexe bit is arguably the bigger news for anyone who has been waiting since Ubisoft first announced the game back in 2022. Henderson didn't say what the issues are. Up until now, 2027 looked like the target. A leaker pointed to June 2027 earlier this year, and NateTheHate later said Hexe wouldn't launch before the second half of 2027 at the earliest.

Development hasn't exactly been smooth either. Ubisoft Montreal was reportedly reworking the combat deep into production in February, and around 50 developers were reportedly moved off the project a few months later. Ubisoft's latest official word came in its Fall 2026 franchise update at the end of October. The company said Hexe is making steady progress, though there is "still work ahead of us," and promised the next major update in 2027. That isn't a confirmation of anything, though it does leave room for a 2028 launch. Ubisoft hasn't given Hexe any official release window so far, so readers are advised to treat 2028 as an internal target that could still move.

Assassin's Creed Codename Mars Reportedly Takes the Series to Ancient Rome

Ubisoft reportedly has two more unannounced Assassin's Creed games in development, and one of them takes the series back to Ancient Rome. French content creator j0nathan, who has a track record with Ubisoft leaks, said in a November 6 video that the Rome project is codenamed "Mars," and that two sources with access to Ubisoft's backend systems backed up the information. The second game is apparently a mobile title codenamed "Pocket," set in Jerusalem. Insider Gaming says it has also heard both codenames, but it couldn't verify the claims to its own standards, partly because the franchise has been going through a rough patch since longtime boss Marc-Alexis Côté left Ubisoft in October 2025.

The setting is interesting, since Netflix's live-action Assassin's Creed series is also set in Rome, in 64 AD. The leaker thinks Mars will likely tie into the show in some capacity, and his video also floats the idea that it could be a follow-up to Assassin's Creed Origins. None of this is confirmed, of course. However, Ubisoft did say in its Fall 2026 franchise update that its teams are working on unannounced projects with new settings and stories, while confirming no other remakes are in the works. Codename Hexe is next in line, and an earlier rumor said it won't launch before the second half of 2027. Insider Gaming has since heard that Hexe was internally delayed by another year, likely into 2028. It's possible we don't get anything concrete on the Rome game until 2029 or 2030, assuming it moves further into production.

Arkane Lyon Union Blames Microsoft for the Delays It Now Uses to Justify Closure

Members of the French video game union STJV (Syndicat des travailleureuses du jeu vidéo) at Arkane Lyon have accused Microsoft of sabotaging Marvel's Blade. In a statement published on November 4, the union claims a 19-month hiring freeze created the very delays and extra costs that Microsoft now cites as economic grounds for closing the studio. It also says work on Blade is going fine, with expected quality on par with Arkane's earlier games. Xbox hasn't responded publicly yet.

The union goes further, arguing that Arkane is profitable, "just not profitable enough for Microsoft." Apparently, the studio's cash always looks low because leftover money gets sent up to the group through cash pooling, and sales of its older games, which STJV puts in the tens of millions, don't show up in the company results. It adds that closing Arkane would probably cost more than finishing Blade. The union wants workers to have a say in picking a buyer, along with a fund that would protect anyone a new owner lays off within 24 months. If the studio does close, it is asking for a €200,000 redundancy payment and two years of Microsoft-funded redeployment support, among other demands.

Ubisoft Puts in a Bid for Dishonored Studio Arkane Lyon

Ubisoft has made an offer to buy Arkane Lyon, the French studio behind Dishonored, Deathloop and the upcoming Marvel's Blade, according to Bloomberg's Jason Schreier. At least two other gaming companies have put in offers of their own, though their names haven't come out yet. Apparently, Xbox is also weighing a sale to the studio's own management, much like how Double Fine and Compulsion Games went independent earlier this year. No deal has been agreed so far, and Xbox reportedly told Bloomberg that it is still exploring options ahead of a December deadline.

