With gaming headsets such as the Game Zero and Game One (reviewed here) in their lineup, Sennheiser didn't really have to come up with something new and even better, but that's exactly what they did. In this review, we'll dissect the GSP 600, one of Sennheiser's two freshly launched gaming headsets. It's a spiritual successor to the closed-back Game Zero in the same way their other new headset, the GSP 500, succeeds the aforementioned Game One. The main difference between the GSP 500 and 600 is that the GSP 500 sports an open-back design, while the GSP 600 opts for a more traditional closed-back approach. The latter is valued among gamers looking for a high level of passive noise isolation, those who don't want the sound of whatever they're listening to leaking out. With that in mind, it's pretty safe to assume that the GSP 600 will cater to a wider audience. Worry not, though—the good people of Sennheiser also kindly provided us with the GSP 500, so you can look forward to its upcoming review as well.
Even though it looks futuristic, the Sennheiser GSP 600 is essentially a simple analogue headset. It uses a pair of 3.5-millimeter TRS plugs (or a single 3.5-mm TRRS plug) to connect to computers (PC, Mac) and consoles (PS4, Xbox One). Don't mistake simplicity for low quality, though. If Sennheiser taught us anything in the past, it's that you don't need a ton of features to produce an exceptional gaming headset. The hefty $250 price tag makes my expectations quite high, so let's find out if the GSP 600 delivers.
- Dynamic drivers (neodymium magnet)
- 28 Ω impedance
- 10-30,000 Hz frequency response (specified by the manufacturer)
- Closed-back, over-ear design
- Pivotable noise-canceling microphone
- 3.5-mm connectivity (TRRS and dual TRS)
- 2.5 m detachable braided cable (dual TRS) + 1.5 m detachable braided cable (TRRS)
- Built-in volume dial
- Weight: 395 g