Sunday, February 2nd 2014

AMD Catalyst 14.1 Beta 1.6 Posted

Here it is, the first public beta of AMD Catalyst 14.1, featuring Mantle, AMD's 3D graphics API designed to rival Direct3D and OpenGL. The driver enables the Mantle renderer on Battlefield 4, which is known to enhance performance on certain GPUs based on AMD's Graphics CoreNext micro-architecture. The driver can't be installed as an upgrade to an existing driver, which must be cleanly uninstalled first. In addition to Mantle, Catalyst 14.1 beta resolves rendering issues on a boat-load of games.

If Battlefield 4 crashes as soon as you go to options, disable your integrated graphics in BIOS or device manager.
DOWNLOAD: AMD Catalyst 14.1 beta 1.6

The change-log follows:

Feature Highlights of The AMD Catalyst 14.1 Beta Driver for Windows

Support for the following new AMD Desktop APU (Accelerated Processors) products:
  • AMD A10-7850K
  • AMD A10-7700K
Mantle Beta driver
  • AMD's Mantle is a groundbreaking graphics API that promises to transform the world of game development to help bring better, faster games to the PC
  • Performance gain of up to 45%(versus the DirectX version) for Battlefield 4 on the R9 290 Series
  • Performance gain of up to 200% (versus the DirectX version) for Star Swarm on the R9 290 Series
  • AMD Catalyst 14.1 Beta must be used in conjunction with versions of these applications that support Mantle
  • It is expected that these applications will have future updates to support additional AMD Mantle features
AMD Mantle Beta driver is currently supported on:
  • AMD Radeon R9 Series GPUs
  • AMD Radeon R7 Series GPUs
  • AMD Radeon HD 7000 Series GPUs
  • AMD Radeon HD 8000 Series GPUs
  • AMD A10-7000 Series and AMD A8-7000 Series APUs
  • Enhanced AMD CrossFire frame pacing - Support for 4K panel and Eyefinity non-XDMA CrossFire solutions (including the AMD Radeon R9 280, 270 Series, 7900 Series, 7800 Series) and Dual Graphics configurations
  • Frame pacing ensures that frames rendered across multiple GPUs in an AMD CrossFire configuration will be displayed at an even and regular pace
  • Supported on 4K panels and Eyefinity configurations
  • Supported on AMD Dual Graphics configurations
  • Supported on DirectX 10 and DirectX 11 applications
  • Resolved issue highlights of AMD Catalyst 14.1 Beta
  • Resolves ground texture flickering seen in Total War: Rome 2 with high settings (and below) set in game
  • Resolves flickering texture corruption when playing Call of Duty: Ghosts (multi-player) in the space station level
Resolved Issues
  • Ground texture flickering seen in Total War: Rome 2 with high settings (and below) set in game
  • Flickering texture corruption when playing Call of Duty: Ghosts (multi-player) in the space station level
  • Blu-ray playback using PowerDVD black screen on extended mode
  • Streaming VUDU HD/HDX content on Sharp PN-K321 (DP) causes the right-side half to flicker in and out
  • Black screen happened after wake up the monitor
  • Full screen issue at rotation in DX9 mode
  • Video window black screen when using Samsung Kies to play video
  • Crysis 2 negative scaling in outdoor scene
  • Crysis 2 has insufficient CrossFire scaling in some scene
  • Red Faction: The game has no or negative crossfire scaling with DX9 and DX11
  • Age of Conan has corruption and performance issues with crossfire enabled
  • Company of Heroes shadows are corrupted when using crossfire
  • Resident Evil 5 's performance is unstable when display mode set to Window mode
  • Total War: Shogun 2 flickering menu/text
  • Frame rate drop when disabling post-processing in 3DMark06
  • Negative Crossfire scaling with game "The Secret World" in DX11 mode
  • F1 2012 Crashes to desktop
  • Tomb Raider Hair Simulation Stutters on CFX
  • Negative CrossFire scaling experienced in Call of Duty
  • Battlefield 3 performance drop on Haswell systems
  • Choppy video playback on 4k Video
  • VSync ON Tearing with 2x1 Eyefinity SLS CrossFire
  • Far Cry 3 - Game flickering while changing resolutions
  • Display corruption and BSOD occurs when extending a display after disabling Multiple GPU SLS array
  • Flickering seen when enable three 4kx2k panels at the same time
  • No Video, just a black screen when setting Chrome to run in "High Performance" when playing certain video clips
  • Image crashed on Starcraft game
Known Issues
  • Mantle performance for the AMD Radeon HD 7000/HD 8000 Series GPUs and AMD Radeon R9 280X and R9 270X GPUs will be optimized for BattleField 4 in future AMD Catalyst releases. These products will see limited gains in BattleField 4 and AMD is currently investigating optimizations for them.
  • Multi-GPU support under DirectX and Mantle will be added to StarSwarm in a future application patch
  • Intermittent stuttering or stability issues may occur when utilizing Mantle with AMD CrossFire technology in BattleField 4 - AMD recommends using the DirectX code path when playing Battlefield 4 with multiple GPUs. A future AMD Catalyst release will resolve these issues
  • Notebooks based on AMD Enduro or PowerXpress technologies are currently not supported by the Mantle codepath in Battlefield 4
  • AMD Eyefinity configurations utilizing portrait display orientations are currently not supported by the Mantle codepath in Battlefield 4
  • AMD Eyefinity technology is not currently supported in the Star Swarm application
  • AMD testing for the AMD Catalyst 14.1 Beta Mantle driver has been concentrated on the following products: AMD Radeon R9 290X, R9 290, R9 280, R9 270, R7 260X, R7 260, HD 7000 Series, HD 8000 Series, A10-7850K and A10-7700K. Future AMD Catalyst releases will include full test coverage for all AMD products supported by Mantle.
  • Graphics hardware in the AMD A10-7850K and A10-7700K may override the presence of a discrete GPU under the Mantle code path in Battlefield 4
  • Frame Pacing for Dual Graphics and non-XDMA configurations above 2560x1600 do not currently work with Battlefield 3 and Battlefield 4. An upcoming release will enable support
  • DX9 Dual graphics is not supported in AMD Catalyst 14.1 Beta. An upcoming release will enable support
Add your own comment