That deadline exists because of French labor law. Arkane Lyon's future was put under review in July as part of Xbox CEO Asha Sharma's "reset," and France's Florange Law required Microsoft to look for a buyer before it could close the studio. The consultation was first set to end on November 13, but Microsoft extended it by a month to December 13. Around 217 jobs are on the line. Insider Gaming, which says it confirmed the bid independently, adds that Ubisoft had been interested "for some time," even before Arkane's situation became public over the summer.

Ubisoft Has No Other Assassin's Creed Remakes in the Works After Black Flag Resynced

Ubisoft says it currently has no other Assassin's Creed remake in active development, according to its Fall 2026 franchise update. Black Flag Resynced, which launched on July 9, was the series' first-ever remake, and Ubisoft called rebuilding its old systems from scratch "a massive undertaking." The game has reportedly done well, and it just received its final major content update, so plenty of fans were probably hoping for another nostalgia trip. Rumors were circulating about an Assassin's Creed 1 remake, but it looks like Ubisoft won't be going down that route just yet. Instead, Ubisoft says its teams are focused on the next Assassin's Creed titles, including unannounced projects with new settings and stories. The company isn't ruling out remakes for good, though, and says it will keep exploring ways to bring older games back.

Codename Hexe, the darker Assassin's Creed project, is apparently making "steady progress," but its next major update won't come until 2027. Ubisoft didn't give a release window, although an insider claimed back in July that Hexe won't launch before the second half of 2027. The Hexe section of the post also ends with a line of scrambled, coded text that fans will probably try to decode. The multiplayer project, Codename Invictus, is being reworked too, after hundreds of players tried an early prototype in a private Insiders Session. They liked the return of PvP, the parkour, and playing as different Assassin's Creed characters, but asked for more of the series' core pillars.

Ubisoft Ends Major Content Support for Black Flag Resynced With Update 1.0.8

Ubisoft is wrapping up major content support for Assassin's Creed Black Flag Resynced with Title Update 1.0.8, which went live on October 27 across all platforms. The main draw is the New Game+ mode Ubisoft promised back in July and confirmed last week. It lets players restart Edward Kenway's campaign while keeping almost everything, including unlocked weapons, outfits, the Jackdaw's upgrades and pets, and the Kenway fleet. Quest items, recruited officers, and captured forts do reset, though. Difficulty climbs with each run, as Elite Soldiers appear more often and max rank ships start patrolling the seas, up to New Game+++++.

Players after a tougher fight get Nightmare Mode, where enemies deal 1.8x damage, parry timing is tighter, and the one-shot kill safety net is switched off. Stealth gets harsher too, with faster detection and enemies hearing anything quicker than a walk. A new currency called Escudos, earned from challenges and from chests that were already looted, unlocks outfits and items exclusive to the mode. The patch also restores hidden blade, unarmed, single sword, and gunblade takedown animations from the 2013 original, and Ubisoft has hidden new community chests without offering any hints.

Screenshots Reveal Cancelled "Assassin's Creed Destiny" Game Set in China

One of the myriad projects Ubisoft scrapped in its recent restructuring, which has resulted in hundreds of layoffs and a reduction in scope of other games, was apparently an Assassin's Creed project called Assassin's Creed Destiny, which would have seen the franchise visit China in 205 BCE, around the time of the collapse of the Qin Dynasty, the shortest-lived dynasty in China's long history. According to a recent report by MP1st, the game was in development in collaboration with TiMi, a Tencent-owned game studio, but the studio announced a restructuring shortly after the 2025 prototype that recently surfaced, and the game was scrapped not long after that.

In the leaked screenshots, which are sourced from the portfolios of artists associated with Assassin's Creed Destiny, there are intricate weapon designs, while an included video shows a female assassin hunting down a mysterious artifact housed in a besieged palace. As with other Assassin's Creed games, it was to feature historical figures, and one mentioned in the leaked game media is Xiang Yu, an ancient Chinese warlord that was besieging the palace and featured briefly in an early boss fight.

