Star Wars Jedi: Fallen Order Benchmark Test & Performance Analysis 31

Star Wars Jedi: Fallen Order Benchmark Test & Performance Analysis

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Introduction

At long last, there's a single-player-focused Star Wars game adaptation for this generation of PCs. Star Wars Jedi: Fallen Order is a story-driven action adventure set in the Star Wars universe, after the events of "Episode III: Revenge of the Sith," in which Palpatine passed Order 66 calling for the extermination of the Jedi Order. You play as Padawan Cal Kestis, a Jedi eking out a low-profile living and hiding from the Empire in plain sight until he's compelled to use the Force to save a friend's life, which of course puts him in the spotlight and sets him off on an interstellar adventure while being pursued by an inquisitor trained by Darth Vader himself.



The plot takes you to some of Star Wars' most iconic planetary worlds, including a few new ones. Designed with a 3rd person perspective in mind, each mission is a set piece in the story line, in which you play out the mission objectives using your lightsaber, the Force, and a lending hand from a droid companion and other friendly NPCs. The lightsaber is used not only as a close-combat weapon, but sometimes also as a projectile. The Force presents different kinds of telekinetic abilities.

With Jedi: Fallen Order, EA has chosen a completely different combination of developer and engine to go with their Star Wars game. Gone are DICE and Frostbite, replaced by Respawn Entertainment and the ubiquitous Unreal Engine 4, which uses DirectX 11 exclusively. In this article, we put Star Wars Jedi: Fallen Order through a selection of graphics cards, testing them at three popular resolutions.

Screenshots

All screenshots were taken at the "Epic" settings profile, which is the highest available. The gallery can be navigated with the cursor keys.

Graphics Settings

  • You may choose between Fullscreen, Borderless, and Windowed
  • V-Sync can be turned off
  • Depending on your framerate, dynamic resolution scaling will automatically adjust the game's internal render resolution. Foreground elements like texts and the HUD will always be rendered at the native resolution, so they stay crisp and sharp. The option can only be set on or off. Other UE4 titles give you more fine-grained control.
  • The options for the FPS limit are 30, 45, 60, 90, 120, or 144 FPS. Note the lack of "unlimited". If you are willing to use a hex-editor, you can set the FPS limit higher; refer to the Increase FPS Cap section below.
  • The second settings section deals with rendering quality options; there isn't really a lot to see here.
  • "Graphics Quality" selects from predefined presets: "Medium", "High", "Epic".. where is "Low" and "Very Low"?
  • An option to adjust field-of-view does not exist in the game
  • Post-processing effects like Motion Blur, Film Grain, Chromatic Abberation, and Camera Shake can be disabled in the "Visuals" menu (not pictured here).
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May 16th, 2022 02:38 EDT change timezone

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