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Intel Arc Xe2 B770 "Battlemage" dGPU Reportedly Lined Up for Q4'25 Launch

In the run-up to Computex 2025, Intel sent out mixed messages about the future of Arc Xe2 "Battlemage" desktop graphics cards. A combination of first-party teasers and "official leaks" (courtesy of AIBs) indicated an (eventual) introduction of professional B-series products. PC hardware enthusiasts were looking forward to a possible unveiling of higher-end gaming cards; the rumor mill has floated a "B770" option in recent times. Industry observers detected further encouraging pre-release signs; a "B750" identifier was discovered on Intel Japan's website—likely existing as placeholder material. Team Blue's social media account drummed up additional hype, prior to the commencement of last week's key trade event.

The TechPowerUp crew and other media outlets did not stumble upon any Intel Arc Xe2 B750 or B770 specimens at the Taipei Nangang Exhibition Center. According to a mid-visit Tweakers.net article, several unnamed figures (likely board partner company representatives) divulged inside track knowledge during Computex 2025. The online publication outlined a smattering of details: "sources close to Intel confirm the existence of the Arc B770 video card. According to them, the introduction is planned for the second half of this year. The card is expected to appear in the fourth quarter, although the planning can of course still change. Intel is working on an Arc B770 video card based on the 'Battlemage' architecture. Tweakers was able to confirm this with multiple sources during Computex. So far, Intel has only released lower-positioned B570 and B580 video cards with this architecture." Now defunct product roadmaps had the "Battlemage" series wrapped up by 2024, but delays and other factors have allegedly caused major timeline slippages. An industry expert claimed that a larger "BMG-G31" GPU development project was closed down at some point late last year, but fresher production activities have generated renewed beliefs that the "Battlemage" gaming line will expand beyond "cheaper" tiers.

La Quimera Relaunched into Early Access; Dev Team Encourages Fan Feedback

Late last month, La Quimera did not launch on its promised release date (April 26). At the time, the game's development team—Reburn—sent out an apology (via Discord), but their short statement did not delve into too much explanatory detail. Industry watchdogs proposed revised launch windows; potentially later on in 2025. Apparently, last month's "version 1.0" review code was not well received—content and performance-wise. Additionally, a mid-month closed beta program was reportedly nixed within 24 hours of kicking off—early community feedback suggests participants experiencing a myriad of problems. As promised during non-launch week, Reburn has provided a more comprehensive update about forward progress—in the renewed form of La Quimera; available now in Early Access.

Within the title's rebooted Steam page, Reburn outlines a revised release schedule (subject to change): "La Quimera, our narrative-driven sci-fi FPS, is now live on Steam in Early Access!..We plan to remain in Early Access for up to 18 months. This timeline may adjust based on feedback and the pace of development, but our goal is to deliver a fully polished experience within that timeframe...The Early Access version currently includes the first four levels of the campaign, featuring fully integrated narrative and gameplay elements. It offers approximately five hours of story-driven content, designed to demonstrate the core experience we are building toward. The current build is stable and fully playable, though bugs and balance adjustments are expected as we continue refinement." Interested parties can give this "still in progress" iteration a try; Steam early access pricing is $29.99.

Hollow Knight: Silksong Will be Exhibited at Australian Museum, Starting This September

Hollow Knight: Silksong's long gestation period has frustrated many Team Cherry fans. The Adelaide, Australia-based independent development and publishing house has only released one title: Hollow Knight (2017). The much-anticipated sequel was officially delayed two years ago; a "planned" H1 2023 launch window was scuppered. Since then, Metroidvania genre fanatics have pored over the slightest of new details or external insights. Team Cherry has maintained a very low profile the ensuing years, but hopes were elevated in March. At the time, Microsoft's ID@Xbox initiative boasted about their empowering (aka supplementary funding) of development on Clair Obscur: Expedition 33, Descenders Next, FBC: Firebreak, and "of course Hollow Knight: Silksong." Early last month, Team Cherry's PR and marketing chief—Matthew Griffin—confirmed that the team was working on versions of Silksong for Nintendo Switch and Switch 2 consoles. Aditionally, two new in-game screenshots emerged via Nintendo of Japan's official website.

