Cyberpunk 2077 was recently updated to finally receive the long-awaited RT Overdrive patch, which adds long awaited support for path tracing. Along with the RT Overdrive patch, the developers also added official support for Intel's Xe Super Sampling 1.1 (XeSS 1.1), NVIDIA's Deep Learning Anti-Aliasing (DLAA) and updated the implementations of NVIDIA's DLSS Super Resolution and DLSS Frame Generation, bringing them both to the latest version (version 3.1.1), improving quality in the process. In order to run this game at maximum graphics settings and reasonable framerates at native resolution, quite a powerful GPU is required, which is why upscaling solutions are so important. But depending on the game, there are subtle differences in the implementations of NVIDIA's DLSS Super Resolution (DLSS 3.1), NVIDIA's DLSS Frame Generation (also known as DLSS 3), NVIDIA's Deep Learning Anti-Aliasing (DLAA), Intel's Xe Super Sampling 1.1 (XeSS 1.1) and AMD's FidelityFX Super Resolution 2.1 (FSR 2.1), so we are keen to have a look at these temporal upscalers in this game.
Below, you will find comparison screenshots at 4K, 1440p, 1080p, and in different DLSS, XeSS and FSR 2.1 quality modes; the TAA, DLAA and DLSS Frame Generation screenshots are also available in the dropdown menu. For those who want to see how DLSS Super Resolution, XeSS and FSR 2.1 perform in motion, watch our side-by-side comparison video. The video can help uncover issues like shimmering or temporal instability, which are not visible in the screenshots.
All tests were made using a GeForce RTX 4080 GPU at Ultra graphics settings with path tracing enabled; motion blur, chromatic aberration and depth of field were disabled for better image viewing. DLSS Super Resolution and DLSS Frame Generation in this game shipped with version 3.1.1