Ubisoft To Cut Close to 100 Jobs in Latest Round of Layoffs

Following a recent round of layoffs at Ubisoft that saw hundreds of workers lose their jobs at multiple of the company's game studios across America and Europe, it has been revealed in a recent report by The Game File that Ubisoft is planning further reductions, this time at its German studios. According to the report, which cites a representative at Ubisoft Germany. The gaming giant previously discussed the prospect with the Works Council—a labor group representing employees—where it proposed a voluntary departure plan.

It seems as though the highest-profile studio to be affected by the upcoming round of layoffs is Mainz, which previously worked on Anno 1800, Anno 117: Pax Romana, Rainbow Six Seige, and Beyond Good and Evil 2. The Ubisoft studios in Berlin and Dusseldorf will also be affected, with Dusseldorf reportedly taking the brunt of the job cuts. The job cuts are motivated by sustainability, with Ubisoft's Benedikt Grindel stating in an internal email that the cuts would "best position our German studios for the future...with a clearer focus on their role, capabilities, and organizational setup needed for the work ahead."

Rayman Legends Retold PC System Requirements: 1080p at 60 FPS on GTX 1660

Optimization and low system requirements have been something of a trend in PC gaming of late, with even games like the upcoming Fable slated to be playable on entry-level gaming hardware from 2020. Despite its updated graphics and gameplay, Ubisoft's Rayman Legends Retold seems to be going down the same path. According to the recently announced system requirements for the game, Rayman Legends Retold will be playable at 1080p and 60 FPS on an NVIDIA GeForce GTX 1660, AMD Radeon RX 5500 XT, or Intel Arc A580 and Intel Core i3-8100 or AMD Ryzen 3100, as long as graphics are set to the low preset and the upscaler is set to Quality. On GPUs capable of using it, the game will rely on NVIDIA DLSS, but it will also feature FSR and XeSS, although exact upscaler versions were not specified. The original Rayman Legends is still available on Steam, and it is significantly less demanding on hardware, with recommended specs calling for only an Intel Core 2 Duo E4400 or AMD Athlon64 X2 3800+, 2 GB of RAM, an NVIDIA GeForce 9600 GT or AMD Radeon HD3850, and a mere 2 GB of RAM.

General system requirements also include at least 8 GB of RAM, with recommended, 2K, and 4K configurations all asking for 16 GB, 33 GB of storage, and Windows 10. Windows 11 is required when using DLSS, though, and ReBar must be enabled in order to use Intel GPUs. The recommended spec is aimed at running the game at 1080p, 60 FPS, with high graphics settings enabled on an Intel Core i5-8400 or AMD Ryzen 5 3600 and an NVIDIA GeForce RTX 3070, AMD Radeon RX 5700, or Intel Arc A750. There's no mention of native quality rendering, but tools like FSR 3 and XeSS generally use a 1.5× scale factor in Quality mode. The blanket use of Quality mode also means that gaming handhelds still stand a chance at decent frame rates when using Performance or Ultra Performance upscaling modes.

Ubisoft Starts Abandoning Ubisoft Connect for "Simpler Launch Experience"

Ubisoft has officially announced an alternative to Ubisoft Connect, its third-party launcher that has been known to cause stickiness with SteamOS, Linux, and other systems that require translation layers to function. Ubisoft Connect will not be going away completely, but, starting with Prince of Persia: The Lost Crown, Ubisoft is testing Ubisoft Connect Services—a new Steam tool that enables cross-progression, cross-play, challenges and rewards, and player safety, independently of the Connect launcher.

The decision to move away from Ubisoft Connect as a hard requirement for game launching was likely spurred on by the increasing reliance on tools like Proton and Steam's new Arm and Android compatibility tools, FEX and Lepton. Ubisoft says that the testing version of Ubisoft Connect Services is "an initial step toward a smoother and more streamlined launch experience on Steam," and it promises to build on it and improve Ubisoft Connect Services as more players use it, eventually also rolling it out for more games.

