Tuesday, November 13th 2012

StarCraft II: Heart of the Swarm Infests Stores March 12, 2013

Blizzard Entertainment, Inc. today announced that StarCraft II: Heart of the Swarm, the first expansion to Blizzard's award-winning real-time strategy game StarCraft II: Wings of Liberty, will be available in stores and online beginning March 12, 2013. Heart of the Swarm features a new campaign continuing the epic story of Sarah Kerrigan, Queen of Blades, as she gathers the remnants of the zerg Swarm and plots her revenge against the treacherous dictator of the Koprulu sector, Arcturus Mengsk. It also introduces several new multiplayer units and features that enhance the acclaimed StarCraft II online experience.

StarCraft II: Heart of the Swarm will be available on DVD-ROM for Windows XP/Windows Vista/Windows 7/Windows 8 and Macintosh at a suggested retail price of $39.99 USD. The expansion will also be available digitally directly from Blizzard's StarCraft II website (www.StarCraft2.com) at an expected price of $39.99 USD.

Blizzard is offering a Collector's Edition of Heart of the Swarm loaded with digital and physical bonus items, available exclusively at select retail stores for a suggested retail price of $79.99 USD. Players will also have the option of purchasing a Digital Deluxe version of the expansion, which will include all of the digital items from the Collector's Edition. The Digital Deluxe version will be available directly from Blizzard via www.StarCraft2.com at an expected price of $59.99 USD. Players who purchase the standard edition digitally or at retail will have the option to upgrade to the Digital Deluxe version at any time (for as long as the standalone Digital Deluxe version remains available) for an additional $20 USD.

Presales for the standard digital and Digital Deluxe versions of Heart of the Swarm are now available. Players who would like to purchase either version and be ready to play the moment the expansion launches can do so now by visiting www.StarCraft2.com. For players who prepurchase, the expansion content will automatically be digitally delivered via StarCraft II's streaming launcher prior to the release of Heart of the Swarm. Players who would like to preorder the standard box or the retail-exclusive Collector's Edition can do so by visiting their local retailer.

"With Heart of the Swarm, our goal has been to expand on the multiplayer action and cinematic storytelling of Wings of Liberty," said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. "Combined with features like unranked matchmaking and our new leveling system, this expansion elevates the StarCraft II experience for players of all skill levels."

The Digital Deluxe version of Heart of the Swarm includes a full digital copy of the expansion along with the following in-game bonus items:

● StarCraft II Torrasque: Crush the enemies of the Swarm with the indomitable Torrasque, a fearsome new look for your zerg Ultralisks.
● StarCraft II Battle.net Portraits and Decals: New Swarm-infested Battle.net portraits and decals help you customize the look of your online profile and in-game army.
● World of Warcraft In-Game Pet: The Baneling companion pet is bursting with enthusiasm and ready to explode onto the Pet Battles scene.
● Diablo III Blade Wings and Banner Sigil: Grow zerg-like wings in honor of the Queen of Blades, and unfurl an exclusive banner sigil to mark your allegiance to the Swarm in Sanctuary.

The Collector's Edition of Heart of the Swarm includes the full version of the game on DVD-ROM and contains the following exclusive bonus items, in addition to the content from the Digital Deluxe version:

● Behind-the-Scenes DVD and Blu-ray: Immerse yourself in the StarCraft universe with developer commentary, interviews with voice actors, and an in-depth historical retrospective on StarCraft's eSports legacy narrated by key members of the community.
● Collector's Edition Soundtrack CD: Enhance your Heart of the Swarm musical experience with this collection of more than a dozen tracks from the game.
● Heart of the Swarm Hardcover Art Book: This 144-page tome features never-before-seen art from the expansion, including early concept sketches and meticulous 3D renderings.
● Zerg Rush Mousepad: This Collector's Edition mousepad depicts the Terran Dominion holding out desperately under the onslaught of the Swarm.

