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ATI Rage 128 PRO

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Rage 128 PRO
215R4GAUC21
215R4GAUC21
Die Shot
Fritzchens Fritz
Die Shot
ATI's Rage 128 PRO GPU uses the Rage 4 architecture and is made using a 250 nm production process at UMC. With a die size of 98 mm² and a transistor count of 8 million it is a very small chip. Rage 128 PRO supports DirectX 6.0. Modern GPU compute technologies are not available. It features 2 pixel shaders and 0 vertex shaders, 2 texture mapping units and 2 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support).

Graphics Processor

Released
Jun 16th, 1999
GPU Name
Rage 128 PRO
Architecture
Rage 4
Foundry
UMC
Process Size
250 nm
Transistors
8 million
Density
81.6K / mm²
Die Size
98 mm²
Package
BGA-328/329/385

Graphics Features

DirectX
6.0
OpenGL
1.2
OpenCL
N/A
Vulkan
N/A
Pixel Shader
N/A
Vertex Shader
N/A

Render Config

Pixel Shaders
2
Vertex Shaders
0
TMUs
2
ROPs
2

All Rage 4 GPUs

ATI GPU Architecture History

Graphics cards using the ATI Rage 128 PRO GPU

Name Chip Memory Shaders TMUs ROPs GPU Clock Memory Clock
Rage 128 PRO 32 MB 2 / 0 2 2 125 MHz 143 MHz
Rage 128 PRO 32 MB 2 / 0 2 2 80 MHz 120 MHz
Rage 128 PRO 32 MB 2 / 0 2 2 118 MHz 143 MHz
Rage 128 PRO 16 MB 2 / 0 2 2 130 MHz 130 MHz
Rage 128 PRO 32 MB 2 / 0 2 2 120 MHz 120 MHz
Rage 128 PRO 32 MB 2 / 0 2 2 130 MHz 130 MHz

Rage 128 PRO GPU Notes

Chip Codes:
215R4FAUC21
215R4GAUC21
215R4LAUC21
215R4UAUC21
May 5th, 2024 06:31 EDT change timezone

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