Ubisoft Games Silently Join Xbox Disc-to-Digital Program

When Xbox previously announced its Disc-to-Digital attestation program, it said that many publishers were working to bring their games to the insider program, and, thanks to tests by gamers, it has been confirmed that Ubisoft is one of those major publishers to join D2D. One specific post on X says that Trials Fusion, Assassin's Creed: The Ezio Collection, Assassin's Creed Syndicate, and Far Cry Primal were all able to be registered via the Disc-to-Digital program.

The gamer who shared their results also notes that it does not appear that those games are playable on PC via the Xbox Backward Compatibility on PC program. Corroborating the post on X, the changelog on Xbox Collection Tracker (XCT) shows pages on pages of new Ubisoft franchises confirmed to be part of the D2D program, including Watch Dogs, Assassin's Creed, Far Cry, and the Tom Clancy franchise. These include titles published on both the Xbox Series consoles and the Xbox One. So far, the community-driven XCT lists 1,478 games confirmed as being part of the Disc-to-Digital program.

Ubisoft Announces "The Player Council" Platform At Gamescom for Early Game Testing

There has been a trend of game studios involving prospective audiences more actively during the development process in the last few years, with Early Access games, like Subnautica 2, being a prime example of this. Now, it seems as though Ubisoft has finally caught on and is soft launching its own version of an early player feedback system in The Player Council. The Player Council is a new initiative by Ubisoft to solicit player feedback during various stages of game development and to give players insight into the development process.

Players who wish to sign up to The Player Council can do so on playercouncil.gg. Initially, the program is soft launching with four games: Codename Split Point, an online 1v1 PvP turn-based tactical game that is currently in the early concept phase; Codename Rook, a single-player strategy game based on tactical decision-making, planning, and calculation; Riders Republic, the already released MMO extreme sports game; and Atomega, a 2017 first-person arena shooter. For the latter two games, Ubisoft is requesting player feedback for upcoming content. Two more games, Codename Decagon and Codename Harlequin, are planned to be added to the program sometime between the launch and December.

Ubisoft Reveals Heroes of Might and Magic III Remake at Gamescom

Yesterday, during Gamescom's Opening Night Live, Ubisoft announced Heroes of Might and Magic III Remake, a modern reimagining of the critically acclaimed turn-based strategy classic. Developed by Ubisoft China studios in Chengdu and Shanghai, the game will launch in 2027 on Ubisoft+, Xbox Series X|S, PlayStation and PC through Ubisoft Connect, Steam, and the Epic Games Store.

Heroes of Might and Magic III Remake offers endless hours of epic adventure, elevating the original's timeless gameplay to modern standards and delivering its iconic blend of turn-based strategy, RPG hero progression, and tactical grid combat. Building on that foundation, the remake introduces a range of quality-of-life improvements and new features, such as enhanced planning and decision-making tools, making for a more intuitive experience while staying faithful to the original.

Ubisoft Drops Rainbow Six: Tactics at Gamescom: Single-Player Turn-Based XCOM-Style Gameplay

Rainbow Six: Tactics leaked way back in January 2026 as an upcoming tactics game in Tom Clancy's Rainbow Six universe, and Ubisoft officially announced Tactics at Gamescom opening night, revealing details about the game and the game's trailer. Rainbow Six: Tactics will be a single-player, story-based title featuring operators from Rainbow Six Siege, and it is slated to launch in 2027.

Rainbow Six: Tactics will feature turn-based tactics gameplay akin to that of XCOM, which will demand that players use their surroundings and destructible environments to gain the upper hand and outsmart enemies in order to gather clues and take down a global conspiracy. Combat encounters will take place in a number of global locations, and players will have access to the same weapons, gear, tactical tools, recon gadgets, and breaching tools as are available to them in Rainbow Six: Siege. Ubisoft says that the game will have around 25 hours of total play time to complete the campaign.

