ASUS Radeon HD 7970 CrossFire Review 65

ASUS Radeon HD 7970 CrossFire Review

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Introduction

ASUS Logo


AMD's Radeon HD 7970 was successfully launched on December 22 last year as the fastest single GPU graphics card in the world. Until today only reviews of AMD cards were allowed, so today we bring you a review of the ASUS Radeon HD 7970 in multi GPU CrossFire mode.

If you haven't done so yet, check out our single card HD 7970 review for the architecture update and card photos.



Instead of just placing a simple sticker on their HD 7970, ASUS has decided to go with a little bit more effort. The company has put a 3D shaped metal "cap" on the middle section of the card, where usually an ATI red shines. As you can see from the picture above, the ASUS design looks mighty good and clearly improves the looks of the Raden HD 7970. Great job ASUS! For overclockers ASUS includes their own GPUTweak software which supports the HD 7970 for overclocking, voltage control and GPU information.

In terms of specs, the card comes at the same clock speeds as the AMD reference design, running at 925 MHz core and 1375 MHz memory. Pricing is unchanged too, $550 for a single card, twice that, $1100 for the dual card CrossFire combination we test in this review.

ASUS Radeon HD 7970 CrossFire Market Segment Analysis
 GeForce
GTX 560
GeForce
GTX 560 Ti
GeForce GTX
560 Ti 448 C
Radeon
HD 6950
GeForce
GTX 570
Radeon
HD 6970
GeForce
GTX 580
Radeon
HD 7970
Radeon
HD 6990
GeForce
GTX 590
ASUS HD
7970 CrossFire
 
Shader Units3363844481408480153651220482x 15362x 5122x 2048 
ROPs32324032403248322x 322x 482x 32 
Graphics ProcessorGF114GF114GF110CaymanGF110CaymanGF110Tahiti2x Cayman2x GF1102x Tahiti 
Transistors1950M1950M3000M2640M3000M2640M3000M4310M2x 2640M2x 3000M2x 4310M 
Memory Size1024 MB1024 MB1280 MB2048 MB1280 MB2048 MB1536 MB3072 MB2x 2048 MB2x 1536 MB2x 3072 MB 
Memory Bus Width256 bit256 bit320 bit256 bit320 bit256 bit384 bit384 bit2x 256 bit2x 384 bit2x 384 bit 
Core Clock810 MHz823 MHz732 MHz800 MHz732 MHz880 MHz772 MHz925 MHz830 MHz607 MHz925 MHz 
Memory Clock1002 MHz1002 MHz950 MHz1250 MHz950 MHz1375 MHz1002 MHz1375 MHz1250 MHz855 MHz1375 MHz 
Price$180$210$290$250$330$340$500$549$700$750$1100 

Test System

Test System - VGA Rev. 16
CPU:Intel Core i7 920 @ 3.8 GHz
(Bloomfield, 8192 KB Cache)
Motherboard:Gigabyte X58 Extreme
Intel X58 & ICH10R
Memory:3x 2048 MB Mushkin Redline XP3-12800 DDR3
@ 1520 MHz 8-7-7-16
Harddisk:WD Caviar Blue WD5000AAKS 500 GB
Power Supply:Antec HCP-1200 1200W
Software:Windows 7 64-bit Service Pack 1
Drivers:NVIDIA: 285.62
ATI: Catalyst 11.12
HD 7970: Dec 16 Reviewer Driver
Display: LG Flatron W3000H 30" 2560x1600
Benchmark scores in other reviews are only comparable when exactly the same hardware & software configuration is used as in this review.
  • All video card results were obtained on this exact system with the exact same configuration.
  • All games were set to their highest quality setting unless indicated otherwise.
  • AA and AF are applied via in-game settings, not via the driver's control panel.
Each benchmark was tested at the following settings and resolution:
  • 1024 x 768, No Anti-aliasing. This is a standard resolution without demanding display settings.
  • 1280 x 1024, 2x Anti-aliasing. Common resolution for most smaller flatscreens today (17" - 19"). A bit of eye candy turned on in the drivers.
  • 1680 x 1050, 4x Anti-aliasing. Most common widescreen resolution on larger displays (19" - 22"). Very good looking driver graphics settings.
  • 1920 x 1200, 4x Anti-aliasing. Typical widescreen resolution for large displays (22" - 26"). Very good looking driver graphics settings.
  • 2560 x 1600, 4x Anti-aliasing. Highest possible resolution for commonly available displays (30"). Very good looking driver graphics settings.

Aliens vs. Predator


Aliens vs. Predator is based on a merger of the Aliens and the Predators franchise: two legendary alien species that are in conflict with each other, fighting to the death with human marines caught in between. The first person shooter game was developed by Rebellion Studios, who also developed the first AVP PC title and released in February 2010. It is one of the first DirectX 11 games with support for new features like tesselation, which is why AMD heavily promoted it at the time of their DX 11 card launches. We use the AVP benchmark utility with tesselation and advanced DX11 shadows enabled.

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Nov 14th, 2026 08:05 CST change timezone

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