ASUS GeForce RTX 4080 Super TUF OC Review 18

ASUS GeForce RTX 4080 Super TUF OC Review

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Introduction

ASUS Logo

ASUS TUF Gaming GeForce RTX 4080 SUPER OC is the company's second most premium custom design rendition of the RTX 4080 SUPER, positioned a notch below the ROG Strix RTX 4080 SUPER OC, which we're also reviewing today. The TUF Gaming brand has seen a sensational evolution over the years for ASUS. It started out as a niche brand focusing on products with server grade high-endurance components; to one that was relegated to mainstream or mid-range motherboards and graphics cards; but since the RTX 30-series Ampere, has evolved into a well respected graphics card brand extension, thanks to a pivot towards giving gamers enthusiast-class cooling and industrial looks at attractive prices. ASUS has two TUF Gaming products based on the RTX 4080 SUPER, the baseline TUF Gaming sticks to reference clock speeds, and can be had at MSRP pricing, but the card we're reviewing today is the TUF Gaming OC, which comes with a factory overclock to boot, but at a premium.



The new GeForce RTX 4080 SUPER tops off the company's mid-lifecycle refresh for the upper end of its RTX 40-series product stack. It's targeted at the same class of gamers in the market for a GPU such as the original RTX 4080, or the competing AMD Radeon RX 7900 XTX. Since the AMD flagship poses no competitive threat to the RTX 4090; NVIDIA probably didn't feel the need to tap into the larger AD102 silicon to carve out the RTX 4080 SUPER, but instead uses the full AD103 that the RTX 4080 didn't max out; increases clock speeds by a tiny bit; and most importantly, lowers the MSRP by 20%. Yes, the RTX 4080 SUPER starts at $1,000, compared to the $1,200 MSRP of the original RTX 4080. This allows NVIDIA to better compete with the RX 7900 XTX that can be frequently seen selling for around $900.

With the AD103 silicon maxed out, the RTX 4080 SUPER gets 10,240 CUDA cores, 320 Tensor cores, 80 RT cores, 320 TMUs, and the chip's full complement of 112 ROPs. The GPU clocks are slightly increased to 2550 MHz boost, from 2505 MHz on the RTX 4080, which the TUF Gaming OC dials up to 2610 MHz. The memory configuration remains the same—16 GB of GDDR6X memory across a 256-bit memory bus; with the memory speed being increased to 23 Gbps from 22.4 Gbps on the RTX 4080. The total graphics power (TGP) value is unchanged from 320 W. The underlying graphics architecture is unchanged, this is still Ada Lovelace, with its new CUDA cores that support shader execution reordering that speeds up ray tracing workloads; 3rd generation RT cores that feature displaced micro-meshes that allow an increase in complexity of ray traced objects, and the optical flow accelerator that enables DLSS 3 Frame Generation.

The ASUS TUF Gaming RTX 4080 SUPER OC features the same heavy variant of the TUF Gaming cooling solution that ASUS features on its RTX 4090 product, which should give this cooler plenty of headroom to keep the noise and thermals low. The card offers a factory overclock of 2610 MHz as we mentioned, on its default OC BIOS. You can switch to a secondary Silent BIOS that prioritizes low fan noise above all, at reference clock speeds. ASUS is pricing the RTX 4080 SUPER TUF Gaming OC at $1,100, a 10% premium over the NVIDIA baseline.

Short 10-Minute Video Comparing 9x RTX 4080 Super

Our goal with the videos is to create short summaries, not go into all the details and test results, which can be found in our written reviews.

NVIDIA GeForce RTX 4080 Super Market Segment Analysis
 PriceCoresROPsCore
Clock
Boost
Clock
Memory
Clock
GPUTransistorsMemory
RX 6800 XT$50046081282015 MHz2250 MHz2000 MHzNavi 2126800M16 GB, GDDR6, 256-bit
RTX 3080$4508704961440 MHz1710 MHz1188 MHzGA10228000M10 GB, GDDR6X, 320-bit
RTX 4070$5405888641920 MHz2475 MHz1313 MHzAD10435800M12 GB, GDDR6X, 192-bit
RX 7800 XT$5003840962124 MHz2430 MHz2425 MHzNavi 3228100M16 GB, GDDR6, 256-bit
RX 6900 XT$65051201282015 MHz2250 MHz2000 MHzNavi 2126800M16 GB, GDDR6, 256-bit
RX 6950 XT$63051201282100 MHz2310 MHz2250 MHzNavi 2126800M16 GB, GDDR6, 256-bit
RTX 3090$800104961121395 MHz1695 MHz1219 MHzGA10228000M24 GB, GDDR6X, 384-bit
RTX 4070 Super$6007168801980 MHz2475 MHz1313 MHzAD10435800M12 GB, GDDR6X, 192-bit
RTX 4070 Ti$7507680802310 MHz2610 MHz1313 MHzAD10435800M12 GB, GDDR6X, 192-bit
RTX 4070 Ti Super$80084481122340 MHz2610 MHz1313 MHzAD10345900M16 GB, GDDR6X, 256-bit
RX 7900 XT$72053761922000 MHz2400 MHz2500 MHzNavi 3157700M20 GB, GDDR6, 320-bit
RTX 3090 Ti$1050107521121560 MHz1950 MHz1313 MHzGA10228000M24 GB, GDDR6X, 384-bit
RTX 4080$120097281122205 MHz2505 MHz1400 MHzAD10345900M16 GB, GDDR6X, 256-bit
RTX 4080 Super$1000102401122295 MHz2550 MHz1438 MHzAD10345900M16 GB, GDDR6X, 256-bit
ASUS RTX 4080 Super
TUF OC
$1100102401122295 MHz2610 MHz1438 MHzAD10345900M16 GB, GDDR6X, 256-bit
RX 7900 XTX$97061441922300 MHz2500 MHz2500 MHzNavi 3157700M24 GB, GDDR6, 384-bit
RTX 4090$1800163841762235 MHz2520 MHz1313 MHzAD10276300M24 GB, GDDR6X, 384-bit

