yea like i said i was drunk on that one thought the poll was for what method to use to unlock it happens after you drink a 5th and it nabs ya when your not looking (note its bad form to drink and vote what with them beer goggles on shit that aint suppose to happen happens)
and your posting a video about WOW thats not Badcompany 2.... unless BC2 magically became WoW and i was drinking to much to notice the change.
altho just for laughs ill ask everyone in the BC2 clubhouse to try DX10 and DX11 mode see if they can spot the different because according to DICE there is not difference for BC2 in terms of water shader and effects. it was originially SPECULATED that BC2 would use tessellation and Shader 5.0 but it dosent only shadowmap filter is run with DX11 code. now BF3 thats a different story supposedly DX11 ground up altho somehow i doubt that.
Of course i could try a multiplayer map and take some screen shots of the Ocean that would have a better result im sure if it does exist.
alright currently uploading Panama Canal Ocean water shots to compare DX10 vs 11 this time there exact locations maybe a few mm off eitherway loading now
Hmm if we look at the region around the shotguns crosshairs oh look the water looks exactly the same in BC2 now ive honestly derailed this thread long enough and backed up my position all i saw was a video in response that points to WoW in DX11 which has no bearing on water shaders in Bad Company 2
so from what ive gathered is im correct and that the whole water shader is Shader 5 is bollocks but that the actually shadows in DX11 do look a metric shit ton better then DX10 shadows. still that dosent effect water does it unless its shadows that fall onto the water then well still not shader 5.0