Fresh signs of activity were welcomed and celebrated by the upcoming game's intended audience. More good news has turned up this week—eagle-eyed observers noticed that The Australian Centre for the Moving Image (ACMI) will be previewing a playable build later this year. As disclosed within a new exhibit description: "Game Worlds transports you inside the levels of 30 unforgettable video games, from global blockbusters like World of Warcraft (Blizzard Entertainment) to pioneer of the life simulation genre The Sims (Electronic Arts), Neopets (World of Neopia) and highly anticipated Australian title Hollow Knight: Silksong, plus more to be announced." The Melbourne-based museum could attract an unprecedented number of paying gamer tourists; playable titles will be showcased until February of next year.

Leak Suggests Intel Shipping Arc Xe2 "Battlemage G31" GPUs to Limited Edition Card Production Hub

Intel has only released two Arc Xe2 "Battlemage" desktop models: the B580 12 GB and B570 10 GB graphics cards. So far, these lower priced options have been warmly welcomed by reviewers and buyers alike—but gaming GPU enthusiasts are still actively clamoring for more potent second-gen "Battlemage" variants. The collective status of theorized "B750, B770, and (fancifully) B780" SKUs is frustratingly unclear. Intel has not generated any official new product noise since the launch of their B570 design, earlier this year—recent big announcements have focused on next-gen "AI PC" processor lines. A series of vague leaks have indicated cancelations and then revivals of speculated mid-to-high-end Arc Xe2 discrete cards.

As of late, a larger "BMG-G31" GPU identifier has appeared in shipping manifests—a previous leak pointed to "prototype" units being moved between company facilities. Yesterday, Haze2K1 shared another extract from NBD inventory documents—crucially, they believe that these items are heading to a crucial manufacturing plant in Vietnam. This location is/was tasked with the assembling of first-party B570 and B580 Limited Edition products. Fresh conjecture suggests that "B7XX" Limited Edition cards are in the pipeline, but current circumstances are still hazy. VideoCardz reckons that a "Developer Edition" 24 GB model is still in active development, but this rumored workstation/productivity-oriented card could be based on Intel's readily available "BMG-G21" GPU die.

La Quimera Misses Original April 25 Launch - Postponed Indefinitely

La Quimera—a sci-fi first-person shooter—was revealed two months ago. At the time, introductory press material placed emphasis on the title's development team being staffed by Metro series veterans. Days later, 4A Games stepped in and provided much-needed clarification about this confusing announcement. Fast-forward to the end of last week; Reburn—formerly 4A Games Ukraine—did not launch their debut title on time. An April 25 (Friday) release date was announced earlier in the month, as well as the start of a closed beta program (April 12). Review outlets did receive evaluation copies, prior to last Friday's intended launch—early impressions were mixed, and significant performance issues were noted on cutting-edge PC platforms. Aditionally, according to PC Gamer: "(Reburn's) closed beta planned for April 12 was delayed until April 19—less than a week before the scheduled launch—and then, according to multiple users on Steam, ran for less than 24 hours before being taken down. The reaction to the beta among those who were able to get in was also not universally positive."

Currently, La Quimera's release status on Steam is listed as "coming soon." Reburn will issue more details about adjusted plans in the near future. Dmytro Lymar—the studio's CEO and co-founder—provided a short explanation via an official Discord channel. He mentioned that the team ran into "some unforeseen challenges"—going into further detail: "we'd like to apologize for the unexpected delay in getting La Quimera out to you, our fans and supporters...Our team here at Reburn has been working hard on the game, and it being our first title as an independent game developer has led to some unforeseen challenges. We are trying our best to address the matters as quickly as possible, while also navigating the circumstances we're faced with here; in the Ukraine." PC Gamer reckons that La Quimera's gestation period could be extended until late 2025.

Intel Arc Xe2 "BMG-G31" GPU Spotted in Shipping Manifest; "Battlemage" B770 Model's Fortunes Revived?

At the tail end of March, an interaction between Tomasz Gawroński (aka GawroskiT) and Jaykihn (jaykihn0) indicated that Intel had abandoned the development of higher-end Arc Xe2 "Battlemage" graphics cards—possibly back in late 2024. Months of silence—since the launch of pleasingly wallet-friendly B580 and B570 models—instilled a sense of unease within segments of the PC gaming hardware community. Many watchdogs assumed that company engineers had simply moved onto devising futuristic Arc Xe3 "Celestial" equivalents. As discovered last week, hopes have been elevated for a potential expansion of Team Blue's "Battlemage" dGPU lineup. Haze2K1 highlighted an intriguing entry within an NBD shipping manifest; a "BMG-G31"-type GPU was transferred "for R&D purposes." Currently, the lower end of Intel's B-card series is populated by discrete solutions based on their smaller "BMG-G21" GPU design.

