Devil May Cry 5 Benchmark Performance Analysis 49

Devil May Cry 5 Benchmark Performance Analysis

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Introduction

The Devil May Cry series has a long history, starting with Devil May Cry, which premiered for Playstation 2 in 2001. Since then, several iterations of the game have been released by Capcom, with DmC 5 being the seventh installment. Unlike some other popular video game series, Devil May Cry has historically always been available as PC Port, too.

Explaining the concept of the game is fairly simple. You are a badass demon hunter, and, well, you hunt demons. This is achieved through a hack-and-slash third-person play style. You have several skills and combos at your disposal, which are all triggered by various button combinations. The goal during combat is not only to kill enemies, but also to kill them in stylish, varied ways, for which the game will grade you using letters like D, C, B, A, S (from worst to best). Unlike earlier titles, you get to play multiple characters, each of which brings its own combat style that's fundamentally different from the others. As you progress through the game, you can use earned points to buy new skills/combos or make existing ones stronger, which sprinkles on a small amount of RPG-like character development.



On the technical side, Devil May Cry uses Capcom's RE engine, which saw its debut with Resident Evil VII and Resident Evil 2. RE Engine is the successor to MT engine, which we saw on many older titles from the company. Capcom has designed their latest engine to be multi-platform so that PCs and all the popular consoles can be supported from a single code base. It has full support for DirectX 12 on PC, and a DirectX 11 fallback layer is available.

We put the game through a selection of sixteen graphics cards from both AMD and NVIDIA, at three resolutions, including 4K Ultra HD.

Screenshots

Graphics Settings


The game has a surprisingly good amount of PC-specific settings that let you dial in exactly the right balance between fidelity and performance.
  • While all resolutions are available, the game really only supports 16:9, and gray bars will be added for other aspect ratios, like you see on my 2560x1600 screenshots on the previous page.
  • You may switch between exclusive fullscreen, windowed, and borderless, which makes it quicker to alt-tab out of the game and return to it. Borderless also helps people who are seeing issues with the game selecting some crazy monitor mode by default, resulting in a black screen on startup. The solution to that is to press alt+enter when your monitor turns off to make the game switch to windowed mode. Now, go to options and select borderless and the desired rendering resolution.
  • V-Sync and the FPS limit can both be turned off; there is no hidden FPS cap.
  • Resolution scaling lets you decrease or increase the internal rendering resolution of the game, which affects performance accordingly. The HUD and similar elements will always be rendered on top of that, at native resolution, so they'll stay crisp. Options range from 50% to 200%.
  • Rendering method lets you switch to an interlaced style, mimicking the look of old CRT monitors. This was a thing in earlier titles, but doesn't look good nowadays.
  • The anti-aliasing options are rather limited, you may select between "TAA/FXAA" and "TAA", an "off" option is not available.
  • Motion blur can be turned off completely, which is what most PC players prefer, I think

The game does have a field-of-view setting called "Camera Distance". I just wanted to mention it here, in case you keep searching and searching, looking for something called "Field of View".
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Apr 24th, 2024 09:25 EDT change timezone

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