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Sony PlayStation 4 "Orbis" Kits Shipping to Developers, Powered by AMD A10 APU

Discussion in 'News' started by btarunr, Nov 2, 2012.

  1. lyndonguitar

    lyndonguitar I play games

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    people today buy xbox 360s with 720p 30fps

    1080p 60fps is enough even for PC gaming, what more for the streamlined consoles. anything more than that and its just for benchmarks.

    any resolution more than 1080p and you need to have a large HDTV(which not all have) and play from farther than the normal
     
  2. TheMailMan78

    TheMailMan78 Big Member

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    Specs are well beyond double with current optimizations and architectural advances of 7+ years. Double is all they are in number. Not power. They are well beyond double in capability.
     
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  3. Frick

    Frick Fishfaced Nincompoop

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    And Mailman keep telling you it doesn't work like that, and he's right. Go play around with any modern game and you see it's not true. It's not that simple, not even generally.
     
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  4. Rei86 New Member

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    What advertised features?

    Every f'en gaming forum has one. Sony stopped advertising backwards compatibility years ago. They never pushed its ability to Folding@Home, nor did they push 'otherOS' function.

    So what advertised features?
     
  5. BigMack70

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    Surely that would have been much easier to simply clarify, rather than attempting a nonsensical argument about how 1080p 60fps in fact does not require 4x the power of 720p 30fps?
     
  6. Frick

    Frick Fishfaced Nincompoop

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    Advertised features are all features they say the thing has, which included "otherOS" and F@H, it has nothing to do with actual advertising.
     
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  7. TheMailMan78

    TheMailMan78 Big Member

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    It doesn't require 4 times the power with how things work today.
     
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  8. DarthCyclonis New Member

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    It would not surprise me if they run a mix GPU in this machine. APU for less demanding games. Discrete GPU or APU+GPU for highend graphics. Would certainly help to reduce the heat generated when idle. There are times I thought my sisters PS3 was going to melt down.
     
  9. BigMack70

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    Read post #85 of this thread.

    So you mean to say that running game [x] at 1080p 60fps is NOT 4x as demanding as running game [x] at 720p 30fps?

    Huh? Again, you fail to see that my basic point was about resolutions and framerate, not a set of 2012 hardware vs a set of 2007 hardware.
     
  10. 1d10t

    1d10t

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    so you think APU is weak?
    3,2Ghz IBM Three Core + 500Mhz Xenos can do 720p.
    3,2Ghz "7" core + 550Mhz nVidia RSX can do 1080p.
    Quality?please show me if you see a major difference...

    PC
    [​IMG]

    Xbox
    [​IMG]

    PS3
    [​IMG]

    more

    sony did what on PS3?

    such as?

    but it sufficient enough for such optimized environment.any titles nowaday can do well both on PC or 5-years-old-hardware console
     
  11. MxPhenom 216

    MxPhenom 216 Corsair Fanboy

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    120hz is just the refresh rate of the screen. Really any platform can do that if your screen has the capability. 1080p @ 60fps is the standard right now, and not weak at all in terms of consoles.
     
  12. Rei86 New Member

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    When a company no longer advertise features what do you call that :wtf:
     
  13. Frick

    Frick Fishfaced Nincompoop

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    I did.

    Anyway I kinda missed the drama here. It's all so cute.
     
  14. BigMack70

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    #1) That's not a demanding game
    #2) The Xbox/PS3 render at 720p, not 1080p+ that the PC can do, so posting downsized screenshots is irrelevant because it inherently shows the consoles in their best light and removes the biggest advantage of the PC.
     
  15. TheMailMan78

    TheMailMan78 Big Member

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    This is why I was TRYING to break it to you how hardware has changed and can do what they claim VERY EASY. Its not BS. Its Engineering.
     
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  16. lyndonguitar

    lyndonguitar I play games

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    @BigMack70

    so what are you saying, that this supposed PS4 can't run ps3 games @ 1080p 60fps? LOL
     
  17. MxPhenom 216

    MxPhenom 216 Corsair Fanboy

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    Dude, just drop it. Hardware and software has changed since 2005-2007 when current gen launched. Obviously itll take more system horse power to run at 1080p 60fps, but it won't take 4x the power. Like mailman has said this stuff is not linear, and mailman is correct on virtually all accounts.
     
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  18. Dos101

    Dos101

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    He's referring to the OtherOS feature that allowed you to install certain distro(s) of Linux iirc. It was advertised, then after that whole Geohot hacking thing with the PS3 Sony removed it with a firmware update, so some argues you can't remove an advertised feature like that. I agree, but some are more butthurt than others.
     
  19. 1d10t

    1d10t

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    1.oke..so what is "a demanding game" ?
    2. completely wrong.
    [​IMG]


    any objection?
     
  20. Atom_Anti

    Atom_Anti New Member

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    Is that also mean GTA 5 will be optimized for A10 Trinity, so those who have Trinity laptop will be able to play on PC very nicely?
     
  21. MxPhenom 216

    MxPhenom 216 Corsair Fanboy

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    LOL.

    It says its at 1080p, but its upscaled, Games don't actually run at native 1080p on current gen consoles. Sorry to break it to yea.
     
  22. BigMack70

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    I hate to break it to you and be the one to shatter your inner console fan, but...
    http://forum.beyond3d.com/showthread.php?t=46241

    Current consoles don't really render anything at 1080p. The 360 isn't even capable of true 1080p output and with the PS3, for anything even remotely demanding (99.9% of games), it likewise renders at ~720p and upscales.

    Also, I think the # of people who have failed to understand I've been making a picky point about comparing the computing power needed for different resolutions/settings is up to 3 or 4.

    *whoooooooooooooooooooosh* go my posts over your head.

    There are implications in this discussion for 1080p60 vs 720p30, but my point hasn't been about those implications.

    And I stand by my speculation about an APU not being able to do 1080p60. Your speculation that it can is as good as mine that it can't - it's all speculation right now - but I just don't believe their claims.
     
  23. RejZoR

    RejZoR

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    Probably not, because the OS used won't be the same...
     
  24. Benetanegia

    Benetanegia New Member

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    I'm probably late, but doing 1080p @60 fps DEFINITELY requires 4x the power that 720p @30 fps needs. BigMack is absolutely right on that account.

    A very different thing is that when running low resolutions some other parts (95% of times the CPU or DirectX draw calls...) become the bottleneck and hence you don't see 4x the performance at the lower resolution.

    But magic does not happen on computing. If performance moving to higher res is not linear is because graphics cards have power to spare and because of that they do a better work at the higher res. On lower res or with low settings GPU resources stay unnused.
     
  25. BigMack70

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    Exactly. Things not performing exactly linearly doesn't really have any bearing on how much power 1080p60 requires relative to 720p30 - I already explained why back in post #85 - and this basically says the same thing.
     

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