Daylight didn't impress me that much. The way it read was a clever game about getting out of a mental institute building(s). Unfortunately it was too much hand holding and an awkward placement of paranormal that didn't fit.
And here's interesting Indonesian horror game (pc only). It's called
Dread Out. Looks badass
Wow, Alma much?
The most terrifying games are often ones that do not involve any direct encounters with monsters or the supernatural.
How about a game that uses the theme/scenery from True Detective where you escaped from someone whom kidnapped you and are now trying to find your way through swamp land and the Bayou in hopes of finding help. It would be really slow paced, realistic physics (i.e. real twenty-four hour time, normal walk speed, jogging, limited sprinting, can cough from kicking up dust and giving away your position etc). You find certain areas or buildings which you consider hiding in, but that may be a bad choice as depending your previous movements, you've left an obvious trail for the person to track you.
Games where you just sprint from room to room looking for the exit are boring. Being lost in large landscapes, without any clue where you are going, meanwhile being hunted by someone? That's creepy.
The first FEAR is more original and creepier than Doom 3. Doom 3 is just a dark game with same monsters doing the same things over and over again. That's pretty repetitive. The first AvP and SIN episodes are awesome.
Well the part where the gate to hell opens in Doom 3, certainly got me freaked out. It's because you could hear/see it coming. That was the worst about it.
Dead Space 1 was a trip, especially at the beginning when you first enter the station and get stuck behind the door while the monster chases you into the elevator.
Would have been better though without as much monster interaction.
They ever make a Hellraiser game? Play as the toymaker?
A game based off the Pandorum film would be great for a new Sci-Fi thriller/horror.