Heart of the Swarm picks up the story of StarCraft II where Wings of Liberty left off, focusing on Kerrigan's quest to reunite the Swarm and exact revenge on Arcturus Mengsk. Over the course of 20 campaign missions, players will follow Kerrigan as she sweeps across the galaxy, incorporating a variety of distinctive zerg species into her brood. Kerrigan will grow in strength from mission to mission, and players will be able to customize her with powerful new abilities, as well as evolve various zerg strains into fearsome new subspecies to suit their play style.

New weapons of war also debut in Heart of the Swarm's multiplayer, including new units such as Terran Hellbats, Zerg Swarm Hosts, and Protoss Tempests, while certain existing units from Wings of Liberty will be updated with new capabilities. New features will enhance the game experience, including group and clan systems; unranked matchmaking; Global Play, enabling players to battle others in different regions around the world; additional stat tracking; user interface improvements; an enhanced physics system, for more visceral looking battles; multiplayer replays, to watch replays with friends; a leveling system that gives Heart of the Swarm players a new way to earn customization options for their online profiles; and much more.

Heart of the Swarm has received a Teen rating from the ESRB. In addition to the English version, Heart of the Swarm will be fully localized into Latin American Spanish, Brazilian Portuguese, French, German, European Spanish, Russian, Korean, Traditional Chinese, Italian, and Polish. Availability of Heart of the Swarm in mainland China will be announced at a later date.
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74 Comments on StarCraft II: Heart of the Swarm Infests Stores March 12, 2013

#51
Ravenas
[H]@RD5TUFFNo it is not complete if you only get 1/3 of the story and then they want more money for the rest of it.

Yes I did get the 5750 last week, aparently the postal service lost it, then managed to find it again (PM me if you want the full story)



You should stop riding blizzards nuts long enough to open your eyes, that your being ripped off. And how dare you assume I haven't played it, this just furthers your ignorance :shadedshu. Stop your pathetic attempts to defend that which can't be defended under anything more than greed.:shadedshu:shadedshu:shadedshu
Damn... Lord of the Rings should have been one movie... I really wanted to sit through 10 hours of film to get my moneys worth.
Posted on Reply
#52
Frick
Fishfaced Nincompoop
FourstaffOh I didn't realise there are people who plays Starcraft II for singleplayer not multiplayer. My bad, I thought its a bit like solo'ing an MMO (ie quite unexpected) :o
Hey, I do both. :( :roll:

But seriosuly, SC2 WoL is a full game.
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#53
[H]@RD5TUFF
Frick"ok" about the MMO part. They're not for all but they can be pretty fun.



WTH are you talking about? Should all Crysis games be considered one game as well? Heroes of Might and Magic? Warcraft II and III? Dragon Age? Strange and bad argument.

And I have to assume you didn't play it as you're saying it's incomplete. Because it totally is not. I was sceptic too at first, but when I played it it was a-ok, because it is a full lenght game. It is a full lenght game, and it adds tons and tons and more tons multiplayer content. It is actually a bit like Battlefield there (but with a better SP campaign/story): It's an MP game with a campaign.
Those aren't all released under the name Starcraft II so your analogy is invalid sorry. The game is incomplete, because not all the content is released in one game, END OF STORY!
3870x2If you think of it that way, then multi-series novels are a waste also.
The discworld series doesn't cost $40 + per installment! This is just greed on blizzards part.
RavenasDamn... Lord of the Rings should have been one movie... I really wanted to sit through 10 hours of film to get my moneys worth.
LOL fail there fanboy, tickets to LOR didn't cost $40+ each
Posted on Reply
#54
TheMailMan78
Big Member
Frick"ok" about the MMO part. They're not for all but they can be pretty fun.
I enjoyed Titans Quest WAY more then Diablo 3. It had a better story and the levels were far more divers. Nevermind the length of the game was twice as long as Diablo 3.

MMO's I cannot get into. Just seems like they are for people who have no control over their personal lives and need an outlet in a virtual life. Way to serious.
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#55
Ravenas
TheMailMan78MMO's I cannot get into. Just seems like they are for people who have no control over their personal lives and need an outlet in a virtual life. Way to serious.
They aren't for everyone.
Posted on Reply
#56
Frick
Fishfaced Nincompoop
[H]@RD5TUFFThose aren't all released under the name Starcraft II so your analogy is invalid sorry. The game is incomplete, because not all the content is released in one game, END OF STORY!

