Cyberpunk 2077: FSR 2.0 Community Patch Review 29

Cyberpunk 2077: FSR 2.0 Community Patch Review

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Introduction

Cyberpunk 2077 was released almost two years ago, but a loyal modding community improved the game by itself before CD Projekt Red even released its patches. Last summer I discovered that DLSS can be updated to the newer version manually, by swapping the DLL, which fixes some of the visual issues, such as excessive ghosting while driving a car. This summer, PotatoOfDoom from the modding community created another important in-game improvement—AMD FidelityFX Super Resolution 2.0 (FSR 2.0) support without any external software for the installation.

The way this mod works is by hooking into NVIDIA's DLSS algorithm through a customized DLL replacement. FSR 2.0 and DLSS 2.0 are very similar in their nature, so all that is needed is to translate the DLSS calls into their FSR 2.0 equivalents. Theoretically this method should be compatible with all games supporting DLSS, but some manual adjustments are needed per-game. Just to clarify, CDPR has not added official FSR 2.0 support to the game, and we know if that will ever happen. What we are reviewing today is the community-patch to replace DLSS with FSR 2.0.



How to install the AMD FidelityFX Super Resolution 2.0 Mod for Cyberpunk 2077 (download link):
  • Extract the archive into the Cyberpunk folder so that all three DLL files are in the same folder as the main EXE file.
  • Very important: Run the included "EnableSignatureOverride.reg" file as an admin.
  • Launch the game, go into the graphics options, and enable the "DLSS" setting.
  • The game will now run with FSR 2.0.
Below, you will find comparison screenshots at 4K, 1440p, 1080p, and in different FSR 1.0, FSR 2.0, and DLSS quality modes. For those who want to see how DLSS, FSR 1.0, and FSR 2.0 perform in motion, watch our side-by-side comparison video. The video can help uncover issues like shimmering or temporal instability, which are not visible in the screenshots.

All tests were made using a GeForce RTX 3080 GPU at Ultra graphics settings with ray tracing enabled; motion blur, depth of field, and some elements of the HUD were disabled for better image viewing. DLSS was manually updated to version 2.4.3 by swapping the DLL file.

Screenshots




Side-by-Side Comparison Video


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May 9th, 2024 10:52 EDT change timezone

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