ASRock Radeon RX 9070 XT Taichi is the company's top-of-the-line custom design rendition of the exciting new performance segment GPU from AMD that's breathing life back into the gaming graphics market. The Taichi line of graphics cards represents the very best in product design, cooling performance, and overclocker-friendly features from ASRock. These cards are designed to visually match with ASRock's latest Taichi, Taichi Lite, and Taichi OCF series motherboards based on the Intel Z890 and AMD X870E chipsets, although they should be the star attraction in any PC build. The Radeon RX 9070 XT is designed for 4K Ultra HD gaming at high settings, and 1440p gaming at maxed out settings; both with ray tracing enabled. AMD claims to have made leaps in ray tracing performance, as well as performance per CU, allowing the RX 9070 XT to be a lean GPU focused on PC gaming.
The Radeon RX 9070 XT is powered by AMD's latest RDNA 4 graphics architecture that is claimed to have made substantial gains in performance per compute unit (CU), as well as ray tracing and AI acceleration; which together make the RX 9070 series contemporary. The ray tracing performance gains lower the cost of having it enabled in games, given that RT is no longer a novelty. AI acceleration performance gains allow AMD to bring AI ML closer to gaming. A case in point is FSR 4, a major update to AMD's performance enhancement suite, which uses an ML-based upscaler that offers significant image quality upgrades at every performance tier over previous versions of FSR.
The Radeon RX 9070 XT is based on the 4 nm Navi 48 silicon, which it maxes out. Unlike NVIDIA, which stuck to the exact same process node for the Blackwell generation as the Ada generation, AMD gave the Navi 48 two key process-level upgrades. Firstly, the company switched to the 4 nm TSMC N4P node, which offers clock speed and efficiency upgrades over the previous TSMC N5 node, and secondly, Navi 48 is a monolithic silicon unlike Navi 31, which is a chiplet-based GPU with a 5 nm GCD and 6 nm MCDs. The entire Navi 48 chip is made on 4 nm, including the memory controllers and Infinity Cache, and then there are power management and IPC improvements from the RDNA 4 architecture.
The Navi 48 silicon features 64 compute units (CU), all of which are enabled on the RX 9070 XT. This works out to 4,096 stream processors, 128 AI accelerators, 64 RT accelerators, 256 TMUs. The chip also has an impressive 128 ROPs, which is an increase over the 96 that the Navi 32 comes with. The card has 16 GB of memory across a 256-bit wide memory interface. AMD stuck to the older GDDR6 standard and is using 20 Gbps memory speeds, which results in 640 GB/s of memory bandwidth. AMD is counting on new architecture-level features, such as out-of-order memory management, and the faster 64 MB Infinity Cache to keep the RX 9070 series competitive with the GeForce RTX 5070 series.
The ASRock Radeon RX 9070 XT Taichi comes with the latest generation of the company's Taichi 3X cooling solution that uses a massive aluminium fin-stack heatsink with six heat pipes, and a solid copper baseplate to pull heat from the GPU and memory. It also implements the new 12V-2x6 power connector standard, although you do get an adapter that converts from three standard 8-pin connectors. It's the only other AMD board partner apart from Sapphire to implement this. ASRock has given the RX 9070 XT Taichi a factory overclock of 2570 MHz Game clock, compared to 2400 MHz reference. There are also other overclocker-friendly features such as dual-BIOS. ASRock is pricing the RX 9070 XT Taichi at $730, a $130 premium over the $600 baseline price by AMD.