The discworld series doesn't cost $40 + per installment! This is just greed on blizzards part.
No it's not end of story. What about Crysis and Crysis: Warhead? Buy all the DLC's for Fallout 3/New Vegas or any other modern game you're easily up in those moneys.

And discworld does not cost $40, but €15 if you buy them new. Times ... 20 something? And what about the Lord of the Ring movies? Or Star Wars?
Posted on Reply
#57
[H]@RD5TUFF
FrickNo it's not end of story. What about Crysis and Crysis: Warhead? Buy all the DLC's for Fallout 3/New Vegas or any other modern game you're easily up in those moneys.

And discworld does not cost $40, but €15 if you buy them new. Times ... 20 something? And what about the Lord of the Ring movies? Or Star Wars?
Euro price inflation is not a factor in this argument I can buy the books new for $6 each.

And again tickets to those movies, and DLCs don't cost $40+ each so again nope.
Posted on Reply
#58
Fourstaff
[H]@RD5TUFFThose aren't all released under the name Starcraft II so your analogy is invalid sorry. The game is incomplete, because not all the content is released in one game, END OF STORY!
Raynor set out to save Kerrigan, and he did that. So that makes it a nice enough end to me. Would you consider Halo:CE as an incomplete game knowing that Halo 2 and 3 continues the story? Would you consider George Lucas greedy for producing 6 Star Wars films instead of 1? Or Peter Jackson for making Hobbit 2 parts? Sometimes its economic necessity which makes it a need to stretch the IP a little further, and this is particularly important for games like Starcraft II where the need to balance the game and provide multiyear support for the proscene. They don't earn much money from you after the initial $60 you pay, yet continue to balance and mantain the ladder for years, and invite you for a free beta of the expansion. Very few games provide this level of support and bugfixing. Its also disheartening to know that GTA 4 received such poor aftersales support yet thousands of people are screaming that they want GTA5 to be on PC, yet a well supported game like ScII gets dissed for splitting the story into 3 parts. Even with that the 20+hr singleplayer mode is not completely out of the line when compared to its peers. I personally would much rather have a 20+20+20hr story rather than a compressed 20hr story, but each to their own.
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#59
PLAfiller
$40 dollars is a pretty justified price in my opinion. Dustin Browler has talked many times about what stands behind part of Blizzards decisions. I get the impression hardly nobody in this thread has watched a single interview with that guy. In HOTS you get practically a whole new capmaign (I am not sure, but at least 20 missions) + cinematics + new units for each race + continuous balance adjustments. Aaaand a month ot two later the game won't be 40 dollars any more. Further, there will probably be battlechest edition, except for the collectors edition. This is not CS:Global offensive to cost 12 euros on launch day. Anyway, this is just my 2 cents, and this is only a game .
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#60
acerace
I just love how the people who liked StarCraft tried to shove it up to the throat of the people who don't liked it. Just nice. :rolleyes:
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#61
Fourstaff
aceraceI just love how the people who liked StarCraft tried to shove it up to the throat of the people who don't liked it. Just nice. :rolleyes:
Wut? If you don't like Starcraft, its perfectly fine by me. Its not a game which can be appreciated by everyone, especially the multiplayer.
Posted on Reply
#62
Maelstrom
TheMailMan78MMO's I cannot get into. Just seems like they are for people who have no control over their personal lives and need an outlet in a virtual life. Way to serious.
That's a bit of a stereotypical look at MMO players. The last MMO I played, most of the players I played with wouldn't have fit that description. Most were adults with jobs, family, personal lives, etc, who put that stuff before the game.
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#63
DannibusX
People: "Oh my god, I hate how companies nickel and dime me to death with bite size chunks of DLC's! Whatever happened to expansions?"

Blizzard announces an expansion:

"Oh my god, this should have been included in the base game for free, bullshit!"

