Wednesday, November 14th 2018
Battlefield V with RTX Initial Tests: Performance Halved
Having survived an excruciatingly slow patch update, we are testing "Battlefield V" with DirectX Ray-tracing and NVIDIA RTX enabled, across the GeForce RTX 2070, RTX 2080, and RTX 2080 Ti, augmenting the RTX-on test data to our Battlefield V Performance Analysis article. We began testing with a GeForce RTX 2080 Ti graphics card with GeForce 416.94 WHQL drivers on Windows 10 1809. Our initial test results are shocking. With RTX enabled in the "ultra" setting, frame-rates dropped by close to 50% at 1080p.
These may look horrifying, given that at its highest setting, even an RTX 2080 Ti isn't able to manage 1080p 120 Hz. But all is not lost. DICE added granularity to RTX. You can toggle between off, low, medium, high, and ultra as "degrees" of RTX level of detail, under the "DXR ray-traced reflections quality" setting. We are currently working on 27 new data-points (each of the RTX 20-series graphics cards, at each level of RTX, and at each of the three resolutions we tested at).
Update: Our full performance analysis article is live now, including results for RTX 2070, 2080, 2080 Ti, each at RTX off/low/medium/high/ultra.
These may look horrifying, given that at its highest setting, even an RTX 2080 Ti isn't able to manage 1080p 120 Hz. But all is not lost. DICE added granularity to RTX. You can toggle between off, low, medium, high, and ultra as "degrees" of RTX level of detail, under the "DXR ray-traced reflections quality" setting. We are currently working on 27 new data-points (each of the RTX 20-series graphics cards, at each level of RTX, and at each of the three resolutions we tested at).
Update: Our full performance analysis article is live now, including results for RTX 2070, 2080, 2080 Ti, each at RTX off/low/medium/high/ultra.
180 Comments on Battlefield V with RTX Initial Tests: Performance Halved
Calling RTX anything less than revolutionary is an insult to every engineer who worked on it. Just because you don't understand it or we don't have the software available to take full advantage of it doesn't take anything away from what it is.
Real time raytracing is so computational expensive that everyone with half a brain cell will understand that simply the fact Nvidia has managed to put the computational power of a render farm in a single GPU is already a HUGE achievement !
Everyone raising the graphical quality in a given game won't be surprised to see his FPS drop so why are peoples surprised when this happens with RTX considering we are talking about a massive leap forward in graphical fidelity ? This is a revolution and as with every revolution you have to give time to things to settle down and mature . Things will only get better !
Calling out the uselessness of the technology in our current context would be however a perfectly reasonable thing to do.
I really feel nobody replying read my full post with the way I'm repeating myself here.
You cant snap your fingers and instantly have everything the way you want it to be. Change within the industry takes time and that has been proven so many times by developers who have not even bothered making new games for newer DX versions....
you must have a person or a group that desires change and push the initiative. Otherwise whats the point of technology if its not going to be moving forward?? we would still be going about our business on horse drawn carts and people running up and down streets delivering telegrams then be where we are today.
But once the movement gains traction and the industry starts to change, only then will we see the benefits of such technology....
And its not as if Nvidia is forcing anyone to buy an RTX card you have a choice. you can either support them by buying one or grab one of their older cards and sit on your hands till the next generation is ready and the industry has moved to adopt RTX features further.
I opted for a pre-owned 1080Ti. Nvidia arent going to send an elite hit squad after me because of the decision I made. I think the price of the 2080 and anything above it is ludicrous because Nvidia are trying to sell people a feature that doesnt actually exist yet and even it does exist in what little form it may take, it runs terribly.
Nvidia can put all its money behind RTX and try to get the industry to adopt but if they say no then theres not a lot they can do to influence change but by maybe buying or creative their own studio.
Nobody can predict if RTX will be a big thing in 5 years time. But there is no smoke without fire...
so shut up, sit down, strap in and put your helmet on.
Everyone get your pitch and fork, it's because of that damn AMD you get to enjoy a cinematic sub 60 fps experience. Poor performance doesn't need much context. It's poor performance.
Not that Battlefield V is the most stable thing in DX12 anyway :)
Once again, we don't have an engine written with native support for ray tracing so stop calling something ---- if we don't even have a semi-decent way of judging it. As a technology it is absolutely incredible, we just need implementation.
You say that it is not ready for prime time , but how do you make it ready for prime time if nobody owns such a product ? Do you think game developpers will develope technology for a phantom product ?
The answer is obvious !
I mean seriously he must've been zombified at that moment :shadedshu:
Maybe you should work on trying to comprehend for yourself why people don’t like this situation before you write another marketing rant?
www.tomshardware.com/news/battlefield-v-ray-tracing,37732.html
Battlefield V Creators: We Toned Down Ray Tracing for Performance, Realism