Tomasz Gawroński spent part of his Easter weekend poring over shipping documents; soon stumbling on an entry that mentioned a mysterious "IBC C32 SKT"—again, listed under "research and development" purposes. In a reply to Gawroński's social media bulletin, miktdt weighed in with a logical theory: "because of the BMG in the text the best I could believe is a reworked/restarted BMG G31. C32 could simply mean cores 32 which is a fully-enabled G31. This makes more sense to me." VideoCardz posits that these leaks do not necessarily signal the revival of fortunes for more potent Arc Xe2 "Battlemage" SKUs; Intel could be shipping "canceled project" prototypes to different locations. Going back to late summer 2023, a "BMG G10" GPU die was spotted by members of the press during a tour of Team Blue's Malaysian test lab. Back then, certain industry insiders believed that the whole "Battlemage" endeavor was going through "development hell." Fast-forward to the present day; OneRaichu reckons that there is still a likelihood of Team Blue's "B770" model turning up at some point in the future.

The Molasses Flood Absorbed into CD Projekt Group, Studio Co-founder Confirms His Departure

CD Projekt acquired The Molasses Flood—a Boston, Massachusetts-based video game developer—back in 2021. The New England studio was best known for making two indie titles: Drake Hollow (2020) and Flame in the Flood (2016). Under Polish ownership, the team embarked on a new "Project Sirius" adventure—several veteran members had spent time pumping out Bioshock, Halo, Guitar Hero and Rock Band franchise entries at previous workplaces. Earlier in the week, an official statement popped up on the company's official site: "dear all, we want to let you know that on April 1, 2025, The Molasses Flood LLC ("TMF") merged with CD PROJEKT RED Inc. ("CDPR Inc."), a company being a part of the CD PROJEKT Group. As a result of the merger TMF, in its former legal state (of a separate legal entity) ceased its operations, while CDPR Inc. assumed the rights and obligations of TMF. The merger will not affect the availability or distribution of 'The Flame in The Flood' and 'Drake Hollow' video games, which will continue to be published by CD PROJEKT Group."

In a LinkedIn post, Damian Isla provided an extra couple of tidbits and confirmed his exit from operations. The Molasses Flood (TMF) co-founder commented on recent reshuffles: "the studio I co-founded with some of my ex-Irrational friends, was to be absorbed into CDPR proper. To be ultra clear: this is a GOOD AND HEALTHY thing for the studio, and it was long-expected. It breaks down some organizational barriers, and better integrates the TMF team with the rest of the amazing CDPR org. Overall, it shows a very bright future for Project Sirius (aka "the multiplayer Witcher game," of which I was the Design Director for three years). It's going to be an amazing game, one for the books, and I cannot wait until the rest of the world learns about what we've been working on...On the sadder side—not to bury the lede—I've decided not to follow TMF on this transition. So last Monday—the last day of TMF's legal existence!—was also my last day at the studio."

Leaker Claims that Samsung Will Stop Using "Exynos" Nomenclature, Next-gen 2 nm Mobile SoC Tipped for Rebrand

Over the past weekend Jukanlosreve declared via social media that Samsung's: "Exynos 2600 (mobile SoC) is definitely back, and it will be used in the Galaxy S26 series. But the chip volume is so limited that it'll likely be similar to the Exynos 990 situation. I'm not sure if SF2 is actually any good." Mid-way through March, the keen observer of semiconductor industry conditions posited that Samsung's Foundry business could abandon a 1.4 nm (SF1.4) process node. SF2 (aka 2 nm GAA) seems to be in a healthier place, according to insiders—thanks to rumored assistance from an external AI-specialist partner. The development of next-generation flagship Exynos smartphone processors are allegedly closely tied with Samsung Foundry's 2 nm GAA manufacturing process.

