Battlefield V with GeForce RTX DirectX Raytracing Review 237

Battlefield V with GeForce RTX DirectX Raytracing Review

Conclusion »

Test System

Test System
Processor:Intel Core i7-8700K @ 4.8 GHz
(Coffee Lake, 12 MB Cache)
Motherboard:ASUS Maximus X Code
Intel Z370
Memory:G.SKILL 16 GB Trident-Z DDR4
@ 3866 MHz 18-19-19-39
Storage:2x Patriot Ignite 960 GB SSD
Power Supply:Antec HCP-1200 1200 W
Cooler:Cryorig R1 Universal 2x 140 mm fan
Software:Windows 10 64-bit October 2018 Update
Drivers:NVIDIA: 416.94 WHQL for RTX Testing
NVIDIA: 416.81 WHQL for Other NVIDIA cards
AMD: Catalyst 18.11.1 Beta
Display:Acer CB240HYKbmjdpr 24" 3840x2160
Benchmark scores in other reviews are only comparable when this exact same configuration is used.

Video Memory Usage


Enabling DirectX Raytracing increases video memory consumption by around 1.0 to 1.5 GB over normal usage. Even so, it stays under 8 GB.

Performance



Please note: It looks like BF5 has a bug when it comes to RTX "medium". When switching to it, it will only use the previous setting, not "medium". So, if RTX "low" was selected before switching to "medium", then "low" will be the active setting. If switching from "high" to "medium", then "high" will be the active setting. For our testing above we switched from "high" to "medium", so "medium" results actually represent "high". At this time there is no way to actually test "medium".
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