Remnant 2: DLSS vs FSR vs XeSS Comparison Review 67

Remnant 2: DLSS vs FSR vs XeSS Comparison Review

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Introduction

Remnant 2 is out now on PlayStation 5, Xbox Series X|S and PC, and is one of the first games developed on Unreal Engine 5.2. However, even though the game is using this cutting edge version of Unreal Engine, only Nanite virtualized geometry is fully supported, so other Unreal Engine 5.2 technologies such as Lumen or Virtual Shadow Maps are missing. This release on PC also has support for NVIDIA's DLSS Super Resolution (DLSS 3.1), NVIDIA's DLSS Frame Generation (also known as DLSS 3), NVIDIA's Deep Learning Anti-Aliasing (DLAA), Intel's Xe Super Sampling 1.1 (XeSS 1.1) and AMD's FidelityFX Super Resolution 2.2 (FSR 2.2) from day one. In order to run this game at maximum graphics settings and reasonable framerates at native resolution, quite a powerful GPU is required, which is why upscaling solutions are so important. But depending on the game, there can be differences in the implementations of NVIDIA's DLSS/DLAA/FG, Intel's XeSS, and AMD's FSR, so we are keen to have a look at these temporal upscalers in this game.



Below, you will find comparison screenshots at 4K, 1440p and 1080p resolutions, and in the various DLSS, XeSS and FSR 2.2 quality modes; TAA, DLAA and DLSS Frame Generation screenshots are also available in the dropdown menu. For those who want to see how these technologies perform in motion, watch our side-by-side comparison video, to help uncover issues like shimmering or temporal instability, which may not be visible in the game screenshots.

All tests were made using a GeForce RTX 4080 GPU at Ultra graphics settings; motion blur, chromatic aberration and depth of field were disabled for better image viewing. DLSS Super Resolution in this game shipped with version 3.1.1 and DLSS Frame Generation shipped with version 3.1.13.

Screenshots




Side-by-Side Comparison Video


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May 16th, 2024 14:12 EDT change timezone

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