Introduction
AMD's Radeon HD 7970 was successfully launched on December 22 last year as the fastest single GPU graphics card in the world. Until today only reviews of AMD cards were allowed, so today we bring you a review of the ASUS Radeon HD 7970 in multi GPU CrossFire mode.
If you haven't done so yet, check out our single card HD 7970
review for the architecture update and card photos.
Instead of just placing a simple sticker on their HD 7970, ASUS has decided to go with a little bit more effort. The company has put a 3D shaped metal "cap" on the middle section of the card, where usually an ATI red shines. As you can see from the picture above, the ASUS design looks mighty good and clearly improves the looks of the Raden HD 7970. Great job ASUS! For overclockers ASUS includes their own GPUTweak software which supports the HD 7970 for overclocking, voltage control and GPU information.
In terms of specs, the card comes at the same clock speeds as the AMD reference design, running at 925 MHz core and 1375 MHz memory. Pricing is unchanged too, $550 for a single card, twice that, $1100 for the dual card CrossFire combination we test in this review.
ASUS Radeon HD 7970 CrossFire Market Segment Analysis | | GeForce GTX 560 | GeForce GTX 560 Ti | GeForce GTX 560 Ti 448 C | Radeon HD 6950 | GeForce GTX 570 | Radeon HD 6970 | GeForce GTX 580 | Radeon HD 7970 | Radeon HD 6990 | GeForce GTX 590 | ASUS HD 7970 CrossFire | |
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| Shader Units | 336 | 384 | 448 | 1408 | 480 | 1536 | 512 | 2048 | 2x 1536 | 2x 512 | 2x 2048 | |
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| ROPs | 32 | 32 | 40 | 32 | 40 | 32 | 48 | 32 | 2x 32 | 2x 48 | 2x 32 | |
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| Graphics Processor | GF114 | GF114 | GF110 | Cayman | GF110 | Cayman | GF110 | Tahiti | 2x Cayman | 2x GF110 | 2x Tahiti | |
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| Transistors | 1950M | 1950M | 3000M | 2640M | 3000M | 2640M | 3000M | 4310M | 2x 2640M | 2x 3000M | 2x 4310M | |
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| Memory Size | 1024 MB | 1024 MB | 1280 MB | 2048 MB | 1280 MB | 2048 MB | 1536 MB | 3072 MB | 2x 2048 MB | 2x 1536 MB | 2x 3072 MB | |
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| Memory Bus Width | 256 bit | 256 bit | 320 bit | 256 bit | 320 bit | 256 bit | 384 bit | 384 bit | 2x 256 bit | 2x 384 bit | 2x 384 bit | |
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| Core Clock | 810 MHz | 823 MHz | 732 MHz | 800 MHz | 732 MHz | 880 MHz | 772 MHz | 925 MHz | 830 MHz | 607 MHz | 925 MHz | |
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| Memory Clock | 1002 MHz | 1002 MHz | 950 MHz | 1250 MHz | 950 MHz | 1375 MHz | 1002 MHz | 1375 MHz | 1250 MHz | 855 MHz | 1375 MHz | |
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| Price | $180 | $210 | $290 | $250 | $330 | $340 | $500 | $549 | $700 | $750 | $1100 | |
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Test System
| Test System - VGA Rev. 16 |
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| CPU: | Intel Core i7 920 @ 3.8 GHz (Bloomfield, 8192 KB Cache) |
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| Motherboard: | Gigabyte X58 Extreme Intel X58 & ICH10R |
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| Memory: | 3x 2048 MB Mushkin Redline XP3-12800 DDR3 @ 1520 MHz 8-7-7-16 |
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| Harddisk: | WD Caviar Blue WD5000AAKS 500 GB |
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| Power Supply: | Antec HCP-1200 1200W |
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| Software: | Windows 7 64-bit Service Pack 1 |
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| Drivers: | NVIDIA: 285.62 ATI: Catalyst 11.12 HD 7970: Dec 16 Reviewer Driver |
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| Display: | LG Flatron W3000H 30" 2560x1600
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Benchmark scores in other reviews are only comparable when exactly the same hardware & software configuration is used as in this review.- All video card results were obtained on this exact system with the exact same configuration.
- All games were set to their highest quality setting unless indicated otherwise.
- AA and AF are applied via in-game settings, not via the driver's control panel.
Each benchmark was tested at the following settings and resolution:
- 1024 x 768, No Anti-aliasing. This is a standard resolution without demanding display settings.
- 1280 x 1024, 2x Anti-aliasing. Common resolution for most smaller flatscreens today (17" - 19"). A bit of eye candy turned on in the drivers.
- 1680 x 1050, 4x Anti-aliasing. Most common widescreen resolution on larger displays (19" - 22"). Very good looking driver graphics settings.
- 1920 x 1200, 4x Anti-aliasing. Typical widescreen resolution for large displays (22" - 26"). Very good looking driver graphics settings.
- 2560 x 1600, 4x Anti-aliasing. Highest possible resolution for commonly available displays (30"). Very good looking driver graphics settings.
Aliens vs. Predator
Aliens vs. Predator is based on a merger of the Aliens and the Predators franchise: two legendary alien species that are in conflict with each other, fighting to the death with human marines caught in between. The first person shooter game was developed by Rebellion Studios, who also developed the first AVP PC title and released in February 2010. It is one of the first DirectX 11 games with support for new features like tesselation, which is why AMD heavily promoted it at the time of their DX 11 card launches. We use the AVP benchmark utility with tesselation and advanced DX11 shadows enabled.