AMD Radeon RX 9070 XT Market Segment Analysis
Price
Cores
ROPs
Core Clock
Boost Clock
Memory Clock
GPU
Transistors
Memory
RTX 3080
$420
8704
96
1440 MHz
1710 MHz
1188 MHz
GA102
28000M
10 GB, GDDR6X, 320-bit
RTX 4070
$490
5888
64
1920 MHz
2475 MHz
1313 MHz
AD104
35800M
12 GB, GDDR6X, 192-bit
RX 7800 XT
$440
3840
96
2124 MHz
2430 MHz
2425 MHz
Navi 32
28100M
16 GB, GDDR6, 256-bit
RX 6900 XT
$450
5120
128
2015 MHz
2250 MHz
2000 MHz
Navi 21
26800M
16 GB, GDDR6, 256-bit
RX 6950 XT
$630
5120
128
2100 MHz
2310 MHz
2250 MHz
Navi 21
26800M
16 GB, GDDR6, 256-bit
RTX 3090
$900
10496
112
1395 MHz
1695 MHz
1219 MHz
GA102
28000M
24 GB, GDDR6X, 384-bit
RTX 4070 Super
$590
7168
80
1980 MHz
2475 MHz
1313 MHz
AD104
35800M
12 GB, GDDR6X, 192-bit
RX 7900 GRE
$530
5120
160
1880 MHz
2245 MHz
2250 MHz
Navi 31
57700M
16 GB, GDDR6, 256-bit
RTX 4070 Ti
$700
7680
80
2310 MHz
2610 MHz
1313 MHz
AD104
35800M
12 GB, GDDR6X, 192-bit
RTX 5070
$550
6144
80
2325 MHz
2512 MHz
1750 MHz
GB205
31100M
12 GB, GDDR7, 192-bit
RTX 4070 Ti Super
$750
8448
96
2340 MHz
2610 MHz
1313 MHz
AD103
45900M
16 GB, GDDR6X, 256-bit
RX 7900 XT
$620
5376
192
2000 MHz
2400 MHz
2500 MHz
Navi 31
57700M
20 GB, GDDR6, 320-bit
RX 9070
$550
3584
128
2070 MHz
2520 MHz
2518 MHz
Navi 48
53900M
16 GB, GDDR6, 256-bit
RX 9070 XT
$600
4096
128
2400 MHz
2970 MHz
2518 MHz
Navi 48
53900M
16 GB, GDDR6, 256-bit
ASRock RX 9070 XT Taichi OC
$730
4096
128
2570 MHz
3100 MHz
2518 MHz
Navi 48
53900M
16 GB, GDDR6, 256-bit
RTX 3090 Ti
$1000
10752
112
1560 MHz
1950 MHz
1313 MHz
GA102
28000M
24 GB, GDDR6X, 384-bit
RTX 5070 Ti
$750
8960
96
2295 MHz
2452 MHz
1750 MHz
GB203
45600M
16 GB, GDDR7, 256-bit
RX 7900 XTX
$820
6144
192
2300 MHz
2500 MHz
2500 MHz
Navi 31
57700M
24 GB, GDDR6, 384-bit
RTX 4080
$940
9728
112
2205 MHz
2505 MHz
1400 MHz
AD103
45900M
16 GB, GDDR6X, 256-bit
RTX 4080 Super
$990
10240
112
2295 MHz
2550 MHz
1438 MHz
AD103
45900M
16 GB, GDDR6X, 256-bit
RTX 5080
$1000
10752
112
2295 MHz
2617 MHz
1875 MHz
GB203
45600M
16 GB, GDDR7, 256-bit
RTX 4090
$2400
16384
176
2235 MHz
2520 MHz
1313 MHz
AD102
76300M
24 GB, GDDR6X, 384-bit
RTX 5090
$2000
21760
176
2017 MHz
2407 MHz
1750 MHz
GB202
92200M
32 GB, GDDR7, 512-bit
AMD RDNA 4 Architecture
The new Radeon RX 9070 XT and RX 9070 are powered by the 4 nm Navi 48 silicon. Unlike the Navi 31 and Navi 32 before it, this is a traditional monolithic die built entirely on the TSMC N4P (4 nm EUV) process node. It has an area of 356.5 mm², but with an impressive transistor count of 53.9 billion. To put this number into context, the previous "big Navi" GPU, the Navi 31 powering the RX 7900 XTX, has 57.8 billion transistors (just 8% more), despite having 96 CU, a larger Infinity Cache, and a wider 384-bit memory bus. Navi 31 has a die area of 529 mm² (304 mm² for the 5 nm GCD, with the rest being 6 nm MCDs), so you can see the kind of strides AMD made with die-area. At the top-level, the Navi 48 features a PCI-Express 5.0 x16 host interface and a 256-bit wide GDDR6 memory bus. With 20 Gbps GDDR6 memory chips, the RX 9070 XT gets 640 GB/s of memory bandwidth. This is made up for with a faster 64 MB Infinity Cache, and a critical improvement AMD made to its memory management system, called Out-of-Order Memory Queuing.
The Navi 48 silicon physically has 64 CU spread across 4 shader engines. With each CU containing 64 stream processors, the chip has a total of 4,096 stream processors. All 64 CU are enabled on the RX 9070 XT, while the RX 9070 has 56 out of 64 of them enabled. The maxed-out Navi 48 contains 4,096 stream processors, 128 AI accelerators, 64 RT accelerators, 256 TMUs, and 128 ROPs. The chip also features 64 MB of 3rd Gen Infinity Cache, and a 256-bit wide GDDR6 memory interface, driving 16 GB of 20 Gbps memory on both the RX 9070 XT and RX 9070. With 56 CU enabled on the RX 9070, it has 3,584 stream processors, 112 AI accelerators, 56 RT accelerators, 224 TMUs, and an untouched ROP count of 128, besides the exact same memory configuration as the RX 9070 XT.
