Cyberpunk 2077: DLSS vs. FSR Comparison Review 63

Cyberpunk 2077: DLSS vs. FSR Comparison Review

(63 Comments) »

Introduction

Cyberpunk 2077 recently received a next-gen update with new enhancements to the game graphics, such as an improved lighting system and ray traced local shadows. On PC, the developers also added support for AMD's FidelityFX Super Resolution (FSR). With the improved lighting system and addition of ray traced local shadows on PC, the game is now even more GPU demanding than before. In order to run this game at maximum graphics settings and reasonable framerates at native resolution, quite a powerful GPU is required, which is why upscaling solutions are so important. Depending on the game, there are subtle differences in the implementation of NVIDIA's Deep Learning Super Sampling (DLSS) and AMD's FidelityFX Super Resolution (FSR), so we are keen to have a look at both in this game.



Below, you will find comparison screenshots at 4K, 1440p, and 1080p and in different DLSS/FSR quality modes. For those who want to see how DLSS and FSR perform in motion, watch our side-by-side comparison video. The video can help uncover issues like shimmering or temporal instability, which are not visible in the screenshots.

All tests were made using a GeForce RTX 3080 GPU at Ultra graphics settings with ray tracing enabled; motion blur, depth of field, and some elements of the HUD were disabled for better image viewing. In the 1.5 patch, the developers updated their DLSS implementation to the 2.3.4 version.

Screenshots




Side by Side Comparison Video


Our Patreon Silver Supporters can read articles in single-page format.
Discuss(63 Comments)
May 6th, 2024 21:50 EDT change timezone

New Forum Posts

Popular Reviews

Controversial News Posts