Battlefield V with GeForce RTX DirectX Raytracing Review 237

Battlefield V with GeForce RTX DirectX Raytracing Review

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Introduction


If you're having a sense of deja vu, it's because we've already published an article titled "Battlefield V Performance Analysis" last week, in which we tested the Origin Access Premium early release of the game, which lacked DirectX Raytracing and NVIDIA RTX support. Three important events happened in the last 24 hours: Microsoft finally resumed rolling out Windows 10 October 2018 Update (which includes DirectX Raytracing API), EA-DICE released a day-zero patch adding DXR support to the game, and NVIDIA released the new GeForce 416.94 WHQL drivers with "launch-day" optimization for the game and RTX.

You can learn all about RTX in our Turing Architecture and RTX Technology article.

DICE's implementation of DXR involves two toggles; one lets you turn DXR on or off, and the other lets you adjust the level of detail for raytraced reflections, between low, medium, high, and ultra. To see these controls, you must meet all hardware and software requirements, which includes having an NVIDIA Turing GeForce RTX or Quadro RTX graphics card, Windows 10 1809 October 2018 Update installed, and both Battlefield V and GeForce software patched and updated, and for you to be running in DirectX 12 mode.

In this supplementary article, we are testing the GeForce RTX 2080 Ti, RTX 2080, and RTX 2070 with DXR enabled, across the many DXR reflection-quality settings in three resolutions: 1080p, 1440p, and 4K Ultra HD. We will carry over our "RTX-off" data obtained on the older version of Battlefield V, from the older article.
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