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World of Tanks: HEAT is Live Today on PC and Consoles

Wargaming is proud to announce the release of its new standalone free-to-play tactical vehicle shooter, World of Tanks: HEAT. Built from the ground up on a proprietary engine, the game delivers fast-paced armored combat with a diverse roster of unique Agents and a wide selection of experimental vehicles. World of Tanks: HEAT is available across PC (Wargaming Game Center and Steam), PlayStation 5, Xbox Series X|S, and NVIDIA GeForce NOW, supporting full cross-platform play and progression.
"Launching HEAT is a huge milestone for us, but in many ways, this is only the beginning," said Artyom Yantsevich, Product Director. "I want to thank our team, as well as our players for helping bring HEAT to life. We're excited for what's ahead and can't wait to grow HEAT together."

NVIDIA GeForce NOW Gets Warhammer 40,000: Dawn of War - Definitive Edition, Heretic + Hexen, and More

Warhammer 40,000: Dawn of War - Definitive Edition is marching onto GeForce NOW, expanding the cloud gaming platform's library to over 2,300 supported titles. Battle is just a click away, as the iconic real-time strategy game joins seven new releases this week. Commanders can prepare their squads and steel their nerves on any device - including laptops, Macs, Steam Decks and NVIDIA SHIELD TVs. Microsoft's surprise announcement at Quakecon is now available in the cloud: legendary fantasy shooters Heretic + Hexen have been conjured out of the shadows and are streaming on GeForce NOW. And don't miss out on in-game rewards for the popular, free-to-play, massively multiplayer online game World of Tanks as publisher Wargaming celebrates the title's 15-year anniversary. GeForce NOW will be at Gamescom 2025 - the world's largest gaming tradeshow - starting Wednesday, Aug. 20. Stay tuned to GFN Thursday for all the latest updates.

The Emperor's Call
The grimdark future calls. Warhammer 40,000: Dawn of War - Definitive Edition storms onto the battlefield with ferocious, squad-based real-time strategy. Command the Space Marines, Orks, Chaos, Eldar and more across four legendary campaigns and nine playable armies. From bolter roars to Waaagh! cries, battles erupt with uncompromising brutality, tactical depth and a healthy dose of swagger.

Linux Foundation to Form New Open 3D Foundation

The Linux Foundation, the nonprofit organization enabling mass innovation through open source, today announced an intent to form the Open 3D Foundation to accelerate developer collaboration on 3D game and simulation technology. The Open 3D Foundation will support open source projects that advance capabilities related to 3D graphics, rendering, authoring, and development. As the first project governed by the new foundation, Amazon Web Services, Inc. (AWS) is contributing an updated version of the Amazon Lumberyard game engine as the Open 3D Engine (O3DE), under the permissive Apache 2.0 license. The Open 3D Engine enables developers and content creators to build 3D experiences unencumbered by commercial terms and will provide the support and infrastructure of an open source community through forums, code repositories, and developer events. A developer preview of O3DE is available on GitHub today. For more information and/or to contribute, please visit: https://o3de.org

3D engines are used to create a range of virtual experiences, including games and simulations, by providing capabilities such as 3D rendering, content authoring tools, animation, physics systems, and asset processing. Many developers are seeking ways to build their intellectual property on top of an open source engine where the roadmap is highly visible, openly governed, and collaborative to the community as a whole. More developers look to be able to create or augment their current technological foundations with highly collaborative solutions that can be used in any development environment. O3DE introduces a new ecosystem for developers and content creators to innovate, build, share, and distribute immersive 3D worlds that will inspire their users with rich experiences that bring the imaginations of their creators to life.

Intel and Wargaming Join Forces to Deliver Ray Tracing to World of Tanks

Intel has been very serious about its efforts in computer graphics lately, mainly because of its plans to launch a dedicated GPU lineup and bring new features to the graphics card market. Today, Intel and Wargaming, a maker of MMO titles like World of Tanks, World of Warships, and World of Warplanes, partnered to bring ray tracing feature to the Wargaming's "Core" graphics engine, used in perhaps one of the best-known MMO title - World of Tanks.

Joint forces of Intel and Wargaming developers have lead to the implementation of ray tracing, using only regular software techniques without a need for special hardware. Being hardware agnostic, this implementation works on any graphics card that can run DirectX 11, as the "Core" engine is written in DirectX 11 API. To achieve this, developers had to make a solution that uses CPU's resources for fast, multi-threaded bounding volume hierarchy which then feeds the GPU's compute shaders for ray tracing processing, thus making the ray tracing feature entirely GPU shader/core dependent. Many features are reworked with emphasis put on shadow quality. In the images below you can see exactly what difference the new ray-tracing implementation makes, and you can use almost any graphics card to get it. Wargaming notes that "some FPS" will be sacrificed if ray tracing is turned on, so your GPU shouldn't struggle too much.

World of Tanks to Receive a Major Visual Makeover in March 2018

Wargaming is excited to announce major game enhancements for its flagship title World of Tanks. Coming March 2018, Update 1.0 will overhaul the game's underlying technological base with an advanced CORE graphics engine. Together with this major uplift, over 25 World of Tanks maps are getting redesigned to meet modern graphical standards. Each map will have a distinguished flair and provide even deeper immersion thanks to dynamic music, authentic soundtracks, and atmospheric ambience.

'Update 1.0 is a true game-changer,' said Milos Jerabek, World of Tanks Development Director. 'Though the spirit of the game remains the same, the introduction of the new graphics engine leads to a far greater boost in image fidelity than a simple resolution increase. It's a staggering difference from the game as you know it, and we can't wait for players to get hands-on with it.'
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