As alluded to by Jukanlosreve's recent prediction, the statuses of leaked 2 nm-based "Exynos 2600" and "Exynos 2500" chips were often questioned by industry watchdogs in the past. The latter is purportedly destined for rollout in forthcoming affordable "Galaxy Z Flip FE" models, albeit in mature 4 nm form. Vhsss_God—another source of inside track info—has weighed in on the topic of Samsung's next-gen chipset roadmap. Compared to Jukanlosreve's musings, their similarly-timed weekend projection seemed to be quite fanciful: "exclusive leak...Samsung doesn't want to use Exynos or Qualcomm Snapdragon chips anymore. S26 line is targeted to launch with the new Samsung developed chip (2 nm)—formerly referred to as Exynos 2600. (The company) will try its hardest to ditch Snapdragon on the entire Galaxy line next year." Perhaps there is too much of a negative stigma attached to Samsung's long-running chipset nomenclature, but the majority of foundry moles continue to label incoming designs as Exynos processors.

Intel Reportedly Abandoned Higher-end Arc Xe2 "Battlemage" dGPU Project Last Year

Intel GPU enthusiasts have been waiting patiently for news regarding higher-end models; ever since the launches of wallet-friendly Arc Xe2 "Battlemage" B580 and B570 graphics cards. As the cliché goes; recent silence has been deafening—we last heard about a speculative expanded lineup of B-series SKUs around late January. At the time, three mysterious "Battlemage" PCI identifiers turned up online; courtesy of Tomasz Gawroński's detective work. Opinions were split about the exact nature of these leaked "BMG" IDs; one camp envisioned Team Blue having professional variants of their existing B580 in the pipeline—presumably with generously specced pools of 24 GB VRAM onboard. A more optimistic group posited that Intel's Arc Xe2 desktop gaming family would welcome more potent "B750, B770," and (maybe) "B780" SKUs.

Yesterday, Tomasz Gawroński (aka GawroskiT) interacted with another notable source of inside track information: Jaykihn (jaykihn0). Plenty of Team Blue-related "scoops" have emerged via Jaykihn's social media channel; mostly predictions regarding upcoming desktop, mobile and enterprise CPUs. Their latest leak indicates Intel's alleged abandoning of a high-end/larger "BMG-G31" GPU die in 2024; within the third quarter of that year. Insiders have long insisted that the Arc Xe2 "Battlemage" project navigated choppy waters during development; hence the appearance of endless theories about the whole caboodle being called off. Jaykihn clarified that he believes that a "retail" launch of "BMG-G31" dGPUs will no longer take place. Many watchdogs will assume that a gap will be filled by forthcoming Arc Xe3 "Celestial" discrete GPUs. Jaykihn stated that they have no fresh insights into how that project is going.

The Chinese Room Confirmed as Developing Rebooted "Vampire: The Masquerade - Bloodlines 2"

At PAX West, Paradox Interactive revealed that The Chinese Room (a subsidiary of Sumo Digital) has taken over development of Vampire: The Masquerade - Bloodlines 2. The publisher's key note announcement stated that the British studio: "brings their award-winning storytelling to Bloodlines 2, creating a high-quality Vampire: The Masquerade action RPG by talented developers with triple-A experience. Fans eager to sink their teeth into Bloodlines 2 can look forward to the gameplay reveal in January 2024 and its launch in Fall 2024." The original team at Hardsuit Labs was relieved of all development duties back in early 2021, following a year of key staff dismissals. Worried fans were offered the chanced to receive pre-order refunds a few months ago, with Paradox uploading a small batch of alpha screenshots, but not yet unveiling the new dev team.

Industry watchers have noticed that The Chinese Room has undertaken a large recruitment drive lately, so the ambition seems to be there to get into AAA game development leagues, despite a track history of producing critically acclaimed indie hits such as Dear Esther and Everybody's Gone to the Rapture. Ed Daly, Studio Director stated: "Vampire: The Masquerade holds a special place in our hearts. The story world's dark setting filled with intricate narratives built on top of modern society perfectly fits our studio's catalog...Bloodlines 2 is our most ambitious project to date. Fans of the franchise have been eagerly awaiting this game, and we are up to the challenge. We are bringing more than 15 years of award-winning (BAFTA & TIGA) experience to the project, creating a game that honors the legacy of its predecessor while bringing its gameplay to the modern era."

