PowerColor Radeon RX 6700 XT Red Devil Review 4

PowerColor Radeon RX 6700 XT Red Devil Review



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PowerColor announced its top custom design AMD Radeon RX 6700 XT graphics card, the RX 6700 XT Red Devil. After surprising everyone with competitive graphics cards in the enthusiast segment with the RX 6800 series and the flagship RX 6900 XT, AMD is turning its attention to the segment that earns NVIDIA the most attention from serious gamers—the sub-$500 performance segment, where it's looking to take on established rivals, the GeForce RTX 3060 Ti and RTX 3070. Unlike the last time, AMD has largely leveled up to NVIDIA on the features front, with the RX 6700 XT being full DirectX 12 Ultimate capable, including real-time raytracing. The target user of this card is someone who games at 1440p with settings maxed out.

At the heart of the RX 6700 XT is the new 7 nm Navi 22 silicon by AMD with half the compute muscle of the Navi 21 powering the RX 6900 XT. The chip has 40 RDNA2 compute units, which mean 2,560 stream processors, 40 Ray Accelerators, 160 TMUs, and 64 ROPs. AMD also increased the memory size to 12 GB compared to the previous generation, but the memory bus width is narrowed to 192-bit. The company attempted to make up for this by increasing the memory clocks and using the new Infinity Cache, on-die cache memory the company claims to significantly improve effective bandwidth. The new RDNA2 graphics architecture uses fixed-function hardware to accelerate raytracing intersections, but the tech also heavily relies on the compute shader. A side-effect of this is a massive raster 3D performance gain over the previous generation. We detail the silicon on the next page.

The PowerColor RX 6700 XT Red Devil uses a lavish triple-slot cooling solution that looks a segment above when installed in your case. Thick aluminium fin-stack heatsinks peek through the cooler shroud, giving it an industrial look. All this cooling muscle comes together to support factory overclocked speeds of up to 2.65 GHz max boost, roughly a 100 MHz increase over the reference design. You get plenty of goodies, including RGB LED lighting, dual-BIOS with a noise-optimized Silent BIOS, and a 3-pin addressable-RGB header to sync your lighting to the card's. Like most other custom RX 6700 XT cards we're reviewing today, we expect PowerColor to price the card at roughly a $100 premium over the $479 reference MSRP.

Our Radeon RX 6700 XT launch-day coverage includes six articles including this one. Do check them out!
AMD Radeon RX 6700 XT (reference) | MSI Radeon RX 6700 XT Gaming X | ASUS ROG Strix Radeon RX 6700 XT OC | Sapphire Radeon RX 6700 XT NITRO+ | XFX Radeon RX 6700 XT Speedster Merc 319

Radeon RX 6700 XT Market Segment Analysis
RX Vega 64$400 4096641247 MHz1546 MHz953 MHzVega 1012500M8 GB, HBM2, 2048-bit
RX 5700 XT$3702560641605 MHz1755 MHz1750 MHzNavi 1010300M8 GB, GDDR6, 256-bit
RTX 2070$3402304641410 MHz1620 MHz1750 MHzTU10610800M8 GB, GDDR6, 256-bit
RTX 3060$6003584481320 MHz1777 MHz1875 MHzGA10613250M12 GB, GDDR6, 192-bit
RTX 2070 Super$4502560641605 MHz1770 MHz1750 MHzTU10413600M8 GB, GDDR6, 256-bit
Radeon VII$6803840641400 MHz1800 MHz1000 MHzVega 2013230M16 GB, HBM2, 4096-bit
RTX 2080$6002944641515 MHz1710 MHz1750 MHzTU10413600M8 GB, GDDR6, 256-bit
RTX 2080 Super$6903072641650 MHz1815 MHz1940 MHzTU10413600M8 GB, GDDR6, 256-bit
RTX 3060 Ti$7004864801410 MHz1665 MHz1750 MHzGA10417400M8 GB, GDDR6, 256-bit
RX 6700 XT$700
MSRP: $480
2560642424 MHz2581 MHz2000 MHzNavi 2217200M12 GB, GDDR6, 192-bit
PowerColor RX 6700 XT$7502560642424 MHz2649 MHz2000 MHzNavi 2217200M12 GB, GDDR6, 192-bit
RTX 2080 Ti$10004352881350 MHz1545 MHz1750 MHzTU10218600M11 GB, GDDR6, 352-bit
RTX 3070$8005888961500 MHz1725 MHz1750 MHzGA10417400M8 GB, GDDR6, 256-bit
RX 6800$10003840961815 MHz2105 MHz2000 MHzNavi 2126800M16 GB, GDDR6, 256-bit
RX 6800 XT$130046081282015 MHz2250 MHz2000 MHzNavi 2126800M16 GB, GDDR6, 256-bit
RTX 3080$13008704961440 MHz1710 MHz1188 MHzGA10228000M10 GB, GDDR6X, 320-bit
RX 6900 XT$150051201282015 MHz2250 MHz2000 MHzNavi 2126800M16 GB, GDDR6, 256-bit
RTX 3090$2000104961121395 MHz1695 MHz1219 MHzGA10228000M24 GB, GDDR6X, 384-bit