EA, Embark, and Ubisoft Bring Their Blockbuster Titles to NVIDIA RTX Spark

NVIDIA announced today that some of the world's leading game developers are supporting the upcoming RTX Spark PC platform. Launching this fall, RTX Spark will include support for major AAA titles, featuring the work of publishers and developers like Electronic Arts, Embark, and Ubisoft. This list of major publishers pledging their support for the platform is growing, with KRAFTON, NetEase, Riot Games, SEGA, and Xbox already on board. Newly added titles include EA's EA SPORTS F1 25 and Apex Legends, Ubisoft's Anno 117: Pax Romana, and Embark Studios' ARC Raiders and THE FINALS, with many more to come.

Additionally, NVIDIA has collaborated with EA to ensure the EA Javelin Anticheat system supports the RTX Spark Windows-on-Arm platform, making online gaming possible. As readers may know, modern games with online features often include complex anticheat engines that are usually platform-specific, making them difficult to port without the developer's involvement. Many anticheat engines run exclusively on Windows for x86 CPUs, leaving out Linux-based gamers and Arm-based Windows gamers like those using the upcoming RTX Spark. By porting its Javelin Anticheat system to Windows-on-Arm, EA suggests that other developers may soon follow suit with their own anticheat systems.

Assassin's Creed Hexe To Launch in Late 2027 "At Earliest"

Given the recent success of both Assassin's Creed Shadows and Black Flag: Resynced, Assassin's Creed Hexe is becoming a reasonably hotly anticipated game, at this point. While previous rumors indicated that Hexe may launch in June 2027, despite some development setbacks, new rumors suggest that a later launch date is likely.

According to NateTheHate2 on X,xs a well-known gaming industry leaker and insider, Assassin's Creed Hexe "won't launch until second half of 2027, at earliest." His reasoning doesn't appear to be based on any concrete information, but it stands to reason that Ubisoft would not need to launch a new mainline Assassin's Creed game just yet, because Shadows is hardly a year old and won't even be two years old by June 2027.

Ubisoft Adds Free PC License to Xbox Digital Game Purchases

There has been a lot of talk recently about both the merit of platform exclusive games and digital games, and Microsoft's latest partnership with Ubisoft seems to be a move to support both its Xbox platform on PC and console as well as its digital game sales. The new Xbox × Ubisoft initiative will grant buyers of certain Ubisoft games on the Xbox Store a free PC license that can be redeemed via Ubisoft Connect.

Ubisoft and Microsoft will include any games purchased from July 21 in this agreement, but those PC licenses will gradually be added to user accounts in a progressive rollout slated to be completed on August 4. There are 13 games in total covered by this agreement, and the free license only goes one way—you cannot purchase the PC version of the game in order to get a free Xbox license. Additionally, content like season passes and DLC content will also cross over from Xbox to PC, but consumables and single-use items will not. It also seems as though the games will be locked to the Ubisoft Connect platform instead of something like Steam.

Assassin's Creed Black Flag: Resynced "Exceeding Annual Expectations" 2 Weeks After Launch

It's been pretty clear, judging by the player count figures alone, that Assassin's Creed Black Flag: Resynced has been at least decently successful. However, a recent Q1 sales report from Ubisoft has just confirmed that the game has been a commercial success as well as being a hit with gamers and reviewers alike. Ubisoft reports that Assassin's Creed Black Flag: Resynced has sold more than its expected annual volume in its first 14 days on the market. In those 14 days, Assassin's Creed Black Flag: Resynced sold an impressive 3.5 million units.
UbisoftStrong launch of Assassin's Creed Black Flag Resynced in July, achieving 84 on OpenCritic and Metacritic, with 3.5 million copies sold-in to date, exceeding annual expectations within its first 14 days.

Ubisoft Celebrates 3 Million Sales for Assassin's Creed Black Flag Resynced and Promises New Game+ Content

Exactly a week after the game crossed the two-million-sales mark—in less than 24 hours, no less—Ubisoft has announced that Assassin's Creed Black Flag Resynced has officially sold three million units. Black Flag Resynced has also managed fairly decent player retention, with SteamDB still reporting around 45,000-60,000 peak concurrent daily players on Steam.

