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ATI R360

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R360
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Die Shot
ATI's R360 GPU uses the R300 architecture and is made using a 150 nm production process at TSMC. With a die size of 218 mm² and a transistor count of 117 million it is a medium-sized chip. R360 supports DirectX 9.0. Modern GPU compute technologies are not available. It features 8 pixel shaders and 4 vertex shaders, 8 texture mapping units and 8 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support).

Graphics Processor

Released
Mar 1st, 2003
GPU Name
R360
Codename
Khan
Architecture
R300
Foundry
TSMC
Process Size
150 nm
Transistors
117 million
Density
536.7K / mm²
Die Size
218 mm²

Graphics Features

DirectX
9.0
OpenGL
2.0
OpenCL
N/A
Vulkan
N/A
Pixel Shader
2.0
Vertex Shader
2.0
WDDM
1.0
Compute
GFX2

Render Config

Pixel Shaders
8
Vertex Shaders
4
TMUs
8
ROPs
8
Max. TDP
60 W

All R300 GPUs

ATI GPU Architecture History

Graphics cards using the ATI R360 GPU

Name Chip Memory Shaders TMUs ROPs GPU Clock Memory Clock
R360 256 MB 8 / 4 8 8 412 MHz 365 MHz
R360 128 MB 8 / 4 8 8 390 MHz 338 MHz
R360 GL 256 MB 8 / 4 8 8 412 MHz 344 MHz
R360 GL 256 MB 8 / 4 8 8 380 MHz 350 MHz
R360 256 MB 8 / 4 8 8 380 MHz 340 MHz
R360 256 MB 8 / 4 8 8 412 MHz 365 MHz
R360 128 MB 8 / 4 8 8 378 MHz 338 MHz

R360 GPU Notes

Codename: Khan
Graphics/Compute: GFX2
Smart Shader 2.1
Smooth Vision 2.1
TruForm 2.0
FullStream
Hyper Z III+
Video Shader
Video Immersion II
Programmable pixel&vertex pipelines
May 7th, 2024 08:43 EDT change timezone

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