108 Comments on AMD Catalyst 14.1 Beta 1.6 Posted

#1
pr0n Inspector
It's called collaboration, look it up. Calling a one-way dump on something as big as a 3D stack "open" is disingenuous at best and retarded at worst. Also, good analogue you got there, comparing Mantle to car engines which are owned and controlled by Ford and aren't expected to have any sort of interoperability. At least Ford is not cheeky enough to call it an open engine design.
Posted on Reply
#2
xorbe
This chart from an [H] thread looks interesting if true.

Posted on Reply
#3
Slomo4shO
by: Steevo
your complaint is exactly what? You didn't get in on it?
Extreme exaggeration of the data. FPS/total frames was up 48.9%, the average batch count was up 13.7%, average Batches/MS were up 69.4%. Yes, mantle provides substantial performance gains. However, it does not double performance.

Also, I own a total of 6 R9 290s of which 4 have been unlocked to R9 290X... Clearly, I didn't get in on it...
Posted on Reply
#4
fullinfusion
1.21 Gigawatts
As much as I love playing with a new driver I think im going to skip this one till they mature a bit.
Posted on Reply
#5
cadaveca
My name is Dave
by: Slomo4shO
Extreme exaggeration of the data. FPS/total frames was up 48.9%, the average batch count was up 13.7%, average Batches/MS were up 69.4%. Yes, mantle provides substantial performance gains. However, it does not double performance.

Also, I own a total of 6 R9 290s of which 4 have been unlocked to R9 290X... Clearly, I didn't get in on it...
It depends on how you look at it, but I see what you mean, of course. I say "boost", you read "performance". But I didn't say "performance", did I?

It's impossible to double performance. TDP caps in BIOS prevent it. :p
Posted on Reply
#6
Slomo4shO
by: cadaveca
It depends on how you look at it, but I see what you mean, of course. I say "boost", you read "performance". But I didn't say "performance", did I?

It's impossible to double performance. TDP caps in BIOS prevent it. :p
You really are trying hard to save face considering that you have now resorted to arguing semantics.

There is a dependency of context here. You posted a screenshot of benchmarks that displayed multiple performance metrics. You suggested you saw a "boost" of 100%. Even though you didn't specific which parameter you were referring to, the implication of your statement is that you were speaking of at least one of the multiple performance metrics. As such, a "boost" of 100% would imply 100% performance gains. The only argument you have is defining which metric or combination of metrics you were referring to. Alternatively, you can refute that any relation exists between the screenshot and the commentary within the same post...
Posted on Reply
#7
cadaveca
My name is Dave
by: Slomo4shO
You really are trying hard to save face considering that you have now resorted to arguing semantics.

There is a dependency of context here. You posted a screenshot of benchmarks that displayed multiple performance metrics. You suggested you saw a "boost" of 100%. Even though you didn't specific which parameter you were referring to, the implication of your statement is that you were speaking of at least one of the multiple performance metrics. As such, a "boost" of 100% would imply 100% performance gains. The only argument you have is defining which metric or combination of metrics you were referring to. Alternatively, you can refute that any relation exists between the screenshot and the commentary within the same post...
Or you could have read my post, look at the numbers, realize what I referred to, and left it at that. Pretty simple, really. I did post those numbers, after all. :p
Posted on Reply
#8
Scrizz
by: 15th Warlock
I take that was directed at me, would you care to enlighten me?
No, it wasn't directed at you in particular.
If you read the posts before your's, you will see how my comment is relevant.
:toast:
Posted on Reply