Baldur's Gate 3 Split Screen Mode Problematic on Xbox Series S

Larian Studios recently announced that the PlayStation 5 version of Baldur's Gate 3 is getting postponed by a week—from August 31 to September 6, with PC gamers happy to discover that they will be treated to an earlier release (adjusted to August 3). Xbox Series console owners were seemingly left out in the cold with last week's announcements—Larian is yet to confirm a solid launch date for current generation Microsoft systems. The studio admitted—earlier this year—that software engineers were struggling to get the split screen multiplayer mode in Baldur's Gate 3 running adequately on both Series X and S hardware: "We've had an Xbox version of Baldur's Gate 3 in development for some time now. We've run into some technical issues in developing the Xbox port that have stopped us feeling 100% confident in announcing it until we're certain we've found the right solutions—specifically, we've been unable to get splitscreen co-op to work to the same standard on both (systems), which is a requirement for us to ship."

Microsoft apparently enforces a policy that locks gameplay feature parity across Xbox Series X and S, and Larian has continued to struggle with technical issues, albeit now isolated to the lesser console (not that helpful given the circumstances)—IGN contacted studio head Swen Vincke for comment about this situation. Other development outfits have expressed their disdain for Series S launch requirements, with calls to drop the system entirely—but IGN discovered that Vincke was reluctant to aim criticism at Microsoft, since first party assistance has been roped in: "We had support from the ATG group. They've been doing great. They've been helping a lot. Everybody wants this out on Xbox. It's not that we don't want it out on Xbox. It's just that, our problem—and this is us, Larian—is that we just made a very big game. And it's a very complicated game...We're also not a developer with an infinite (number) of resources. We are constrained in the amount of time each platform version is tested. The more permutations you start adding to it on a platform, the more complicated that becomes." Given the high profile nature of Baldur's Gate 3, it would be in both parties' interests to get a decent port out of the door, so it is encouraging that Microsoft is pitching in (perhaps to save face).

"Project Sirius" Witcher Spin-Off Back on Track, CD Projekt Confirms Staff Layoffs at American and Polish Studios

CD Projekt declared in an investor regulatory announcement (issued on May 11) that its troubled "Project Sirius" multiplayer game was back on track with a renewed development focus. Their briefing is titled: "New framework for Project Sirius, decision concerning partial reversal of the impairment allowance for 2022, and write-off of part of the development expenditures incurred in Q1 2023." As reported back in March, the Polish gaming group made the difficult choice to reboot its multiplayer focused Witcher title and write-off a significant chunk of the development budget. Last week's update seems to indicate that their North American studio, The Molasses Flood, is still involved in the making of Project Sirius and that a smaller chunk of project expenditure has been written off in the mean time.

The company's investor announcement coincided with emerging rumors of employee layoffs - gaming news outlets started to pick up on social media declarations last Friday (May 12). Yesterday CD Projekt confirmed that the refocused and restarted development process has resulted in a round of headcount cuts on both sides of the Atlantic. In a statement issued to PC Gamer, a company spokesperson says: "Because the project changed, so has the composition of the team that's working on it - mainly on The Molasses Flood's side. The concrete number of employees we parted ways with is 21 team members in the US and 8 in Poland (working on the project outside of the US)."

Xbox's Phil Spencer Addresses Redfall's Substandard Launch State

Phil Spencer, CEO of Xbox Game Studios, appeared on the popular (Xbox-themed) Kinda Funny Games podcast earlier this week for a video interview (Xcast Episode 137). The almost 45-minute long conversation touched upon several topics relating to gaming matters at Microsoft, with the hosts managing to corner Spencer about the recent (not so good) launch of Bethesda and Arkane's horror FPS Redfall. Gaming community feedback has not exactly been encouraging in the wake of the game's release two days ago, and Spencer admits that he shares similar sentiments: "I'll just say all up, there's nothing that's more difficult for me than disappointing the Xbox community. I've been a part of it for a long time. I obviously work on Xbox, head of the business, have a lot of friends, get a lot of feedback. And just to watch the community lose confidence, be disappointed, I'm disappointed. I'm upset with myself. I revisit our process - I think back to the announcement of 60 FPS and then we weren't shipping 60 FPS, that was our punch in the chin, rightfully, a couple of weeks ago. And then seeing the game come out and the critical response was not what we wanted, and it's disappointing."

