Released: 2019 — API: DirectX 12 — Engine: Anno Engine
Ubisoft's smash-hit city-building RTS franchise Anno has visited various settings across ancient and medieval ages and even peeked into the future twice. It finally unpacks the fascinating period of the Industrial Revolution, starting with the beginning of the 19th century. The gameplay retains city building and ocean combat, but adds aspects such as blueprinting, the impact of industrial pollution, and tourism. Based on the in-house developed Anno engine, the game takes advantage of DirectX 12 and can be very demanding on your system with the details cranked up, especially at higher resolutions. At lower resolutions, with high-end GPUs, the game is bottlenecked by the CPU.