Architecture

The Ada graphics architecture heralds the third generation of the NVIDIA RTX technology, an effort toward increasing the realism of game visuals by leveraging real-time ray tracing, without the enormous amount of compute power required to draw purely ray-traced 3D graphics. This is done by blending conventional raster graphics with ray traced elements such as reflections, lighting, and global illumination, to name a few. The 3rd generation of RTX introduces the new higher IPC "Ada" CUDA core, 3rd generation RT core, 4th generation Tensor core, and the new Optical Flow Processor, a component that plays a key role in generating new frames without involving the GPU's main graphics rendering pipeline. The GeForce Ada graphics architecture driving the RTX 4080 Super leverages the TSMC 5 nm EUV foundry process to increase transistor counts.



The GeForce RTX 4080 Super is based on the same 5 nm AD103 silicon as the original RTX 4080. As a SKU, it has a lot in common with the RTX 2080 Super, which had maxed out the TU104 silicon, while the original RTX 2080 wasn't too far behind. The AD103 is NVIDIA's second largest silicon, powering not just the RTX 4080 and the RTX 4080 Super, but also the mobile RTX 4090. This 379 mm² beast packs nearly 46 billion transistors—more than that of the previous generation flagship GA102. It has 80 streaming multiprocessors, and since the RTX 4080 Super maxes the chip out, all 80 are enabled. This gives the RTX 4080 Super a phenomenal CUDA core count of 10,240, with 320 Tensor cores, 80 RT cores, 320 TMUs, and all of the chip's 112 ROPs. The AD103 features a 256-bit wide memory interface, and the RTX 4080 Super continues to get 16 GB of memory, running at 23 Gbps—higher than the 22.4 Gbps of the RTX 4080.

The AD103 features a PCI-Express 4.0 x16 host interface along with support for PCI resizable BAR; and its 256-bit wide GDDR6X memory interface. The GigaThread Engine serves as the main workflow controller for the GPU, dispatching work among the GPU's 7 graphics processing clusters (GPCs). Each GPC shares a Raster Engine and render backends among six texture processing clusters (TPCs), the indivisible subunit of the GPU; one of the GPCs has just four TPCs. Each TPC has two Streaming Multiprocessors (SM), and a Polymorph unit. Each SM contains 128 CUDA cores across four partitions. Half of these CUDA cores are pure-FP32; while the other half is capable of FP32 or INT32. The SM retains concurrent FP32+INT32 math processing capability. The SM also contains a 3rd generation RT core, four 4th generation Tensor cores, some cache memory, and four TMUs. One of the seven GPCs on the AD103 physically only has four TPCs.

With 80 SM that have 128 CUDA cores, each; we arrive at 10,240 CUDA cores. NVIDIA says that the RTX 4080 Super maxes out the AD103 silicon; and this statement is 99.999% true. The AD103 has four NVDEC and two NVENC units on the silicon; but for the RTX 4080 Super, just like the RTX 4080, three of these NVDEC units are disabled. This is irrelevant for a GeForce RTX product, and NVIDIA only put those large numbers of NVDEC units for pro-visualization graphics cards, such as the RTX 5000 Ada.

3rd Gen RT Core and Ray Tracing


The 3rd generation RT core accelerates the most math-intensive aspects of real-time ray tracing, including BVH traversal. Displaced micro-mesh engine is a revolutionary feature introduced with the new 3rd generation RT core. Just as mesh shaders and tessellation have had a profound impact on improving performance with complex raster geometry, allowing game developers to significantly increase geometric complexity; DMMs is a method to reduce the complexity of the bounding-volume hierarchy (BVH) data-structure, which is used to determine where a ray hits geometry. Previously, the BVH had to capture even the smallest details to properly determine the intersection point. Ada's ray tracing architecture also receives a major performance uplift from Shader Execution Reordering (SER), a software-defined feature that requires awareness from game-engines, to help the GPU reorganize and optimize worker threads associated with ray tracing.


