- Joined
- Jul 15, 2006
- Messages
- 978 (0.15/day)
- Location
- Malaysia
Processor | AMD Ryzen 7 5700G |
---|---|
Motherboard | Gigabyte B450M-S2H |
Cooling | Scythe Kotetsu Mark II |
Memory | 2 x 16GB SK Hynix OEM DDR4-3200 @ 3666 18-20-18-36 |
Video Card(s) | Colorful RTX 2060 SUPER 8GB |
Storage | 250GB WD BLACK SN750 M.2 + 4TB WD Red Plus + 4TB WD Purple |
Display(s) | AOpen 27HC5R 27" 1080p 165Hz |
Case | COUGAR MX440 Mesh RGB |
Audio Device(s) | Creative X-Fi Titanium HD + Kurtzweil KS-40A bookshelf |
Power Supply | Corsair CX750M |
Mouse | Razer Deathadder Essential |
Keyboard | Cougar Attack2 Cherry MX Black |
Software | Windows 10 Pro 22H1 x64 |
Thought this happen before when Nvidia release two different DirectX gen on low and high end tier (GeForce MX and Ti DX7 vs DX8) back then, or GeForce 1600 series compared to RTX 2000 series. It didn't end well. I don't know if GeForce 1600 support DLSS or not. RT is in DirectX 12 ultimate specification so you can't say no to that.
IMO it's better to have support for it like Nvidia DLSS require those cores to be present. It will benefit low end card to achieve higher frame rate at the expense of image quality. It does makes it blurry but at least you can adjust it quality to suit your eyes.
IMO it's better to have support for it like Nvidia DLSS require those cores to be present. It will benefit low end card to achieve higher frame rate at the expense of image quality. It does makes it blurry but at least you can adjust it quality to suit your eyes.