God of War: FSR 2.0 Review 12

God of War: FSR 2.0 Review

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Introduction

Just this week, God of War was updated with support for AMD FidelityFX Super Resolution 2.0 (FSR 2.0), making it the third game to fully support FSR 2.0. We previously tested FSR 2.0 in Deathloop, and yesterday posted our Farming Simulator FSR 2.0 review. It's important to note that unlike these other titles, God of War has completely removed support for FSR 1.0 with the FSR 2.0 patch—similar to what was done in some titles during the transition from NVIDIA DLSS 1.0 to DLSS 2.0. We managed to collect FSR 1.0 data right before the update came out and are now able to compare it to the new 2.0 version. What's also interesting about God of War is that there are subtle differences in the implementation of NVIDIA's Deep Learning Super Sampling (DLSS), AMD's FidelityFX Super Resolution 1.0 (FSR 1.0), and AMD's FidelityFX Super Resolution 2.0 (FSR 2.0), which we are keen to find out more about.



Below, you will find comparison screenshots at 4K, 1440p, 1080p, and in different FSR 1.0, FSR 2.0, and DLSS quality modes. For those who want to see how DLSS, FSR 1.0, and FSR 2.0 perform in motion, watch our side-by-side comparison video. The video can help uncover issues like shimmering or temporal instability, which are not visible in the screenshots.

All tests were made using a GeForce RTX 3080 GPU at Ultra graphics settings with motion blur and depth of field disabled. DLSS in this game shipped with version 2.3.4.

Screenshots




Side-by-Side Comparison Video


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May 8th, 2024 12:08 EDT change timezone

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