The BVH now needn't have data for every single triangle on an object, but can represent objects with complex geometry as a coarse mesh of base triangles, which greatly simplifies the BVH data structure. A simpler BVH means less memory consumed and helps to greatly reduce ray tracing CPU load, because the CPU only has to generate a smaller structure. With older "Ampere" and "Turing" RT cores, each triangle on an object had to be sampled at high overhead, so the RT core could precisely calculate ray intersection for each triangle. With Ada, the simpler BVH, plus the displacement maps can be sent to the RT core, which is now able to figure out the exact hit point on its own. NVIDIA has seen 11:1 to 28:1 compression in total triangle counts. This reduces BVH compile times by 7.6x to over 15x, in comparison to the older RT core; and reducing its storage footprint by anywhere between 6.5 to 20 times. DMMs could reduce disk- and memory bandwidth utilization, utilization of the PCIe bus, as well as reduce CPU utilization. NVIDIA worked with Simplygon and Adobe to add DMM support for their tool chains.

Opacity Micro Meshes


Opacity Micro Meshes (OMM) is a new feature introduced with Ada to improve rasterization performance, particularly with objects that have alpha (transparency data). Most low-priority objects in a 3D scene, such as leaves on a tree, are essentially rectangles with textures on the leaves where the transparency (alpha) creates the shape of the leaf. RT cores have a hard time intersecting rays with such objects, because they're not really in the shape that they appear (they're really just rectangles with textures that give you the illusion of shape). Previous-generation RT cores had to have multiple interactions with the rendering stage to figure out the shape of a transparent object, because they couldn't test for alpha by themselves.


This has been solved by using OMMs. Just as DMMs simplify geometry by creating meshes of micro-triangles; OMMs create meshes of rectangular textures that align with parts of the texture that aren't alpha, so the RT core has a better understanding of the geometry of the object, and can correctly calculate ray intersections. This has a significant performance impact on shading performance in non-RT applications, too. Practical applications of OMMs aren't just low-priority objects such as vegetation, but also smoke-sprites and localized fog. Traditionally there was a lot of overdraw for such effects, because they layered multiple textures on top of each other, that all had to be fully processed by the shaders. Now only the non-opaque pixels get executed—OMMs provide a 30 percent speedup with graphics buffer fill-rates, and a 10 percent impact on frame-rates.

DLSS 3 Frame Generation


DLSS 3 introduces a revolutionary new feature that promises a doubling in frame-rate at comparable quality, it's called AI frame-generation. Building on DLSS 2 and its AI super-resolution (scaling up a lower-resolution frame to native resolution with minimal quality loss); DLSS 3 can generate entire frames simply using AI, without involving the graphics rendering pipeline, it's also possible to enable frame generation at native resolution without upscaling. Later in the article, we will show you DLSS 3 in action.


Every alternating frame with DLSS 3 is hence AI-generated, without being a replica of the previous rendered frame. This is possible only on the Ada graphics architecture, because of a hardware component called the optical flow accelerator (OFA), which assists in predicting what the next frame could look like, by creating what NVIDIA calls an optical flow-field. OFA ensures that the DLSS 3 algorithm isn't confused by static objects in a rapidly-changing 3D scene (such as a race sim). The process heavily relies on the performance uplift introduced by the FP8 math format of the 4th generation Tensor core. A third key ingredient of DLSS 3 is Reflex. By reducing the rendering queue to zero, Reflex plays a vital role in ensuring that latency with DLSS 3 enabled is at an acceptable level. A combination of OFA and the 4th Gen Tensor core is why the Ada architecture is required to use DLSS 3, and why it won't work on older architectures.

Packaging

Package Front
Package Back


The Card

Graphics Card Front
Graphics Card Back
Graphics Card Front Angled

The ASUS RTX 4080 Super TUF OC is instantly recognizable, thanks to its bulky look that's a feature of the TUF series. On the other side you'll find a metal backplate that has a cutout for air to flow through.

Graphics Card Dimensions

Dimensions of the card are 35.0 x 15.5 cm, and it weighs 1956 g.

Graphics Card Height
Graphics Card Back Angled

Installation requires three slots in your system. We measured the card's width to be 73 mm.

Monitor Outputs, Display Connectors

Display connectivity includes three standard DisplayPort 1.4a ports and two HDMI 2.1a (same as Ampere and same as non-Super Ada).

NVIDIA introduced the concept of dual NVDEC and NVENC Codecs with the Ada Lovelace architecture. This means there are two independent sets of hardware-accelerators; so you can encode and decode two streams of video in parallel or one stream at double the FPS rate. The new 8th Gen NVENC now accelerates AV1 encoding, besides HEVC. You also get an "optical flow accelerator" unit that is able to calculate intermediate frames for videos, to smooth playback. The same hardware unit is used for frame generation in DLSS 3.

Graphics Card Power Plugs

All GeForce RTX 4080 and 4080 Super graphics cards use the 12+4 pin ATX 12VHPWR connector, an adapter cable is included in the box.


Right next the power input is a dual BIOS switch, which lets you switch to a secondary "quiet" BIOS, which runs at a more relaxed fan curve.

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May 8th, 2024 12:05 EDT change timezone

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