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Intel and Wargaming Join Forces to Deliver Ray Tracing to World of Tanks

Intel has been very serious about its efforts in computer graphics lately, mainly because of its plans to launch a dedicated GPU lineup and bring new features to the graphics card market. Today, Intel and Wargaming, a maker of MMO titles like World of Tanks, World of Warships, and World of Warplanes, partnered to bring ray tracing feature to the Wargaming's "Core" graphics engine, used in perhaps one of the best-known MMO title - World of Tanks.

Joint forces of Intel and Wargaming developers have lead to the implementation of ray tracing, using only regular software techniques without a need for special hardware. Being hardware agnostic, this implementation works on any graphics card that can run DirectX 11, as the "Core" engine is written in DirectX 11 API. To achieve this, developers had to make a solution that uses CPU's resources for fast, multi-threaded bounding volume hierarchy which then feeds the GPU's compute shaders for ray tracing processing, thus making the ray tracing feature entirely GPU shader/core dependent. Many features are reworked with emphasis put on shadow quality. In the images below you can see exactly what difference the new ray-tracing implementation makes, and you can use almost any graphics card to get it. Wargaming notes that "some FPS" will be sacrificed if ray tracing is turned on, so your GPU shouldn't struggle too much.

World of Tanks to Receive a Major Visual Makeover in March 2018

Wargaming is excited to announce major game enhancements for its flagship title World of Tanks. Coming March 2018, Update 1.0 will overhaul the game's underlying technological base with an advanced CORE graphics engine. Together with this major uplift, over 25 World of Tanks maps are getting redesigned to meet modern graphical standards. Each map will have a distinguished flair and provide even deeper immersion thanks to dynamic music, authentic soundtracks, and atmospheric ambience.

'Update 1.0 is a true game-changer,' said Milos Jerabek, World of Tanks Development Director. 'Though the spirit of the game remains the same, the introduction of the new graphics engine leads to a far greater boost in image fidelity than a simple resolution increase. It's a staggering difference from the game as you know it, and we can't wait for players to get hands-on with it.'
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