He continues his thought about reacting to feedback this early on in the process: "What can we learn? What can we get better? One thing I'll fight is what went wrong. There's clearly quality and execution things we can do, but one thing I won't do is push against creative aspirations of our teams. Then a lot of people will say, hey, you've got teams, teams know how to do one kind of game, just force them to go do the one kind of game they have a proven track record for. I'm just not a believer in that. Maybe that means I'll under deliver for some of our fans out there. But when a team like Rare wants to do Sea of Thieves, when a team like Obsidian wants to do Grounded, when Tango wants to go do Hi-Fi (Rush) when everybody probably thought they were doing The Evil Within 3, I want to give the teams the creative platform to go and push their ability, push their aspirations."

Star Trek: Resurgence Launch Date Confirmed, Developer Dramatic Labs Apologizes for Delays

Dramatic Labs answers your questions: "Where have we been? We know we've been quiet at times since we announced Star Trek: Resurgence at The Game Awards in December… 2021. You can rest assured we never stopped working on the game, but obviously we all expected it to be released by now. So why the delays? The short answer is because we are a relatively small development team, making a pretty big game, and that has been keeping us very busy! As you might know, we had initially hoped to have the game out in "Spring 2022," but it is now "Spring 2023."

What happened? Honestly, our initial target was just too aggressive. We were very excited to get Star Trek: Resurgence to everyone as fast as we could, but this is our first game as Dramatic Labs, and our first game built with the Unreal Engine. And along the way it became clear the game wouldn't be what we wanted if we kept that release window. We considered trying to hit the holiday season for 2022, but we decided that, if we were going to change the date, we should do it to make the best game we could. Not to meet some arbitrary marketing timeline. That's why we reset for a Spring 2023 release and now we're excited to finally announce a date: May 23, 2023!

Dead Island 2 Launch Trailer Arrives Alongside 30 Minutes of Leaked Footage

Deep Silver's intended hype train, has been derailed slightly today, for its forthcoming zombie splattering blockbuster ARPG shooter Dead Island 2. A launch trailer was uploaded to the game's official YouTube channel this afternoon, in hope of generating more pre-release internet interest. The uptick in marketing efforts has gained some gaming community attention, but leaked gameplay footage was uploaded to YouTube only hours before the debuting of the official launch video. A streamer identifying as Lucas Cosmico is reported to have played a pre-release version of Dead Island 2 last night, and proceeded to stream the opening moments of the single player campaign - 30 minutes of gameplay footage is still accessible on their YouTube channel at the time of writing, but potential legal action is likely to result in a takedown order.

The Dead Island 2 development cycle has not been a pleasant experience for those involved, according to multiple news pieces reported across the project's lifespan of more than a decade. Several studios have worked on the game, but publisher Deep Silver sought to remove the involvement of Yager and Sumo Digital at different stages of development. Dambuster Studios was declared, by THQ Nordic back in 2019, as the final resting place for Dead Island 2's production push. The Nottingham, UK-based studio happens to be a subsidiary of Deep Silver - the studio was offloaded to D.S. by Crytek in 2014, following substantial financial difficulties.

Sherlock Holmes The Awakened Remake Out Now

Detectives, we have arrived! After much anticipation, Sherlock Holmes The Awakened has been released! Enjoy the Lovecraftian madness. We made this game during one heck of a time. We made it while our country is at war. We faced challenges such as constant power outages, irregular work schedules, air raids, evacuations, losing our homes, saying goodbyes to our loved ones (through immigration, or worse), and losing team members so that they could defend our country.

We worked from our homes, our office, and from underground bunkers or train stations. It was an enduring and unending nightmare. But with all this chaos around, working on The Awakened helped us maintain a little sense of normalcy. We truly gave it all - sweat, emotions, and spirit to the development of this game.

EA Rejects Alice in Wonderland Threequel, Development on Asylum Ceases

American McGee has been busy (since 2017) with the pre-production phase of his proposed follow up to 2011's Alice: Madness Returns. The third game in the series was going to be called Alice: Asylum, but after recent interactions with Electronic Arts McGee has admitted that: "Alice had a good run but the dream is over." McGee and a team of collaborators (artists, writers, designers, modelers and producers) have contributed to a massive Alice: Asylum Design Bible, and it was hoped that after many years of negotiations with EA, that the large chunk of presentation material would provide enough motivation for the publisher to sign up for a push into full development. The Alice: Asylum Design Bible was financed via fan contributions, through the Patreon crowd funding platform.