At the heart of the RDNA 4 graphics architecture is the new dual compute unit, with a vastly improved memory sub-system, improvements made to the scalar units, a new technology called dynamic register allocation, and improvements to CU efficiency and engine clocks. Each CU has two scheduler blocks, driving a 192 KB general purpose register (GPR), an 8 KB scalar GPR, 32 FMA ALUs, and 32 FMA+INT ALUs. There are also 8 transcendental logic units. RDNA 4 introduces the concept of dual SIMD32 vector units, for even more parallelism. The Scalar Unit comes with support for newer Float32 ops. Schedulers are updated with accelerated spill/fill operations. Instruction prefetching is improved. The new generation AI Accelerator comes with two 16-bit and four 8-bit/4-bit dense matrix compute rates, support for 4:2 structured sparsity for doubling throughput, and matrix loads with transpose. AMD has incorporated many technologies from its CDNA 3 Instinct AI ML accelerators on the AI Accelerators of RDNA 4, including enhanced and power-optimized WMMA, improvements to the ops per CU, support for FP8, E4M3 and E5M2 formats, and 4:2 structured sparsity.
The new generation AI Accelerator comes with two 16-bit and four 8-bit/4-bit dense matrix compute rates, support for 4:2 structured sparsity for doubling throughput, and matrix loads with transpose. AMD has incorporated many technologies from its CDNA 3 Radeon Instinct AI ML accelerators on the AI Accelerators of RDNA 4, including enhanced and power-optimized WMMA, improvements to the ops per CU, support for FP8, E4M3 and E5M2 formats, and 4:2 structured sparsity.
The new generation Ray Accelerator comes with double the box and triangle intersection resources as RDNA 3 RT accelerator, support for hardware instance transforms, improvements to the RT stack management, BVH8 node compression, and a revolutionary feature called oriented bounding boxes. To contain the number of rays really needed to be tested against an object, modern ray tracing technologies use something called a bounding box, which defines a region in which a geometry has to be tested against rays. Most of the time, the geometry is of a vastly different shape and smaller than the shape of a bounding box, which introduces false intersections, and wastes ray testing resources. AMD innovated a way to turn this bounding box into a 3D shape by giving it a Z-axis component, so the bounding box is oriented closer to the shape of the object to be tested, reducing the number of rays needed to be tested against it.
This graph highlights the contribution of various components toward the 100% generational ray traversal performance gain, allowing AMD to make do with a CU count of 64, with RDNA 3 being the baseline.
Both ray tracing and ML acceleration are memory sensitive applications, so AMD innovated a revolutionary change to its memory management system with the introduction of new out-of-order memory. All math is executed in waves on an RDNA GPU, and mutual dependencies between waves can cause memory request stream misses, as one wave's memory request queue waits for the other wave to complete its task. This is solved with a new out-of-order (relaxed ordering) memory management. This graph highlights the contribution of various components toward the 100% generational ray traversal performance gain, allowing AMD to make do with a CU count of 64, with RDNA 3 being the baseline.
On AMD, a fairly big chunk of the ray tracing stack continues to be executed on shaders, but the company has made advances to ensure the cost of ray tracing on the shader resources of the GPU is minimal, with the introduction of Dynamic Registers to improve parallelism.
The new Radiance 2 Display Engine comes with major hardware updates that reduce GPU idle power draw in multi-monitor setups. The engine also comes with hardware flip-metering support (something NVIDIA also introduced with Blackwell, and which enables Multi-Frame Gen on the RTX 50-series). Flip-metering improves video frame pacing to the GPU and reduces CPU overhead for video playback. There is also a display engine level hardware image sharpening component that drives Radeon Image Sharpening. As for I/O, you get contemporary DisplayPort 2.1a and HDMI 2.1b, the maximum bitrate is UHBR 13.5.
Navi 48 comes with a dual media engine, each of the two can perform concurrent encoding and decoding, and so the implementation resembles an NVIDIA GPU having two each of NVENC and NVDEC units. The new generation media engine offers a 25% increase in H.264 low-latency encode quality, and an 11% improvement in HEVC encode quality. AV1 encode and decode get B-frames support, vastly improving bitrates. The media engine posts a 50% generational performance uplift (measured in encoder/decoder frame rates), with reductions in memory overhead.
