MSI GTX 1050 Gaming X 2 GB Review 6

MSI GTX 1050 Gaming X 2 GB Review

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Architecture

The GeForce GTX 1050 and its sibling, the GTX 1050 Ti, are based on NVIDIA's smallest silicon from the "Pascal" family, the GP107. With a die-area of 132 mm² and a transistor count of 3.3 billion, this chip is tiny, and has been built with very clear cost objectives in mind.



NVIDIA has still made sure that unless a design choice doesn't substantially deviate from its cost objectives, it will implement it. A good example of this is the fact that the GP107 silicon, despite featuring just 768 CUDA cores spread across six streaming multiprocessors (SMs), is split into two graphics processing clusters (GPCs) of three SMs, each. Five out of six SMs are enabled on the GTX 1050, which works out to a CUDA core count of 640.

The decision to spread six streaming multiprocessors across two GPCs means that three SMs share a Raster Engine, specialized units with geometry/tessellation units. The streaming multiprocessor, the indivisible subunit of the GPU, is identical in design to the ones featured on NVIDIA's fastest TITAN X Pascal graphics cards. Each packs 128 CUDA cores, a PolyMorph Engine, and dedicated geometry processing components. The two GPCs are cushioned by a 1 MB L2 cache wired to a new-generation GigaThread Engine, the traffic-cop of the GPU, and there is a 128-bit wide GDDR5 memory interface.



At its reference clock speeds, the GPU has 112 GB/s of memory bandwidth at its disposal. This is bolstered by NVIDIA's lossless memory compression tech, which should increase effective bandwidth in a small but significant way. On the GTX 1080, NVIDIA claims this gain is up to 20 percent in the best-case scenario. Something like that would certainly come in handy for the GTX 1050.



The "Pascal" architecture supports Asynchronous Compute as standardized by Microsoft. It adds to that with its own variation of the concept with "Dynamic Load Balancing."
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Apr 26th, 2024 22:03 EDT change timezone

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