RDNA2 Architecture

For AMD, a lot is riding on the success of the new RDNA2 graphics architecture as it powers not just the Radeon RX 6000 series graphics cards, but also the GPU inside next-generation game consoles designed for 4K Ultra HD gaming with raytracing—a really tall engineering goal. AMD was first to market with a 7 nm GPU more than 15 months ago, using the original RDNA architecture and Navi. The company hasn't changed its process node, but implemented a host of new technologies after having acquired experience with the node. The Radeon RX 6700 XT is powered by AMD's new 7 nm Navi 22 silicon built on the same TSMC 7 nm silicon fabrication node as the Big Navi. The chip measures 336 mm² and crams in 17.2 billion transistors, putting it in the same league as NVIDIA's 8 nm GA104 silicon that powers the RTX 3070. The die talks to the outside world with a 192-bit wide GDDR6 memory interface, a PCI-Express 4.0 x16 host interface, and display I/O that's good for multiple 4K or 8K displays due to DSC.

New design methodologies and component-level optimization throughout the silicon along with new power-management features allowed AMD to achieve two breakthroughs that enabled double the compute unit counts over the previous generation while staying within a reasonable power envelope. Firstly, the company managed to halve the power draw per CU while adding a 30% increase in engine clocks, which can both be redeemed for performance gain per CU.

The RDNA2 compute unit is where a bulk of the magic happens. Arranged in groups of two called Dual Compute Units, which share instruction and data caches, the RDNA2 compute unit still packs 64 stream processors (128 per Dual CU) and has been optimized for increased frequencies, new kinds of math precision, new hardware that enables the Sampler Feedback feature, and the all-important Ray Accelerator, a fixed-function hardware component that calculates up to one triangle or four box ray intersections per clock cycle. AMD claims the Ray Accelerator makes intersection performance up to ten times faster than if it were executed with compute shaders. AMD also redesigned the render backends of the GPU from the ground up, towards enabling features such as Variable Rate Shading (both tier 1 and tier 2). At 64, the ROP count remains the same as for the previous-generation Navi 10.

Overall, the Navi 22 silicon has essentially the same component hierarchy as Navi 10. The Infinity Fabric interconnect is the link that binds all the components together. At the outermost level, you have the chip's 192-bit GDDR6 memory controllers, a PCI-Express 4.0 x16 host interface, and the multimedia and display engines which have been substantially updated from RDNA. A notch inside is the chip's 96-megabyte Infinity Cache, which we detail below. This cache is the town square for the GPU's high-speed 4 MB L2 caches and the graphics command processor, which dispatches the workload among two shader engines. Each of these shader engines packs 10 RDNA2 Dual Compute Units (or 20 CUs) along with the updated render backends and L1 cache. Combined, the silicon has 2,560 stream processors across 40 CUs, 40 Ray Accelerators (1 per CU), 160 TMUs, and 64 ROPs. In every sense except the memory, the Navi 22 is half a Navi 21.