The publisher has decided to not finance the Asylum project, and will pursue other routes with the Alice intellectual property. McGee provided an update on the game's Patreon page: "After several weeks of review, EA has come back with a response regarding funding and/or licensing for Alice: Asylum. On the question of funding, they have ultimately decided to pass on the project based on an internal analysis of the IP, market conditions, and details of the production proposal. On the question of licensing, they replied that "Alice" is an important part of EA's overall game catalog, and selling or licensing it isn't something they're prepared to do right now."

Dragon Age: Dreadwolf Development Team Bolstered With Mass Effect Staff, Ex-BioWare Veteran Added as Consultant

BioWare is working quietly on new entries in its long running Dragon Age and Mass Effect franchises, and not many details have been revealed about either game. Dragon Age: Dreadwolf was announced three years ago via a teaser trailer, but the gaming public knows little about the gameplay, lore or visual presentation. The Dreadwolf team has been expanded according to Gary McKay, general manager at BioWare - one of several details he divulged in a partially published interview conducted by GamesBeat. The game is in a post-production phase of development, and McKay confirmed via a blog update that Dreadwolf had reached an alpha milestone in September of 2022: "Now, for the first time, we can experience the entire game, from the opening scenes of the first mission to the very end. We can see, hear, feel, and play everything as a cohesive experience."

Select members of the Mass Effect team have been shifted over to help with late stage production on the fantasy RPG title: "Our studio is focused on creating the best Dragon Age: Dreadwolf while the core Mass Effect team continues their pre-production work." McKay also confirms that a former BioWare veteran has been re-introduced to the team, albeit in an external capacity: "We continue to iterate and polish Dreadwolf, focusing on the things that matter most to our fans. As we further connect this new experience with the series' legacy Mark Darrah will join the team as a consultant, bringing with him years of experience working on Dragon Age."

Apple's Mixed Reality Headset Faces Another Delay, Predicted to not Debut at WWDC 2023

Apple's yet to be announced hybrid VR/AR headset is facing another setback and industry insiders are reckoning that the first iteration of the device will not be unveiled at the WWDC 2023 keynote - starting June 5. An industry analyst has been posting their theories via social media, and based on insider information believes that Apple is delaying production of the hybrid headset to late 2023. Ming-Chi Kuo's proposes this situation: "Apple isn't very optimistic about the AR/MR headset announcement recreating the astounding "iPhone moment," the mass production schedule for assembly has been pushed back by another 1-2 months to mid-to-late 3Q23. The delay also adds uncertainty to whether the new device will appear at WWDC 2023, as the market widely expects. Furthermore, due to the delay in mass production for assembly, the shipment forecast this year is only 200,000 to 300,000 units, lower than the market consensus of 500,000 units or more."

Internal hands-on sessions at Apple HQ have apparently brought to light major user issues with the mixed reality headset, and that feedback has caused a loss in confidence in launching the product in a "ready enough" state, especially in time for summer. Kuo concludes his theory: "The main concerns for Apple not being very optimistic regarding the market feedback to the AR/MR headset announcement include the economic downturn, compromises on some hardware specifications for mass production (such as weight), the readiness of the ecosystem and applications, a high selling price (USD 3,000-4,000 or even higher)."

CD Projekt Quietly Restarts Development of The Witcher Spin-Off Game, Project Sirius is a Financial Write-Off

CD Projekt has admitted to writing off the development funds spent so far expended on Project Sirius - a codename for a satellite studio produced spin-off game in its best selling The Witcher series. The Polish development and publishing group is restarting Project Sirius from scratch, and it is not clear whether their East Coast USA-based outfit, Molasses Flood, will remain as part of the rebooted cycle. Within a recently released company financial report its reasoning was made clear: "The aforementioned decision is based on results of evaluation of the scope and commercial potential of the original concept of Project Sirius, and ongoing work on formulating a new framework for this project."

CD Projekt had spent over $7 million in 2022 on development costs for Project Sirius. More than $2.2 million has been spent in 2023, presumably right up until the decision to bin all currently completed work. Project Sirius was announced in the autumn of 2022, and at around that time Molasses Flood was undertaking a large scale recruitment drive. The game was in a pre-production phase by the end of the year, with over sixty members of staff confirmed to be working on it. Development was also being supported by members of CD Projekt RED's team at their Warsaw headquarters, and now it is very apparent that the overseers were not happy with what was going on in New England.
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