Black Flag Resynced is also still delivering in terms of revenue, sitting in fifth place in the Steam Top Sellers chart, which measures financial performance. Reviews also continue to trend positive, despite early user reviews on Steam taking a dim view of the in-game microtransactions. In the X post announcing the sales figures, Ubisoft confirms that the remake will get more content later in the form of New Game+ gameplay, although it's unclear what shape this will take or when it will launch.

Assassin's Creed Black Flag Resynced Hits 2 Million Sales in 24 Hours as Reviews Swing Positive

Assassin's Creed Black Flag Resynced has seemingly managed to turn things around following a wave of negative reviews on launch day. Not only has its Steam review rating swung from "Mixed" to "Mostly Positive"—with 77% of the game's 3,555 English reviews now positive—Ubisoft has also announced that Black Flag Resynced has sold over 2 million copies in just over 24 hours since its launch. This at least matches but possibly exceeds the day-one performance of 007 First Light, which sold 1.5 million units in 24 hours.

Previously, reviews on Steam frequently complained about the game's microtransactions, which totaled to more than the $69.99 price of the Deluxe Edition. It's not entirely surprising that the game has reached such heights, given that its day-one Steam peak player count, as reported by SteamDB, was 99,451 players, beating out every other Assassin's Creed game to date—the previous record belonged to Assassin's Creed Shadows with 64,825 peak concurrent players.

Assassin's Creed Black Flag Resynced Launches To Mixed Reviews: Controversial Microtransactions Spark Outrage

The hype has been building for the launch of Assassin's Creed Black Flag Resynced for a good long while, and it seems as though sales have been strong, with SteamDB reporting a peak of 99,451 concurrent players in the first 12 hours after launch on Steam alone. However, it seems as though player impressions could be better, with the Steam review rating currently sitting at an underwhelming "Mixed" rating. Many reviews praise the quality of the remake, but Steam gamers have taken issue with the monetization of Black Flag Resynced.

During the first 12 hours since the game's launch, it has managed to accrue 2,778 reviews, and only 62% of those reviews are positive. For the most part, negative reviews on Steam are taking Ubisoft to task about the inclusion of over $80 worth of microtransactions and DLC that show up repeatedly in the game's menus. This is true for players of both the $59.99 standard version and the $69.99 Deluxe Edition. The majority of the positive reviews of Black Flag resynced defend the cosmetics, saying that the inclusion of microtransactions for cosmetics is unimportant in a single-player game, but others argue that the perks offered by certain cosmetics, like shorter cooldowns, change the gameplay in meaningful ways. Others have complained that it's not merely the presence of microtransactions, but the fact that Ubisoft is seemingly using Black Flag and its link to Assassin's Creed Shadows to push players to buy the latter game.

Assassin's Creed Black Flag Resynced Gets Steam Deck Verified Ahead of Launch

As was the case with Assassin's Creed Shadows, Ubisoft has just announced that Assassin's Creed Black Flag Resynced has been Steam Deck Verified ahead of its July 9 launch, and that it will also support Steam Achievements on day one, again following the recent trend of doing the same with older Assassin's Creed games. In the announcement of day-one Steam Deck support, Ubisoft claims that Black Flag Resynced has been optimized for and looks great on the Steam Deck, despite its low-powered APU. Of course, given the relaxed Steam Machine Verified requirements, this means Black Flag Resynced will also work on the new mini PC, too.

Ubisoft also claims that the Black Flag Resynced will "look and run great on the Steam Deck," and that "developers have worked hard on features like ray tracing across all platforms, dynamic weather that looks and feels fantastic, and a Caribbean remade from the ground up." Assassin's Creed Shadows, for its part, mostly runs at 30 FPS on the Steam Deck with a built-in graphics preset, which locks down a number of graphics options, and upscaling tech is doing a lot of heavy lifting to keep the game running smoothly. Given that Assassin's Creed Black Flag Resynced is being built on the modern Ubisoft Anvil engine with support for many of the same visual settings and graphical fidelity options as Shadows, we can likely expect similar performance. More good news is that more powerful gaming handhelds, like the new Intel Arc G3-powered versions or the ASUS ROG Xbox Ally X (read TechPowerUp's review here) will run Assassin's Creed Black Flag Resynced even more smoothly.

