Resident Evil 3 Benchmark Test & Performance Analysis - 27 Graphics Cards Compared 46

Resident Evil 3 Benchmark Test & Performance Analysis - 27 Graphics Cards Compared

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Introduction

Resident Evil 3 by Capcom is a remake of the 1999 PlayStation smash hit "Resident Evil 3: Nemesis" survivor horror third-person action RPG. The game will simultaneously release on April 3rd on PlayStation 4, Xbox One, and PC. Events of the game are re-told with a completely rebuilt production design. Instead of fixed-perspective prerendered rooms in which the player moves, Resident Evil 3 is now fully interactive 3D—as expected for 2020.



The game follows protagonist Jill Valentine on mission to escape Raccoon City during a zombie apocalypse triggered by a T-virus outbreak, while she is being hunted down by an intelligent bio-weapon called Nemesis. During her mission she runs into survivors of Jill's special police division, STARS, and a second (playable) protagonist, Carlos Oliveira, a mercenary hired by the Umbrella Corporation to help survivors of the Raccoon City outbreak escape.

Resident Evil 3 uses Capcom's in-house RE Engine (which also powers other Capcom titles, such as Resident Evil 2 Remake and Devil May Cry 5). On the PC platform, RE Engine is able to leverage both DirectX 11 and DirectX 12. Compared to previous versions of the engine, we're now getting more eye candy and support for AMD FidelityFX. In this mini-review, we test Resident Evil 3 across a wide selection of graphics cards from all price segments; we test both the DirectX 11 and DirectX 12 modes and present comparisons between both.

Screenshots

All screenshots were taken at the "Max" settings profile, which is the highest available. The gallery can be navigated with the cursor keys.

Graphics Settings

  • The first option, "Presets" lets you quickly set all following options; you may pick from Recommended, Max, Graphics Priority, Balanced, and Performance Priority.
  • RE3 can be played in DirectX 11 or DirectX 12. On the next page, we'll take a closer look at how the two APIs compare in terms of performance
  • Display Mode options are fullscreen, windowed, and maximized window.
  • Rendering Mode lets you enable the interlaced TV-like visuals Resident Evil featured a long time ago. I doubt many people will activate this setting nowadays.
  • "Image Quality" really means "Resolution Scaling", the options range from 50% to 200% in 10% steps.
  • The FPS cap can be set to 30 FPS, 60 FPS, and unlimited.
  • V-Sync can be disabled, too.
  • Anti-aliasing options are off, FXAA, TAA, FXAA+TAA, SMAA—no MSAA
  • Texture quality lets you change the quality of textures, depending on how much VRAM you've got. The range goes from "Low (0 GB)" to "High (8 GB)"
  • Motion blur can be disabled completely
  • If you wonder why the game looks weird, warped and blurry—turn off Lens Distortion. No idea why anyone would want to play with this horrible setting enabled, and it's enabled by default
  • Field of view can be adjusted too, in another section called "Camera". While there aren't any values listed, the range is sufficient in both directions.
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May 6th, 2024 06:10 EDT change timezone

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