AMD FSR 4 and New AMD Software Features
With the Radeon RX 9000 series, AMD is debuting FSR 4, the latest version of its performance enhancement suite. FSR 4 introduces the biggest tech update since FSR 2, which also makes it exclusive to the RX 9000 series. With the RDNA 4 generation of GPUs offering significantly higher ML compute throughput, AMD designed a new ML-based upscaler to reconstruct details of the upscaled frame. In that sense, FSR 4 is technologically close to DLSS. RDNA 4 GPUs also leverage AI DNNs to de-noise ray tracing and path tracing, unburdening the shaders.
An AI ML based upscaler requires ground truth data, and just as NVIDIA goes through the painstaking task of training game-specific ML models that can later be shipped to end-users through game developers and as driver updates; AMD has set up a large FSR 4 data-center of its own, powered by Radeon Instinct MI300-series AI GPUs for the task. On the client side, the ML-based upscaler needs the dedicated AI acceleration hardware from the RDNA 4 family. The frame generation technology appears to be carried over from FSR 3 Frame Generation, and is essentially a smart frame interpolation technology.
AMD in its presentation provided examples of image quality for FSR 4, claiming that in some cases, FSR 4 presents geometry more accurately than even native resolution. While AMD didn't detail it, FSR 4 comes with preparation for neural rendering. Given that Microsoft has now standardized neural shaders, and the ability for applications to directly address AI acceleration hardware on the GPU via the DirectX API, AMD could in the near future implement neural rendering, however, the company hasn't detailed a timeline. FSR 4 is ready for neural rendered objects.
Fluid Motion Frames gets an update with FMF 2.1, with improved image quality, reduced ghosting, and improved temporal tracking. The company also updated its API-agnostic image sharpening tool, with the introduction of Radeon Image Sharpening 2 (RIS 2).
AMD provides a slick driver frontend application called simply "AMD Software." AMD improved the way in which users can report bugs, artifacts, or corruption in games, through a voluntary (opt-in) feature called AMD Image Inspector.
As you submit a screenshot or video sequence to AMD, the company uses an AI model to identify rendering bugs, or corruption in the display. The entire driver-level game optimization, testing, and bug fixing process has been revamped with AI doing the heavy lifting.
The company also introduced AMD Chat, which is an AI chatbot that runs locally, and is accelerated by the GPU. You can make plain language queries on configuring AMD Software features and settings; and also chat with it on AMD technologies. This is essentially AMD's answer to NVIDIA's ChatRTX, but we don't know if the utility can be trained with custom datasets.
For streamers, AMD Software simplifies connecting their gameplay with their social media and streaming accounts. You can then take advantage of the new dual media engine of RDNA 4 that improves H.264 and HEVC image quality, and use other utilities such as AMD Noise Suppression, which is a 2-way AI-based audio filter.
AMD AI Apps Manager consolidates all your AI applications into a simple launcher-like interface resembling a game launcher.
Packaging
The Card
With the Radeon RX 9070 Series, ASRock is introducing a new design theme for the Taichi. It uses various shades of gray on the front and the gears design on the back that we've seen on some motherboards. The metal backplate that has a cutout for air to flow through.
Dimensions of the card are 33.0 x 14.0 cm, and it weighs 1461 g.
Installation requires three slots in your system. We measured the card's width to be 60 mm.
Display connectivity includes three standard DisplayPort 2.1a and a HDMI 2.1b.
With RDNA 4, AMD put effort to improve its standing with game streamers and creative professionals. It's done this by giving Navi 48 a dual VCN solution, so the GPU has two concurrent hardware accelerators for encoding and decoding. Perhaps the biggest change at the silicon level is that AMD improved the encoding quality of its hardware H.264 and HEVC codecs. This was a niche complaint streamers had with AMD GPUs, and would avoid the brand altogether. The company also updated its AV1 hardware acceleration with support for B-frames, which are frames that lack image information, but math data that let the decoder reconstruct image data by comparing with the image data from adjacent I-frames containing it. This technique vastly improves streaming bitrates since half the frames lack image data.
ASRock has installed an RGB lighting zone behind the middle fan and near the Taichi logo on the top edge.
The card uses the 16-pin 12V-2x6 power connector that we've seen on many recent NVIDIA GPUs. It is specified for a power draw of up to 600 W, but the actual power limit of ASRock's card is much lower.
This BIOS switch lets you toggle between the default performance BIOS and a second "quiet" BIOS.
Teardown
The ASRock cooling solution uses eight heatpipes. The heatsink provides cooling not only for the GPU, but also for the memory chips and VRM circuitry.
The backplate protects the PCB against damage during handling and installation.
High-resolution PCB Pictures
These pictures are for the convenience of volt modders and people who would like to see all the finer details on the PCB. Feel free to link back to us and use these in your articles, videos or forum posts.
High-resolution versions are also available (front, back).