Ubisoft Barcelona To Strike Over Layoffs

Ubisoft has been undergoing a controversial restructuring, having previously laid off hundreds of staff across multiple studios. In the latest round of layoffs, announced earlier in June, the gaming giant laid off 51 employees—28% of its staff at the location—at its Barcelona studio, resulting in the announcement of a strike at the branch. According to Insider Gaming, employees at Ubisoft Barcelona will strike every Tuesday and Thursday afternoon between June 30 and July 16.

The striking workers are demanding: a continuity mandate and binding negotiations that would ensure the positions of the 51 affected staff; protections against future dismissals for a minimum of five years; compliance with internal promotions procedures that had not been adhered to; an unconditional return to work from home agreement that would allow 60% monthly remote work; and a career development pact that would see the salary improvement plans and social benefits packages reviewed. Previously, the French Video Game Workers' Union also responded to a round of layoffs at Ubisoft with a two-week strike that had similar demands.

Assassin's Creed Shadows "True Ending" Sparks Speculation of Sequel or DLC

Ubisoft recently released what it called the final update for Assassin's Creed Shadows, which was meant to give fans one final hurrah for the characters of Naoe and Yasuke with a Black Flag Resynced tie-in to see them off. It seems as though this might not be the case, however. As archived Zephryss in a clip on X, Naoe and Yasuke's story ends with the pair pondering what to do with the MacGuffin that has thus far driven the plot of the game forward, and instead of ending on decision, Naoe proposes that they might seek out the Brotherhood of Assassins "one day." This open-ended conclusion to the story of Yasuke and Naoe's chapter in the Brotherhood's history suggests that there may be more to come, and fans have been speculating just that.

At the same time, in its announcement of the "Black Tides" update Ubisoft said that it was trying to fix parts of the AC Shadows story that "didn't resonate" with the community, and in recent reports about the next Assassin's Creed game, it was revealed that the new game would be much more like a classic Assassin's Creed game than the open-world affairs we've seen more recently, and that Ezio would be making a comeback in some form or another, suggesting that Ubisoft may be planning to weave the different Assassin's Creed stories together more cohesively. Famously, Ezio's trilogy is the only real example of an Assassin's Creed protagonist returning to the franchise in multiple games. It's not outside the realm of possibility that Naoe and Yasuke will return in a future game or that another DLC will launch later on to expand their story.

Assassin's Creed Shadows Final Update Expands End-Game Content

A little over a year since the game launched, Ubisoft has announced the final content update, Title Update 1.1.11, for Assassin's Creed Shadows, launching on June 16, and delivering the final end-game quest, called Black Tides, to finally conclude the story of Yasuke and Naoe. Black Tides sees players go up against two mysterious Templars who have journeyed to Japan to hunt Yasuke and Naoe and fulfill their own ulterior motives along the way. Players will need to complete all previous free post-launch content drops in order to access the Black Tides quest, except for Claws of Awaji. The update also adds Domains, a new, replayable, arena-based endgame activity that challenges players and encourages build diversity.

Domains will feature boss battles and missions, but each level of difficulty (1-10) will apply additional modifiers to make things even more difficult. There are five separate gameplay simulations in Domains, and each one will challenge players in different ways. Players will be able to buy Domain-specific items from the Domain shop with a special in-game currency. Domain activities will also reward players with special weapons and cosmetics that will never be available outside the challenges. Black Tides will also link Shadows to Black Flag Resynced with two new live projects, Riptide and Undertow, wherein players can earn rewards that will cross over between the two games. As usual, there are also a host of new bug fixes and UI improvements, which can be seen in the full update notes. Trailers for Domains and the Black Tides quest follow.
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