The Radeon RX 6700 XT maxes out the Navi 22 silicon by enabling all 40 RDNA2 compute units. The card comes with 12 GB of GDDR6 memory running at 16 Gbps (GDDR6-effective) across the chip's 192-bit wide memory interface, which works out to 384 GB/s of memory bandwidth. The Infinity Cache runs at the highest possible 1.5 TB/s data-rate, while AMD claims that the engine clock can spike well above 2.50 GHz, with a 2.42 GHz "game clock."

Infinity Cache, or How AMD is Blunting NVIDIA's G6X Advantage

Despite its lofty design goals and a generational doubling in memory size to 12 GB, the RX 6700 XT has a rather unimpressive memory setup compared to NVIDIA's RTX 3070, or even AMD's own previous-generation RX 5700 XT. That is, at least on paper, with just a 192-bit bus width and JEDEC-standard 16 Gbps GDDR6, which works out to 384 GB/s raw bandwidth. Competing NVIDIA cards use 14 Gbps memory, but over a wider 256-bit memory interface. Memory compression secret sauce can at best increase effective bandwidth by a high single-digit percent.

AMD took a frugal approach to this problem, not wanting to invest in expensive HBM+interposer based solutions, which would have thrown overall production costs way off balance. AMD looked at how their Zen processor team leveraged large last-level caches on EPYC processors to significantly improve performance and carried the idea over to the GPU. A large chunk of the Navi 22 silicon die area now holds what AMD calls the "Infinite Cache," which is really just a new L3 cache that is 96 MB in size and talks to the GPU's four shader engines over a 1024 bit interface. This cache has an impressive bandwidth of 1.5 TB/s and can be used as a victim cache by the 4 MB L2 caches of the two shader engines.

The physical media of Infinity Cache is the same class of SRAM as for the L3 cache on Zen processors. It offers four times the density of 4 MB L2 caches, lower bandwidth in comparison, but four times the bandwidth over GDDR6. It also significantly reduces energy consumption, by a sixth for the GPU to fetch a byte of data compared to doing so from GDDR6 memory. I'm sure the questions on your mind are what difference 96 MB makes and why no one has done this earlier.

To answer the first question, even with just 96 MB spread across two slabs of 48 MB each, Infinity Cache takes up a large amount of the die area of the Navi 22 silicon, and AMD's data has shown that much of the small workloads involved in raytracing and raster operations are bandwidth rather than memory-size intensive. Having a 96 MB fast victim cache running at extremely low latencies compared to DRAM helps. As for why AMD didn't do this earlier, it's only now that there's an alignment of circumstances where the company can afford to go with a fast 96 MB victim cache as opposed to just cramming in more CUs to get comparable levels of performance, but for less power consumption—as a storage rather than a logic device, spending die area on Infinity Cache instead of more CUs does result in power savings.


Package Front
Package Back

The Card

Graphics Card Front
Graphics Card Back
Graphics Card Front Angled

PowerColor's card uses a mix of black and gray highlights paired with a blocky industrial design. On the back, you'll find a high-quality metal backplate with RGB illumination.

Graphics Card Dimensions

Dimensions of the card are 32 x 13 cm, and it weighs 1261 g.

Graphics Card Height
Graphics Card Back Angled

Installation requires three slots in your system.

Monitor Outputs, Display Connectors

Display connectivity includes three standard DisplayPort 1.4 and one HDMI 2.1.

Graphics Card Power Plugs

The card has two 8-pin power inputs. This configuration is rated for up to 375 W of power draw.

Multi-GPU Area

The AMD Radeon RX 6000 series doesn't support multi-GPU. Instead, PowerColor has placed their dual-BIOS switch in this area. The "OC" BIOS is the default, and the "silent" BIOS will run a more relaxed fan curve to reduce noise levels.

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May 18th, 2022 02:01 EDT change timezone

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