Discussion in 'Games' started by RuskiSnajper, Aug 9, 2011.
RAGE Expansion Pack coming anytime soon or in the near future. ?
I forgot how much this game cooks my CPU even with the fan turned up near max.
I lowered the affinity from eight cores to four or five and the game loses performance when frames in motion.
Standing still is 60, moving is just about 30 or worse. The audio stutters and then it eventually freezes for five seconds before coming back to normal.
This is the only way I know how to keep the temps down, shame really...
The seems like it's badly coded or something. I don't play it with max PQ because it would run choppy, and this is fact regardless how powerful your PC is. That said, the game is super fun, but also darn too short.
It occurs to me, does RAGE even deserve it's own "megathread"?
Not much to the game really. The lack of underground except via DLC severely limits the experience. It's a FAR more constrained and linear game than they hyped it up to be. Only a few of the outdoor vistas really look good graphically, other than model detail. It's short, AND the ending really blows. Not sure being longer would help much though. The game just lacks creativity in missions, characters, AI interaction, etc. Hell, most of the game seems lifeless AI wise even when you're mulling around them. For the life of me I don't get why this game scored even a 79 on the PC version at Metacritic. Seems like 70 is generous.
You make valid points, but there is something about the game that hooked me. And now I am hoping for an expansion pack. The game could have been better overall, but unfortunately it's not. Though an expansion can rectify a lot in a game.
This game got the same reaction AMD's Bulldozer got, super hyped but did not deliver 100% of that hype.
Have to agree.
When I started the game, it was several months after everyone else - which means I was able to get the two patches and set myself up with a FOV fix. I didn't edit or make any config files.
The game started out fine, better than I would have expected performance wise. I played a bit, though at the time was busy in life and with other games. I came back to it on/off within the first two weeks. When I got to Wellspring, things started to take shape - but more importantly that's where I began to learn that the game would have not only quests (as in actual missions) but also a main story driven quest. I wasn't aware of this ahead of time, believing it would be more akin to the Quake series which never really presented an actual story mission per se.
While I enjoyed some of these small quests and the main story taking me around the open areas and through the dead city, it was a bit hit and miss. Some were better than others, and a few hours at a time were like a chore.
I gave it a rest for a few more months and only recently got back to it.
I soldiered on and made my way into Subway town and continued the story through there. That's when I really started to appreciate it.
And the more I enjoyed it, the more I wondered why it was so disliked by many people. I have certainly seen worse games of it's genre and such which were a bigger disappointment after the initial hype.
I am glad I went back to it to see it through.
If you watch the beginning of that lengthy 3 hr keynote speech Carmack gave recently, he admits one of the key problems with RAGE was not just the ending. They kinda misleadingly advertised it as playing like an RPG, so a lot of people assumed it would be a 20 hr game that was really fleshed out with RPG elements, but it played more like a linear shooter with some crazy, repetitious racing thrown in. Frankly I don't see how expansions are going to fix that. It needs a LOT of free DLC to change the way the game itself plays, and it will never get that.
The ironic thing is, they spent LOTS of time making the game, so naturally people expected something less superficial in the end result. The more Carmack tried to explain away the length of development though, the more it became obvious that the real problem is the tons of little mistakes their team makes, which add up to wasted production time, and it took him WAY more time to say that than it should have. At first he tried to excuse it by implying people want more detail in games than most notice, but then the talk of numerous mistakes (many in communicating code used), made it obvious what caused the length of development.
In short, Id has some good ideas (except for megatextures), but they aren't very efficient at implementing them yet. Hopefully they will improve on that, because it sounds like they need to work on it a lot. I gotta say though, if they stick with this ridiculous megatexture concept, I, and many others, aren't going to have much confidence in them.
The only consolation there is that maybe it was partially intended to be a 'tech demo' as people were calling it. Of course Id weren't going to admit that were they?
Art wise, I was quite impressed with not only the style but the geographical design. Certain areas were quite detailed where world geometry is concerned, and lairs/layouts of dungeons were quite refreshing.
Texture wise..not sure I quite get 'megatexture' but I will say the outdoor LOD (mid range) to long range was very nice. If only all games had that..they'd be really 'sceneric'
I'm sure there's many parts of the game that are open to praise and /or critique.
Safe to say it's not as terrible as people make it out to be, they just had a different idea in mind.
Same here, it took me several hours to get into the game, but the story got amazing, then all of a sudden the game ended. At the very least if they can release a expansion pack to continue the quest for another 30 to 40 hours, that would be great.
They will do just that with Rage 2, see Carmack's keynote 2012.
Well I was hoping for a RAGE Expansion before RAGE 2 gets released. Hopefully this time the game won't suffer the issues the 1st had.
Also thanks for the breakdown, good work.
RAGE: The Scorchers DLC next week! Check it out here!
Unless they make a LOT of much needed improvements in RAGE 2, I'll be looking forward to playing Doom 3 BFG Edition's added levels more than it.
As for "sceneric", I still don't see any benefit from megatextures on the player's end, esp when you look at games like Far Cry 3 and how they were able to create such a beautiful high res world with dynamic weather and TOD cycles, something not possible with megatextured single file worlds.
Why am i not excited?
For me I was so looking forward to an expansion. Already cleared DOOM 3 BFG. And will eventually get FarCry 3, but this for me is a must purchase
I'll be getting it.
It's nice to see that they are still supporting a year old game, but it's kind of weird they waited so long to drop a DLC. No DLC or news means that RAGE has dropped off most gamers radars.
Yea i really liked Rage! The only thing I really have bad to say about it, and it's not that bad is that it's to short.. Where it ended, I wanted it to be mid way... hehehe So, this expansion is a must buy for myself as well. I want Doom BFG, and Farcry3 and hopefully my wife gets them for me for Christmas.
Yea, but I'd rather have DLC a year later then a week after... I hate dev's working on DLC while they are finishing a game.. I want 100% of there time making the game as best as possible. Not, how can we make more money.. If it's a good game it'll make money.
I actually AM excited! Other than a bad ending and it being too short, I am one of those that thinks the main body of it was a very fun game. Of course, I waited, even tho I bought it on release, to install and play until March or April of this year. In any case, I think DLC for this is good news.
I just bought the game DLC on Steam. Also I believe Rage sold about 2.3 Mllion copies way back, and by now I assume they've passed that number by far NO?
I'm sure they have. And that's a very respectable number in any game. I don't think it's by any means a GREAT game, but I think, judging only by the polished version I played in March, that it's bad rating and reputation were ill-deserved.
I would love if you could let us know how the DLC is. The description made it sound like quite a bit of material was being included.
Anyone played the DLC yet?
Yes I have and hooked. It's a continuation from the original. A few new weapons such as a nail/Re-Bar gun for instance. Bloody nuts but cool using re-bar as ammo. So far this is a lot more worth it than $5, so at $5 it was a steel.
Oh, I did have an issue, for some reason upon playing the DLC, I had 100% CPU usage so bad the game would massively stutter. Restarted my PC, then noticed Steam was updating RAGE. That CPU usage went away and now runs like water.
O.K.finished the DLC. Obviously well worth the $5. But now that I am thinking about it, I believe the game was never finished, it just seems as though this DLC was suppose to be part of the original.
Anyhow I am looking forward to more Expantion Packs for this game, and hopefully this time its a longer game.
^ That was my theory about RAGE way back when it was released.
I think they might be working on Rage 2 instead of more RAGE DLC.
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