It's an expansion, so I'm buying it. SC2 is awesome.
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#64
xBruce88x
Already pre-ordered at Gamestop... they said they'd notify me as soon as they are able to take pre-orders for the collector's Ed, and then I'll switch my pre-order over to it.
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#66
xBruce88x
gamestop will probably do the same thing soon, they did with WoL

EDIT: O wait... I just checked my receipt... and it DOES have a Beta key for HotS :) downloading now :cool:
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#67
Tartaros
I really recommend the game to the people who liked starcraft but didn't try this one. It doesn't make sense to miss a good game just because you didn't like other game from the same company, specially when diablo and starcraft are simply different.
MMO's I cannot get into. Just seems like they are for people who have no control over their personal lives and need an outlet in a virtual life. Way to serious.
Most of the grinding part on mmo's have been very reduced, where you needed months of playing to reach max lvl in wow before now you can do in a pair of weeks. Also I have seen far more "seriousness" and rage in a year of lol than in 4 years of wow for example. The only thing is you have to look for a good group of people and dedicate time to advance... oh wait, that's exactly the same thing you have to do in every online game if you want to advance. Curious.
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#68
entropy13
I'm only reading the 3rd page, but the complaints are because of how Starcraft had three campaigns right off the bat, and the expansion Brood War also had three campaigns.
Posted on Reply
#69
Fourstaff
entropy13I'm only reading the 3rd page, but the complaints are because of how Starcraft had three campaigns right off the bat, and the expansion Brood War also had three campaigns.
Unfortunate state of the gaming industry right now. Games are made in such a way that they can be finished in a relatively short period of time, and fitting 3 rushed campaigns to fit that theme is not ideal. If you really want 3 expansions off the bat, you can wait until 2017 and get the battlechest (granting you 3 campaigns), and treat the current WoL/HotS/LotV as extended betas.
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#70
tomkaten
I'm with the "it shoulda been one game" crowd for one simple reason. The new zerg campaign will alter the multiplayer part of the game, and thus you will be forced to get it. Remember what happened to Bnet games when BroodWar came along. How many of your friends were stuck to vanilla SC after ?

If it was all about single player, giving me the choice to get it or not, it would have been fine, but as it is, I see it as clever tactics. And not in the good sense.
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#71
Prima.Vera
entropy13I'm only reading the 3rd page, but the complaints are because of how Starcraft had three campaigns right off the bat, and the expansion Brood War also had three campaigns.
Don't get me starting with that too. 1 more reason not to buy EVER a game from those idiots!:shadedshu
Posted on Reply
#72
3870x2
aceraceI just love how the people who liked StarCraft tried to shove it up to the throat of the people who don't liked it. Just nice. :rolleyes:
Post negative things about Starcraft II in a Starcraft II thread, you are going to get your feelings hurt.

Move along.
Posted on Reply
#73
Fourstaff
tomkatenI'm with the "it shoulda been one game" crowd for one simple reason. The new zerg campaign will alter the multiplayer part of the game, and thus you will be forced to get it. Remember what happened to Bnet games when BroodWar came along. How many of your friends were stuck to vanilla SC after ?

If it was all about single player, giving me the choice to get it or not, it would have been fine, but as it is, I see it as clever tactics. And not in the good sense.
I can see fragmentation going on big time, but with HotS beta have shown that there is not much difference between it and WoL. If you are good at one you will almost automatically be good with the other. The fundemental mechanics are still the same, but with different units. It boils down to preference, and eventually (within a year of release after balance is done properly) almost everyone will migrate to HotS. That gives more than 3 years of playability for $60, I can't think of a game with that amount of value outside Elder Scrolls and Halo:CE. Perhaps Blizzard will make a LAN for WoL then. HotS beta is there for anyone who wants it, to smooth the transition. I can almost hear people crying about "omg race X is now imba in HotS I will not play it", but those people need to grow balls and innovate their way out rather than spend their time bitching about balance.
Posted on Reply
#74
Ravenas
xBruce88xgamestop will probably do the same thing soon, they did with WoL

EDIT: O wait... I just checked my receipt... and it DOES have a Beta key for HotS :) downloading now :cool:
Nice I am preordering as well! Thanks for the confirmation.
Posted on Reply
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