Friday, June 26th 2020
CD Projekt Red Releases Latest Cyberpunk 2077 Trailer Featuring DLSS 2.0 & Ray Tracing
CD Projekt Red has released their latest trailer for Cyberpunk 2077 showcasing the spectacular visuals for the upcoming action-adventure-RPG. NVIDIA has confirmed that the trailer included Ray-Traced Diffuse Illumination, Ray-Traced Reflections, Ray-Traced Ambient Occlusion, and Ray-Traced Shadows real-time ray-tracing effects. These effects are powered by the DirectX 12 Ultimate's DXR Raytracing API and are optimized for GeForce RTX graphics GPUs.
NVIDIA also announced that the game would feature DLSS 2.0 tech which uses custom deep learning neural networks to boost game FPS. When Cyberpunk 2077 launches later this year, it will be available on GeForce NOW, with full support for ray-tracing effects and DLSS 2.0 at 1080p 60 FPS.Ray-Traced Diffuse Illumination
Source:
NVIDIA
NVIDIA also announced that the game would feature DLSS 2.0 tech which uses custom deep learning neural networks to boost game FPS. When Cyberpunk 2077 launches later this year, it will be available on GeForce NOW, with full support for ray-tracing effects and DLSS 2.0 at 1080p 60 FPS.Ray-Traced Diffuse Illumination
NVIDIAThis captures sky radiance as well as emissive lighting from various surfaces, which is difficult to achieve with traditional rendering techniques. When enabled, billboards and other illuminated surfaces and objects will brighten their surroundings with naturally colored lighting, and the sun and moon will realistically illuminate Night City.Ray-Traced Reflections
NVIDIAIn Cyberpunk 2077, ray-traced reflections are used on all surfaces and can trace ranges for up to several kilometers, enabling realistic reflections across vast view distances. They are present on both opaque and transparent objects and surfaces to simulate the way light reflects from glossy and metal surfaces by tracing a single bounce of reflection rays against the scene.Ray-Traced Ambient Occlusion
Unlike screen space techniques that only reflect what's on screen, ray-traced reflections incorporate the entire scene around the character and can accurately represent objects outside the camera view or facing away from the camera. In addition, ray-traced reflections have vastly improved fidelity, and don't suffer from other immersion-harming image quality artifacts and issues seen when using screen space techniques.
NVIDIAAmbient occlusion is a shading and rendering technique used to calculate how exposed each point in a scene is to ambient lighting, which results in the rendering of new AO shadows that ground objects and naturally darken surfaces, objects, and other game elements. In Cyberpunk 2077, ray-traced ambient occlusion can be used with local lights to approximate local shadowing effects where shadows are missing, greatly improving the quality of the ambient occlusion effect.Ray-Traced Shadows
NVIDIARay tracing enables developers to bring pixel-perfect shadows to games, free from the compromises and limitations of shadow maps. In Cyberpunk 2077, directional shadows from sun and moon light are added to the game, based on the strength of light, scattering of light through clouds, and other factors.Cyberpunk 2077 — Official Trailer — The Gig
27 Comments on CD Projekt Red Releases Latest Cyberpunk 2077 Trailer Featuring DLSS 2.0 & Ray Tracing
AO,contact shadows,GI and regular shadows - next level stuff
More screenshots:
tweakers.net/reviews/7970/6/cyberpunk-2077-onze-eerste-uren-in-night-city-voorlopige-conclusie.html
DLSS2.0 is the killer feature that will leave GPUs without it in the dust FPS wise.
Take Minecraft RTX, as an example - that turns on most of the RTX features simultaneously and a 2080Ti can barely run 1080p60 despite having a meagre 16-chunk draw distance. 4K is out of the question, 1440p is only possible with upscaling via DLSS 2.0
Ampere/Navi2 will likely be the minimum spec for a decent DXR experience.
This game on the other hand, the trailer is generic, uninspired. The gameplay is cut and then edited into it and same for the other parts of this so called gameplay trailer. The textures and the whole art design of the game is simply GTA type with a tacky coat of RGB paint on it also a few parts of the game from 2018 have been changed a lot like that naked woman in the sequence she looks wooden now. They mentioned it's inspired by Japanese work, but this one doesn't feel like that even one bit. Just watch Ghost in the Shell anime or 80s Anime and you'll realize how bleak this is and basically falls short. And then we have the gunplay which looks basic for 2077. Deus Ex HR and MD had much much better art for just 2027 this game is even more set in future and looks meh. I forgot to even mention the worst part of the trailer, it has this narration, too happy and nothing like some sort of dystopian or futuristic along with the horrible choice of soundtrack. No synthwave at all still.
CDPR hype machine is too much, everything is going over 9000 at this point. I don't know man just from the trailers it doesn't make me feel urged to play this game ASAP like how I felt when I watched Metro, DOOM 2016 & Eternal, RDR2. It's lacking that feel. And last but not least, CDPR is a heavily progressive leaning corporation which is from Poland, where that aspect is rare but these are pushing shows they became very big, they even beat Ubisoft in EU. Too big to fail, beware CDPR.
turings will struggle with this,needs ampere.3070=2080Ti in RT and we're rolling.
I'm glad for dlss 2.0
even if I postpone my rtx3000 upgrade I'll strill be able to use it on my 2070S.no RT though.
I'll wait to see it running for myself but "60-70fps at 1080p with DLSS" does not bode well for anyone running lower end cards.
Since there's a large temporal element to DLSS it's going to be a horrible experience on a 2060S or 2070 which will be getting 30-35fps. DLSS needs 60fps to avoid artifacts and to avoid the blurriness of the underlying 720p image.
DLSS itself is pretty GPU intensive so it may actually make more sense on an RTX 2060S to run it at 720p without DLSS. I'd imagine 45-50fps would be possible and that's just about fast enough for some Freesync/GSync monitors to work their magic on it.
If CDPR manages to set gameplay RPG-ish like The Witcher, I might consider.